之前用 Flutter Canvas 画过一个三角三角形,html 的 Canvas 也画过一次类似的, 今天用 Flutter Canvas 试了下 感觉差不多:
html 版本
大致效果如下:
思路和 html 实现的类似:
也就是找出点的位置,使用二阶贝塞尔曲线实现:
代码如下:
import 'package:flutter/material.dart';class PageCanvas extends StatefulWidget {const PageCanvas({Key? key}) : super(key: key);@overrideState<PageCanvas> createState() => _PageCanvasState();
}class _PageCanvasState extends State<PageCanvas> with TickerProviderStateMixin {late Animation<double> animation;late AnimationController controller;@overridevoid initState() {// TODO: implement initStatesuper.initState();controller = AnimationController(duration: const Duration(milliseconds: 2000), vsync: this);animation = Tween<double>(begin: 0, end: 1).animate(controller);controller.repeat();}@overrideWidget build(BuildContext context) {Size size = MediaQuery.of(context).size;return Scaffold(appBar: AppBar(title: const Text('Canvas'),backgroundColor: Colors.blue,),body: Column(children: [AnimatedBuilder(animation: controller,builder: (context, widget) {return CustomPaint(size: Size(size.width, size.height / 3),painter: MyPainter(animation.value),);}),const SizedBox(height: 60,),Center(child: SizedBox(// color: Colors.grey,width: 200,height: 200,child: ClipOval(child: Container(color: Colors.grey.withOpacity(0.3),child: AnimatedBuilder(animation: controller,builder: (context, widget) {return CustomPaint(size: Size(size.width, size.height / 3),painter: MyPainter2(animation.value),);}),),),),)],),);}@overridevoid dispose() {controller.dispose();// TODO: implement disposesuper.dispose();}
}class MyPainter extends CustomPainter {final double value;const MyPainter(this.value);@overridevoid paint(Canvas canvas, Size size) {// print(value);Paint paint = Paint();Path path = Path();double positionX = -size.width * value;double positionY = 100;double positionRange = 10;double positionX2 = -size.width * (1 - value);double positionY2 = 110;double positionRange2 = 20;double positionX3 = -size.width * (1.3 - value);double positionY3 = 120;double positionRange3 = 30;double step = size.width / 4;//path.moveTo(0 + positionX, positionY);for (int i = 1; i < 13; i++) {if (i % 2 == 1) {path.quadraticBezierTo(step * (2 * i - 1) + positionX,positionY - positionRange, step * (2 * i) + positionX, positionY);} else {path.quadraticBezierTo(step * (2 * i - 1) + positionX,positionY + positionRange, step * (2 * i) + positionX, positionY);}}path.lineTo(step * 10, 250);path.lineTo(0, 250);path.close();paint.color = Colors.blue.withOpacity(0.2);canvas.drawPath(path, paint);canvas.save();canvas.restore();path = Path();path.moveTo(0 + positionX2, positionY2);for (int i = 1; i < 13; i++) {if (i % 2 == 1) {path.quadraticBezierTo(step * (2 * i - 1) + positionX2,positionY2 - positionRange2,step * (2 * i) + positionX2,positionY2);} else {path.quadraticBezierTo(step * (2 * i - 1) + positionX2,positionY2 + positionRange2,step * (2 * i) + positionX2,positionY2);}}path.lineTo(step * 10, 250);path.lineTo(0, 250);path.close();paint.color = Colors.blue.withOpacity(0.6);canvas.drawPath(path, paint);canvas.save();canvas.restore();path = Path();path.moveTo(0 + positionX3, positionY3);for (int i = 1; i < 13; i++) {if (i % 2 == 1) {path.quadraticBezierTo(step * (2 * i - 1) + positionX3,positionY3 - positionRange3,step * (2 * i) + positionX3,positionY3);} else {path.quadraticBezierTo(step * (2 * i - 1) + positionX3,positionY3 + positionRange3,step * (2 * i) + positionX3,positionY3);}}path.lineTo(step * 10, 250);path.lineTo(0, 250);path.close();paint.color = Colors.blue;canvas.drawPath(path, paint);}@overridebool shouldRepaint(covariant CustomPainter oldDelegate) {// TODO: implement shouldRepaintreturn oldDelegate != this;//return true;}
}class MyPainter2 extends CustomPainter {final double value;const MyPainter2(this.value);@overridevoid paint(Canvas canvas, Size size) {// print(value);Paint paint = Paint();Path path = Path();double positionX = -size.width * value;double positionY = 50;double positionRange = 10;double positionX2 = -size.width * (1 - value);double positionY2 = 60;double positionRange2 = 20;double positionX3 = -size.width * (1.3 - value);double positionY3 = 70;double positionRange3 = 30;double step = size.width / 4;//path.moveTo(0 + positionX, positionY);for (int i = 1; i < 13; i++) {if (i % 2 == 0) {path.quadraticBezierTo(step * (2 * i - 1) + positionX,positionY - positionRange, step * (2 * i) + positionX, positionY);} else {path.quadraticBezierTo(step * (2 * i - 1) + positionX,positionY + positionRange, step * (2 * i) + positionX, positionY);}}path.lineTo(step * 10, 250);path.lineTo(0, 250);path.close();paint.color = Colors.blue.withOpacity(0.2);canvas.drawPath(path, paint);canvas.save();canvas.restore();path = Path();path.moveTo(0 + positionX2, positionY2);for (int i = 1; i < 13; i++) {if (i % 2 == 0) {path.quadraticBezierTo(step * (2 * i - 1) + positionX2,positionY2 - positionRange2,step * (2 * i) + positionX2,positionY2);} else {path.quadraticBezierTo(step * (2 * i - 1) + positionX2,positionY2 + positionRange2,step * (2 * i) + positionX2,positionY2);}}path.lineTo(step * 10, 250);path.lineTo(0, 250);path.close();paint.color = Colors.blue.withOpacity(0.6);canvas.drawPath(path, paint);canvas.save();canvas.restore();path = Path();path.moveTo(0 + positionX3, positionY3);for (int i = 1; i < 13; i++) {if (i % 2 == 0) {path.quadraticBezierTo(step * (2 * i - 1) + positionX3,positionY3 - positionRange2,step * (2 * i) + positionX3,positionY3);} else {path.quadraticBezierTo(step * (2 * i - 1) + positionX3,positionY3 + positionRange2,step * (2 * i) + positionX3,positionY3);}}path.lineTo(step * 10, 250);path.lineTo(0, 250);path.close();paint.color = Colors.blue;canvas.drawPath(path, paint);canvas.save();canvas.restore();}@overridebool shouldRepaint(covariant CustomPainter oldDelegate) {// TODO: implement shouldRepaintreturn oldDelegate != this;//return true;}
}