内容参考于:易道云信息技术研究院VIP课
上一个内容:项目需求与需求拆解-CSDN博客
码云地址(游戏窗口化助手 分支):https://gitee.com/dye_your_fingers/sro_-ex.git
码云版本号:e512d44da1b7e6a8726b1be03b1956c6378e0833
代码下载地址,在 SRO_EX 目录下,文件名为:SRO_Ex-游戏窗口化助手的UI设计.zip
链接:https://pan.baidu.com/s/1W-JpUcGOWbSJmMdmtMzYZg
提取码:q9n5
--来自百度网盘超级会员V4的分享
HOOK引擎,文件名为:黑兔sdk.zip
链接:https://pan.baidu.com/s/1IB-Zs6hi3yU8LC2f-8hIEw
提取码:78h8
--来自百度网盘超级会员V4的分享
以 实现物品使用策略的功能-CSDN博客 它的代码为基础进行修改
新加Dialog:
控件:
静态文本的属性:其余静态文本都是这样
进度条的属性:其余进度条都是这样
给它新加的类:
CUI.cpp文件的修改:修改了 UIShow函数
// CUI.cpp: 实现文件
//#include "pch.h"
#include "htdMfcDll.h"
#include "CUI.h"
#include "afxdialogex.h"
#include "extern_all.h"// CUI 对话框IMPLEMENT_DYNAMIC(CUI, CDialogEx)CUI::CUI(CWnd* pParent /*=nullptr*/): CDialogEx(IDD_MAIN, pParent)
{}CUI::~CUI()
{
}void CUI::DoDataExchange(CDataExchange* pDX)
{CDialogEx::DoDataExchange(pDX);DDX_Control(pDX, IDC_TAB1, mTab);
}BOOL CUI::OnInitDialog()
{CDialogEx::OnInitDialog();InstallPage(new CUIWnd_0(), IDD_PAGE_0, L"角色", TRUE);InstallPage(new CUIWnd_1(), IDD_PAGE_1, L"物品");SetBackgroundColor(0xFFFFFFFF);//PageINJ.Init(wAppPath);//PageRAN.SetAppPath(wAppPath);return TRUE;
}bool CUI::InstallPage(CDialogEx* wnd, int IDD_WND, CString&& _Name, BOOL IsShow)
{if (CurPage >= MAX_PAGE_MAIN) return false;Pages[CurPage] = wnd;Pages[CurPage]->Create(IDD_WND, this);//Pages[CurPage]->SetParent(this);Pages[CurPage]->ShowWindow(IsShow);CRect rect;mTab.GetClientRect(&rect);rect.top += 26;rect.left = 0;rect.bottom -= 5;rect.right -= 5;Pages[CurPage]->MoveWindow(&rect);mTab.InsertItem(CurPage, _Name);CurPage++;return true;
}BEGIN_MESSAGE_MAP(CUI, CDialogEx)ON_NOTIFY(TCN_SELCHANGE, IDC_TAB1, &CUI::OnTcnSelchangeTab1)ON_WM_CLOSE()
END_MESSAGE_MAP()// CUI 消息处理程序void CUI::OnTcnSelchangeTab1(NMHDR* pNMHDR, LRESULT* pResult)
{// TODO: 在此添加控件通知处理程序代码*pResult = 0;int n = mTab.GetCurSel();for (int i = 0; i < CurPage; i++){Pages[i]->ShowWindow(i == n);}
}void CUI::UIShow()
{auto hwndClient = ::FindWindow(L"CLIENT", L"SRO_CLIENT");// ::SetParent(this->m_hWnd, hwndClient);this->ShowWindow(ShowUI = !ShowUI);// 把焦点还给游戏::SetFocus(hwndClient);_ui_helper->ShowWindow(TRUE);
}void CUI::OnClose()
{// TODO: 在此添加消息处理程序代码和/或调用默认值UIShow();// CDialogEx::OnClose();
}
htdMfcDll.cpp文件的修改:修改了 InitInstance函数,新加 _ui_helper变量
// htdMfcDll.cpp: 定义 DLL 的初始化例程。
//#include "pch.h"
#include "framework.h"
#include "htdMfcDll.h"
#include "extern_all.h"#ifdef _DEBUG
#define new DEBUG_NEW
#endif// #define WNDHOOK#pragma data_seg("_hdata")
int client = 0;
#pragma data_seg()
#pragma comment(linker, "/SECTION:_hdata,RWS")BEGIN_MESSAGE_MAP(ChtdMfcDllApp, CWinApp)
END_MESSAGE_MAP()CUI* _ui;
CHelperUI* _ui_helper;
// ChtdMfcDllApp 构造ChtdMfcDllApp::ChtdMfcDllApp()
{}ChtdMfcDllApp theApp;
ChtdMfcDllApp* PtheApp;HHOOK keyHook;
LRESULT CALLBACK KeyCallBack(int nCode, WPARAM w, LPARAM l);BOOL ChtdMfcDllApp::InitInstance()
{CWinApp::InitInstance();protect.CheckMult();game_ex.InitInterface();// 初始化游戏扩展接口client++;ui_helper.Create(IDD_MAIN);ui_helper_windowed.Create(IDD_HELPER);_ui = &ui_helper;_ui_helper = &ui_helper_windowed;return TRUE;
}
htdMfcDll.h文件的修改:新加 ui_helper_windowed变量
// htdMfcDll.h: htdMfcDll DLL 的主标头文件
//#pragma once#ifndef __AFXWIN_H__#error "在包含此文件之前包含 'pch.h' 以生成 PCH"
#endif#include "resource.h" // 主符号
#include "CUI.h"
#include "GameProtect.h"
#include "GameEx.h"
#include "GameBase.h"
#include "CHelperUI.h"// ChtdMfcDllApp
// 有关此类实现的信息,请参阅 htdMfcDll.cpp
//class ChtdMfcDllApp : public CWinApp
{
public:ChtdMfcDllApp();// 重写
public:virtual BOOL InitInstance();DECLARE_MESSAGE_MAP()
protected:GameProtect protect;GameEx game_ex;GameBase game_base;CUI ui_helper;CHelperUI ui_helper_windowed;
};
extern_all.h文件的修改:新加_ui_helper变量
#pragma once
#include "GameBase.h"
#include "CUI.h"
#include "CHelperUI.h"extern CHelperUI* _ui_helper;
extern CUI* _ui;
extern GameBase* _pgamebase;
CHelperUI.cpp文件的内容:
// CHelperUI.cpp: 实现文件
//#include "pch.h"
#include "CHelperUI.h"
#include "afxdialogex.h"// CHelperUI 对话框IMPLEMENT_DYNAMIC(CHelperUI, CDialogEx)CHelperUI::CHelperUI(CWnd* pParent /*=nullptr*/): CDialogEx(IDD_HELPER, pParent)
{}CHelperUI::~CHelperUI()
{
}BOOL CHelperUI::OnInitDialog()
{CDialogEx::OnInitDialog();this->SetBackgroundColor(RGB(255, 255, 255));HPBar.SetBkColor(RGB(0 ,0, 0));MPBar.SetBkColor(RGB(0 ,0, 0));RageBar.SetBkColor(RGB(0 ,0, 0));ExBar.SetBkColor(RGB(0 ,0, 0));HPBar.SetBarColor(RGB(255 ,0, 0));MPBar.SetBarColor(RGB(0x0, 0x0, 0x99));RageBar.SetBarColor(RGB(0x66, 0x0, 0x66));ExBar.SetBarColor(RGB(0x00, 0xFF, 0xCC));HPBar.SetPos(50);MPBar.SetPos(50);RageBar.SetPos(50);ExBar.SetPos(50);return TRUE;
}void CHelperUI::DoDataExchange(CDataExchange* pDX)
{CDialogEx::DoDataExchange(pDX);DDX_Control(pDX, IDC_PRO_HP, HPBar);DDX_Control(pDX, IDC_PRO_MP, MPBar);DDX_Control(pDX, IDC_PRO_RAGE, RageBar);DDX_Control(pDX, IDC_PRO_RAGE2, ExBar);
}BEGIN_MESSAGE_MAP(CHelperUI, CDialogEx)ON_BN_CLICKED(IDOK, &CHelperUI::OnBnClickedOk)
END_MESSAGE_MAP()// CHelperUI 消息处理程序void CHelperUI::OnBnClickedOk()
{// TODO: 在此添加控件通知处理程序代码CDialogEx::OnOK();
}
CHelperUI.h文件的内容:
#pragma once
#include "afxdialogex.h"
#include "resource.h"// CHelperUI 对话框class CHelperUI : public CDialogEx
{DECLARE_DYNAMIC(CHelperUI)public:CHelperUI(CWnd* pParent = nullptr); // 标准构造函数virtual ~CHelperUI();// 对话框数据
#ifdef AFX_DESIGN_TIMEenum { IDD = IDD_HELPER };
#endifprotected:virtual BOOL OnInitDialog();virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 支持DECLARE_MESSAGE_MAP()
public:afx_msg void OnBnClickedOk();// 血量条CProgressCtrl HPBar;// 魔法条CProgressCtrl MPBar;// 怒气条CProgressCtrl RageBar;// 升级经验值条CProgressCtrl ExBar;
};