在.vscode文件夹下建立launch.json
例子1:调试python
来自
https://github.com/chunleili/tiPBD/tree/amg
{"version": "0.2.0","configurations": [{"name": "hpbd 5 5","type": "python","request": "launch","program": "engine/volumetric/arap_multigrid.py","console": "integratedTerminal","args": ["--fine_iterations", "5","--coarse_iterations", "5","--solver_type", "Jacobian","--multigrid_type", "HPBD"]},]
}
逐行解释:
name是显示在侧边栏的名字,例如
program是要调试的程序
console是console打开的类型,分为内部(vscode内)和外部(额外弹出个终端模拟器)
args是调试传入参数,注意对应于命令行的每个空格都要单独分一个词。
例子2:调试c++
参考
https://github.com/chunleili/fast_mass_spring
{"version": "0.2.0","configurations": [{"name": "(msvc) Launch","type": "cppvsdbg","request": "launch",// Resolved by CMake Tools:"program": "${workspaceFolder}/fast_mass_spring/main.exe","args": [],"stopAtEntry": true,"cwd": "${workspaceFolder}/fast_mass_spring","environment": [{"name": "PATH","value": "${env:PATH}:${command:cmake.getLaunchTargetDirectory}"}],"console": "externalTerminal"}]
}
这里额外增加了几个
cwd是设定当前目录
stopAtEntry是是否在程序第一句暂停
environment是设定环境变量,这里将${command:cmake.getLaunchTargetDirectory}追加到PATH最后
GUI的使用
如图,