ui项目答辩中学到了什么_我在UI设计9年中学到的12件事

ui项目答辩中学到了什么

重点 (Top highlight)

I know these can seem a bit cliché but I will try to explain everything from my own experience.

我知道这些内容似乎有些陈词滥调,但我会尝试根据自己的经验来解释所有内容。

第一名 (No.1 Never assume)

The first time I heard this sentence, I was in a car with my father and a pedestrian jumped in front of the car, luckily I dodged but I learned a valuable lesson. “Never assume” mindset can apply to design or any other aspect of your lives.

第一次听到这句话时,我和父亲坐在车里,一个行人跳上车前,很幸运,我躲开了,但我学到了宝贵的一课。 “从不假设”的心态可适用于设计或生活的任何其他方面。

Designing something by assuming means that it is on your head and you consider everybody had the same experience before, which is impossible. You might think that a person can see what you put in a user interface, but people tend not to read. Make sure you give proper feedback on every important object in your design. Consider every possibility, think about what might the user be capable of, and act on it.

通过假设进行设计意味着将其摆在您的头上,并且您认为每个人之前都有相同的经历,这是不可能的。 您可能会认为一个人可以看到您在用户界面中输入的内容,但人们往往不会阅读。 确保对设计中的每个重要对象都给出正确的反馈。 考虑所有可能性,考虑用户可能具备的能力,并采取行动。

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第二考虑每个反馈 (No.2 Consider every feedback)

When your work goes live, every kind of person will be seeing it, reading it, using it. People usually don’t try to hurt you when they say “Oh! I did not see that button” They just say the truth. It doesn’t necessarily mean you have to change it but you might think what made that person missed your obvious button. At some point, you can say “Is this guy stupid? How he could not see that?”. Instead of arguing, just tell thank you for your feedback, I will consider. This makes the person feel participated, to more likely to work with you in the future and give positive feedback about you. Also, try to understand why that button seemed invisible to that person. Maybe the colors were not right, maybe the hierarchy in your design has some flaws that the eye of that person caught something else on that screen.

当您的作品上线时,每个人都会看到,阅读,使用它。 人们通常不会在说“哦! 我没看到那个按钮。“他们只是说实话。 这不一定意味着您必须进行更改,但您可能会认为是什么导致该人错过了您明显的按钮。 在某个时候,您可以说“这个家伙很傻吗? 他怎么看不到呢?”。 我会考虑的是与其争论,而不必说谢谢您的反馈。 这使人感到参与,从而更有可能在将来与您合作并提供有关您的正面反馈。 另外,请尝试了解为什么该按钮对于该人似乎不可见。 也许颜色不正确,也许设计中的层次结构存在一些缺陷,使那个人的眼睛在屏幕上看到了其他东西。

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3号傻瓜证明你的工作 (No.3 Dumb proof your work)

User interface designs are mostly online designs. Which means, anybody can see your designs. To dumb proof your work:

用户界面设计主要是在线设计。 也就是说,任何人都可以看到您的设计。 要使您的工作变得愚蠢:

1st and most importantly, have a clear hierarchy between your items. Let your user have a flow of reading. Business needs mostly tries to overcome those such as “Lets put a banner on top. That is the most important thing.” As the designer, you need to be able to say, no this page is for “Insert design element here” and it should be the strongest visual.

第一,也是最重要的是,您的项目之间要有清晰的层次结构。 让您的用户阅读顺畅。 业务需求主要是试图克服诸如“让旗帜摆在顶部。 那是最重要的。” 作为设计师,您必须能够说,此页面上没有“用于在此处插入设计元素”的页面,它应该是最强烈的视觉效果。

2nd have proper feedback. If a user tries to move on from the page without fulfilling the purpose of the page, remind the user to see what they are missing. If they miss something in a form, let the screen focus on that object. Don’t be scared to be aggressive if necessary. When a user finishes the task, they would be much happier.

第二个有适当的反馈。 如果用户尝试在不实现页面目的的情况下从页面继续前进,请提醒用户查看他们缺少的内容。 如果他们错过某种形式的东西,让屏幕聚焦在该对象上。 必要时不要害怕进取。 当用户完成任务时,他们会更快乐。

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4号要保持一致 (No.4 Be consistent)

Consistency is key to a UI designer, it is like creating a building without a solid foundation, the rest will fail at some point. Being consistent makes your design easier to be learned. For example, having the same button style for ‘Cancel’ or ‘Continue’ all around the website, makes your user feel much more in control when they decide on a choice. Consistency comes from having a proper style guide. Zeplin is my go-to software for having a proper style of communication with the developers.

一致性是UI设计人员的关键,就像创建没有坚实基础的建筑物一样,其余的工作有时会失败。 保持一致可使您的设计更容易学习。 例如,在整个网站上都具有相同的“取消”或“继续”按钮样式,使您的用户在决定选择时会更有控制感。 一致性来自于适当的样式指南。 Zeplin是我的首选软件,可以与开发人员保持适当的沟通风格。

No.5表格跟随功能 (No.5 Form follows function)

In user interface design, we are not creating art, we are building an interface design system. This means nobody will see your work and say: “I can’t use this but it looks epic!” Unfortunately, our audience is people who need to perform an action to achieve something. Every UI has a function and it should be considered as the CORE of your design. First, you should implement the necessary copyright and call to actions (CTA — Buttons). After you are sure that you don’t miss any functionality then you can start stylizing it. No user will scroll and try to find the main button if you fill your first view with unnecessary imagery or illustration.

在用户界面设计中,我们不是在创造艺术,而是在构建界面设计系统。 这意味着没有人会看到您的作品并说:“我无法使用它,但看起来很史诗!” 不幸的是,我们的听众是需要采取行动以实现目标的人。 每个UI都有一个功能,应该将其视为设计的核心。 首先,您应实施必要的版权并采取行动(CTA-按钮)。 确定没有任何功能后,便可以开始对其进行样式化。 如果您用不必要的图像或插图填充了第一个视图,则没有用户会滚动并尝试找到主按钮。

6号要简单 (No.6 Be simple)

Because it works! Think simple, create simple, be simple. User interface solves problems, it should not complicate it. Being simple does not mean be boring. Being simple is being to the point. If you are a user interface designer, your job is to make your users be able to the interface you created. Every screen should have at least 1 purpose. You should not mislead your users and users should understand the reason for that screen under 10 (max) seconds.

因为有效! 简单思考,创造简单,做到简单。 用户界面解决了问题,不应使其复杂化。 简单并不意味着无聊。 简单就是要点。 如果您是用户界面设计师,那么您的工作就是使您的用户能够使用您创建的界面。 每个屏幕至少应具有1个目的。 您不应误导用户,用户应在10(最大)秒内理解该屏幕的原因。

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No.7了解你的听众 (No.7 Know your audience)

If you build a user interface system without knowing who will be seeing it, that means you are building a generic interface. Generic interfaces works, but not as good as a personalized one. If you want your users fully satisfied, you need to understand their needs. To understand the audience, you should test it on them, there are many ways to do that see link (user tests) My favorite memory was when I was working for a bank, and they told me their main users were between 30–52 age and %60 male. When we checked the numbers, we found out that their users are mostly elders who get their pensions and college students with student loans. We delivered a UI that was dedicated to these groups. (there were some epic solutions in that project, I will share it in another post) It got 4.7 average stars on the app store which is one of the best ones at those times.

如果您在构建用户界面系统时不知道会看到谁,则意味着您正在构建通用界面。 通用接口有效,但不如个性化接口好。 如果您希望用户完全满意,则需要了解他们的需求。 要了解受众群体,您应该对其进行测试,有很多方法可以查看链接(用户测试)。我最喜欢的记忆是在银行工作时,他们告诉我他们的主要用户年龄在30-52岁之间和60%的男性。 当我们检查数字时,我们发现他们的用户主要是领取养老金的长者和有学生贷款的大学生。 我们提供了专门针对这些人群的UI。 (该项目中有一些史诗般的解决方案,我将在另一篇文章中分享)。应用程序商店平均获得4.7星,这在当时是最好的星之一。

8-不是每一天都会是你的一天 (8- Not every day will be your day)

Some days are not that creative. 1 day or 2 days might be dry for you. Know that it will pass. This is just temporary. The only thing you can do about it to be prepared. For every work, spare some buffer time. This way, then you have these moments, you won’t fail your managers, colleagues, and obviously your clients.

有些日子不是那么有创意。 1天或2天可能对您来说是干燥的。 知道它将过去。 这只是暂时的。 您唯一可以做的就是为此做好准备。 对于每项工作,请保留一些缓冲时间。 这样,您就可以拥有这些时刻,而不会让您的经理,同事,甚至您的客户失望。

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No.9总是有理由 (No.9 Always have a reason behind)

Without a reason, don’t add an element to your design because you think it is cool. By the way, if you place some element to your design and you liked it, it means that you did something right, but if you can’t justify it, it will be garbage.

没有理由,不要在设计中添加任何元素,因为您认为它很酷。 顺便说一句,如果您在设计中放置了一些元素并且您喜欢它,则意味着您做了正确的事情 ,但是如果您无法证明它的合理性,那将是垃圾。

Why this is so important has 2 scenarios:

为什么如此重要有两种情况:

1- If you work with a group of people (which is always the case), a vocal person, even if s/he is not a designer, might ask you why just because they want to be involved or worse, just to show her/himself. You need to be prepared, if your integrity crumbles a bit, the trust for your design will also start to fail.

1-如果您与一群人一起工作(通常是这样),一个有声乐的人,即使他/他不是设计师,可能会问您为什么仅仅因为他们想参与其中或更糟而只是向她展示/他自己。 您需要做好准备,如果您的完整性有所下降,对设计的信任也将开始失败。

2- During the user tests, people can’t always give you super clear feedback but they will be annoyed by something they can’t understand, and when this happens, most common sentences are as follows “I don’t like it”, “Oh, I missed that info text”, “What should I do next?”. You need to understand why do they say these, and how can you fix that. In most cases, the unnecessary but cool looking element is the main distraction.

2-在用户测试期间,人们不能总是给您超清晰的反馈,但是他们会被他们无法理解的事情所困扰,当这种情况发生时,最常见的句子如下:“我不喜欢”, “哦,我错过了该信息文本”,“下一步我该怎么做?”。 您需要了解他们为什么这么说,以及如何解决。 在大多数情况下,不必要的但看起来很酷的元素是主要的干扰因素。

Be strong with your opinion, when you add a super looking design element, and always have a reason and connect it with the rest of the design system.

当您添加超级外观的设计元素时,请坚守自己的见解,并始终有理由将其与设计系统的其余部分联系起来。

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No.10积极行动(如果可以的话,积极行动) (No.10 Act positive (if you can, be positive))

Positivity is contagious. I always try to be extra positive both in life and in work. This made the people I work with always happy, and they wanted to work with me again. All of the feedback that I got in my life always had a sentence about a positive mood, always smiling, happy to be around. This job can be stressful and all of us knows that everyone thinks they are designer and this bugs us all, but this doesn’t mean everyone can do your job. They can only share their ideas, but in the end, you will be the one who gets paid and gets all the credit. %90 of my work life, I am genuinely happy and try to share this enthusiasm with my colleagues, and for the rest of 10%, I act happy. Which is also has a positive effect on people. This solves many problems before even their surface. Colleagues tend to be more honest with you because even with bad feedback, you keep a smile and fix the problem.

积极性具有传染性。 我总是努力在生活和工作中都表现出积极的态度。 这使我与之共事的人总是很开心,他们想再次与我合作。 我一生中得到的所有反馈总是带有关于积极情绪的一句话,总是微笑着,乐于相处。 这项工作可能会让人感到压力,我们所有人都知道每个人都认为自己是设计师,这困扰着我们所有人,但这并不意味着每个人都能胜任。 他们只能分享自己的想法,但最终,您将成为获得报酬并获得所有荣誉的人。 在我90%的工作生涯中,我感到非常快乐,并尝试与同事分享这种热情,在剩下的10%的工作中,我表现得很开心。 这对人们也有积极的影响。 这样甚至可以解决许多问题。 同事们往往对您更诚实,因为即使反馈不好,您也会保持微笑并解决问题。

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No.11尊重并得到开发者的尊重 (No.11 Respect and get respected by the developers)

Always remember, someone will develop your design. In order to be respected by your developer, first, you need to understand how they code. Basic coding knowledge can improve your skills exceedingly. I am not saying that you should code yourself, but you should understand how it works. That way you will have so much respect for their job, and finally, understand what is possible in coding and how they solve simple and complex problems. If you respect them, they will see your value and respect you back. You will be the main designer they go to if you manage to do this. This means more projects and more creativity. I always say this, every idea of yours can be developed, but you need to understand the rules to deliver your designs.

永远记住,有人会开发您的设计。 为了得到开发人员的尊重,首先,您需要了解他们的编码方式。 基本的编码知识可以极大地提高您的技能。 我并不是说您应该自己编写代码,但您应该了解它是如何工作的。 这样,您将非常尊重他们的工作,最后,了解编码中有哪些可能以及他们如何解决简单和复杂的问题。 如果您尊重他们,他们将会看到您的价值并尊重您。 如果您能够做到这一点,您将成为他们的主要设计师。 这意味着更多的项目和更多的创造力。 我总是这么说,您的每个想法都可以开发,但是您需要了解规则才能交付设计。

No.12测试一切 (No.12 Test everything)

There is no perfect in UI design, you can only be better and better. If you want to upgrade your work, you can test it, see the problems and fix it, then test again and fix it again. This method seems agile related but the waterfall also uses this. This part is really easy: if you want to create something better, test it, and fix it.

用户界面设计没有完美的选择,您只能变得越来越好。 如果要升级您的工作,可以对其进行测试,查看问题并进行修复,然后再次进行测试并再次进行修复。 此方法似乎与敏捷相关,但瀑布也使用此方法。 这部分非常简单:如果您想创建更好的东西,请对其进行测试并加以修复。

Bonus: There is always more than 1 solution to every design problem. If one solution won’t work, stop wasting time, and start fresh. Never give up!

奖励:每个设计问题总是有不止一种解决方案。 如果一种解决方案不起作用,请停止浪费时间,然后重新开始。 永不放弃!

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Thank you!

谢谢!

翻译自: https://uxdesign.cc/12-things-that-i-learned-during-9-years-of-ui-design-34c68c47729c

ui项目答辩中学到了什么

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