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场景
设计规则
a) 这是一个单人玩的游戏。
b) 可以分三个级别,分别是高级、中级、低级。不同级别对应的单词系列也不一样。要求一旦玩家选定了要玩的级别,应当先提示它关于此级别最高分是多少,是谁创下的记录,然后再开始游戏。
c) 游戏开始后,应显示如下信息:
i. 剩余可用竞猜次数(竞猜次数的初始值等于被猜的单词遗漏的字符数加5),
ii. 玩家所得分数:完全猜对一个单词得一分。
iii. 已用时间:要每10秒更新一次已用时间的显示。
iv. 竞猜的单词。只显示每个单词的部分字母,并且这些字母是随机显示出来的。刻意遗漏的字母应当使用*替代。应当有多少字母被显示出来,视单词的长度而定,如果单词本身较长,则多显示,反之亦然。
d) 游戏结束前,比较一家玩家的成绩与文件中存储的词汇通英雄的成绩,如果前者成绩更高,需要将如下信息保存在文件中。(成绩:猜对的单词数*100/一共花费的时间)
i. 玩家姓名
ii. 所用时间
iii. 分数。
另外,要注意的是,如果发现他们分数相同就比较使用的时间。
还有,不同级别的词汇通英雄信息应当分别放在不同的文件中。
e) 如果玩家在给定次数内(选取20次)没有猜出5个单词,则游戏结束。
l 实验方法
参照学生信息管理系统。
1. 创建一个线程专门负责时间提醒
2. 采用两种用户,管理员负责将游戏初始化,更新词汇表,之前自动更新和逐个输入
3. 玩家玩游戏
单词竞猜 | |
---|---|
Program类 | 主函数 |
TextOperateClass类 | 文本操作类 |
玩家主函数:
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.IO;
- using System.Collections;
- using System.Timers;
- using System.Threading;
-
- namespace WordsPlay
- {
- class Program
- {
- static DateTime initTime;
- static void Main(string[] args)
- {
- Console.WriteLine("------------------------------------------------");
- Console.WriteLine("------------ ------------");
- Console.WriteLine("------------ 欢迎来到单词竞猜游戏 ------------");
- Console.WriteLine("------------ CopyRight:Sunsea ------------");
- Console.WriteLine("------------ ------------");
- Console.WriteLine("------------------------------------------------");
-
-
- Console.WriteLine("请输入你的姓名:");
- string username = string.Format(Console.ReadLine()); //玩家姓名
- Console.WriteLine("请选择游戏级别:\n\t1.高级 \n\t2.中级 \n\t3.低级");
-
- int grade = int.Parse(Console.ReadLine()); //玩家选择的等级
-
- while (grade < 1 || grade > 3)
- {
- Console.WriteLine("请输入1~3的正整数!");
- grade = int.Parse(Console.ReadLine());
- }
-
- //查询最高分
- string s = TextOperateClass.ReadMaxScore(grade);
- int maxScore = Convert.ToInt16(s.Substring(s.IndexOf("#") + 1, s.LastIndexOf("#") - s.IndexOf("#")-1));
- string maxScoreUsername = s.Substring(s.LastIndexOf("#") + 1, s.Length - s.LastIndexOf("#") - 1);
-
- //输出记录信息
- string maxScoreMessage = string.Format("当前最高分记录{0}分,记录保持者{1}",maxScore,maxScoreUsername);
- Console.WriteLine(maxScoreMessage);
-
- //初始化玩家分数,没猜对一个得一分
- int playerScore = 0;
- //猜词次数
- int guessRightNums = 0;
-
- //可以无限制猜词,最大循环次数1000
- int countWhile = 1000;
- //如果在20次内没能猜正5个,退出
-
- initTime = DateTime.Now; //记录猜词起始时间
-
- //单独线程用于定时
- Thread timeThread = new Thread(TimeRemind);
- timeThread.Start(); //在主线程调用TimeRemind方法
-
- while (countWhile>0)
- {
-
- string fullWord = TextOperateClass.ReadFullWords(grade); //获取一个完整单词
- string vagueWord = TextOperateClass.VagueWords(fullWord); //获取一个被*替换字母的单词
- Console.WriteLine("请猜{0}的完整拼写:",vagueWord);
-
- //一个单词有6次参测机会
- int SingleWordGuessNums = 6;
- while (SingleWordGuessNums>0)
- {
- string playerGuessWord = Console.ReadLine(); //获取玩家猜测
- if (playerGuessWord.Equals(fullWord))
- {
- guessRightNums++;
- break;
- }
- else
- {
- Console.WriteLine("你的猜测有误,是否放弃本单词猜测:放弃<y>,不放弃继续猜!");
- try
- {
- //如果输入字符超过一个,抛出异常
- if (char.Parse(Console.ReadLine()) == 'y')
- break;
- }
- catch (Exception)
- {
-
- Console.WriteLine("输入错误");
- }
- }
-
- SingleWordGuessNums--;
- }
-
- //判断是继续还是退出
- string isContinue;
- while (true)
- {
- Console.WriteLine("继续请输<y>,退出请输<n>?");
- isContinue = Console.ReadLine();
- if (isContinue != "y" && isContinue != "n" && isContinue != "Y" && isContinue != "N")
- Console.WriteLine("请按提示正确输入,是否继续!");
- else
- break;
- }
- if (isContinue == "n")
- break;
-
- //猜词次数自减
- countWhile--;
- //如果在20次中没猜正5个,游戏强退
- if (countWhile <= 1000 - 20 && guessRightNums < 5)
- {
- Console.WriteLine("Sorry,你在20个单词中猜正确的单词不达5个,游戏结束");
- break;
- }
-
- }
-
- //获取用时
- DateTime endTime = DateTime.Now;
- TimeSpan userTime = endTime - initTime;
- double userTimeSeconds = userTime.TotalSeconds;
-
- #region
- //更新最高分
- if (guessRightNums > maxScore)
- {
- TextOperateClass.UpdataMaxScore(grade, guessRightNums, username);
- Console.WriteLine("恭喜你打破了得分记录");
- }
- string messageMaxScore = string.Format("你<{0}>在{1}中的得分是{2}", username, TextOperateClass.GradeString(grade),guessRightNums);
- Console.WriteLine(messageMaxScore);
- #endregion
-
- //词汇通英雄操作区域
- #region
- //查询词汇通英雄成绩
- string wordsHero =TextOperateClass.ReadMaxPerformance(grade);
- int maxPerformance = Convert.ToInt16(wordsHero.Substring(wordsHero.IndexOf("#", 3) + 1, wordsHero.LastIndexOf("#") - wordsHero.IndexOf("#", 3) - 1));
- int totalTime =Convert.ToInt16( wordsHero.Substring(wordsHero.LastIndexOf("#") + 1, wordsHero.Length - wordsHero.LastIndexOf("#") - 1));
-
- //成绩=猜对的单词数*100/一共花费的时间;
- playerScore = guessRightNums * 100 / (int)userTimeSeconds;
-
- //更新成绩
- if (playerScore > maxPerformance || (playerScore == maxPerformance && (int)userTimeSeconds < totalTime))
- {
- messageMaxScore = string.Format("恭喜你<{0}>成为{1}中新的词汇通英雄,你的成绩{2},用时{3}秒", username, TextOperateClass.GradeString(grade), playerScore, (int)userTimeSeconds);
- Console.WriteLine(messageMaxScore);
- TextOperateClass.UpdataMaxperformance(grade, username, playerScore, (int)userTimeSeconds);
- }
- #endregion
- timeThread.Abort();
- Console.WriteLine("------------------------------------------------");
- Console.WriteLine("------------ ------------");
- Console.WriteLine("----------- 欢迎再来,按任意键结束 -----------");
- Console.WriteLine("------------ CopyRight:Sunsea ------------");
- Console.WriteLine("------------ ------------");
- Console.Write("------------------------------------------------");
- Console.ReadLine();
- }
- //定时提醒 10s
- public static void TimeRemind()
- {
- System.Timers.Timer t = new System.Timers.Timer();
- t.Elapsed += new ElapsedEventHandler(writesecond);
- t.Interval = 10000;
- t.Enabled = true;
- Console.ReadLine();
- }
- public static void writesecond(object source, ElapsedEventArgs e)
- {
- TimeSpan userTime = DateTime.Now - initTime;
- Console.WriteLine(string.Format("已用时{0}秒",(int)userTime.TotalSeconds));
- }
- }
- }
文本操作类:
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.IO;
- using System.Collections;
- using System.Text.RegularExpressions;
- using System.Timers;
-
- namespace WordsPlay
- {
- public class TextOperateClass
- {
- //获取级别
- public static string GradeString(int grade)
- {
- string gradeString = ;
- switch (grade)
- {
- case 1:
- gradeString = "高级";
- break;
- case 2:
- gradeString = "中级";
- break;
- case 3:
- gradeString = "初级";
- break;
- }
- return gradeString;
- }
-
- //根据级别获取单词存储路径
- private static string GradePath(int grade)
- {
- string gradePath = ;
- switch (grade)
- {
- case 1:
- gradePath =@"e:\01111139\HighLevelWord.txt";
- break;
- case 2:
- gradePath = @"e:\01111139\MiddleLevelWord.txt";
- break;
- case 3:
- gradePath = @"e:\01111139\LowLevelWord.txt";
- break;
- }
- return gradePath;
- }
-
- //按级别读取最高分
- public static string ReadMaxScore(int grade)
- {
- //获取级别
- string gradeString = GradeString(grade);
-
- FileStream fs = new FileStream(@"e:\01111139\MaxScore.txt",FileMode.Open,FileAccess.Read);
- StreamReader sr = new StreamReader(fs, System.Text.Encoding.Default);
-
- string line = ;
- while ((line = sr.ReadLine()) != )
- {
- int count = line.IndexOf(gradeString);
- if (count == 0)
- {
- sr.Close();
- fs.Close();
- return line;
- }
- }
-
- //暂时没有记录
- sr.Close();
- fs.Close();
- return ;
-
- }
-
- //读取最高成绩
- public static string ReadMaxPerformance(int grade)
- {
- //获取级别
- string gradeString = GradeString(grade);
-
- FileStream fs = new FileStream(@"e:\01111139\WordsHero.txt", FileMode.Open, FileAccess.Read);
- StreamReader sr = new StreamReader(fs, System.Text.Encoding.Default);
-
- string line = ;
- while ((line = sr.ReadLine()) != )
- {
- int count = line.IndexOf(gradeString);
- if (count == 0)
- {
- sr.Close();
- fs.Close();
- return line;
- }
- }
-
- //暂时没有记录
- sr.Close();
- fs.Close();
- return ;
-
- }
- //更新得分 //grade及为对应的行数
- public static void UpdataMaxScore(int grade, int score, string username)
- {
- //获取级别
- string gradeString = GradeString(grade);
-
- string newLineValue = string.Format("{0}#{1}#{2}", gradeString, score, username);//要更新的行
-
- FileStream fs = new FileStream(@"e:\01111139\MaxScore.txt", FileMode.Open, FileAccess.Read);
- StreamReader sr = new StreamReader(fs, System.Text.Encoding.Default);
-
-
- //定义一个数组存放内容
- string[] maxScoreLine = new string[3];
- string line;
- for (int i = 0; (line = sr.ReadLine()) != ; i++)
- {
- maxScoreLine[i] = line;
- }
- sr.Close();
- fs.Close();
-
- //清空文档内容
-
- FileStream fsw = new FileStream(@"e:\01111139\MaxScore.txt", FileMode.Create, FileAccess.Write); //覆盖创建
- StreamWriter sw = new StreamWriter(fsw, System.Text.Encoding.Default);
-
- string subLine;
- foreach (string str in maxScoreLine)
- {
- subLine = str.Substring(0, 2);
- if (subLine.Equals(gradeString))
- {
- sw.WriteLine(newLineValue);
- }
- else
- {
- sw.WriteLine(str);
- }
- }
- sw.Close();
- fsw.Close();
- }
-
- //更新成绩
- public static void UpdataMaxperformance(int grade, string username, int playerScore, double userTimeSeconds)
- {
- //获取级别
- string gradeString = GradeString(grade);
-
- string newLineValue = string.Format("{0}#{1}#{2}#{3}", gradeString, username, playerScore, userTimeSeconds);//要更新的行
-
- FileStream fs = new FileStream(@"e:\01111139\WordsHero.txt", FileMode.Open, FileAccess.Read);
- StreamReader sr = new StreamReader(fs, System.Text.Encoding.Default);
-
-
- //定义一个数组存放内容
- string[] maxScoreLine = new string[3];
- string line;
- for (int i = 0; (line = sr.ReadLine()) != ; i++)
- {
- maxScoreLine[i] = line;
- }
- sr.Close();
- fs.Close();
-
- //清空文档内容
-
- FileStream fsw = new FileStream(@"e:\01111139\WordsHero.txt", FileMode.Create, FileAccess.Write);
- StreamWriter sw = new StreamWriter(fsw, System.Text.Encoding.Default);
-
- string subLine;
- foreach (string str in maxScoreLine)
- {
- subLine = str.Substring(0, 2);
- if (subLine.Equals(gradeString))
- {
- sw.WriteLine(newLineValue);
- }
- else
- {
- sw.WriteLine(str);
- }
- }
- sw.Close();
- fsw.Close();
- }
-
- //读取单词,
- //根据读取到的单词,将单词模糊化
- public static string VagueWords(string fullWord)
- {
-
- //模糊化处理
- //将单词转化成字符数组
- char[] arrWord = fullWord.ToCharArray();
-
- //*代替字符数是单词长度的1/3
- int nums = arrWord.Length / 3;
-
- List<int> myListRdm = new List<int>();
- myListRdm = CreateNum(nums,0,arrWord.Length);
-
- //将随机数对应的位置,字母特换成*
- int index=0;
- for (int i = 0; i < myListRdm.Count; i++)
- {
- index=myListRdm[i];
- arrWord[index] = '*';
- }
-
- //将arrWord[]数组中的元素生成字符串
- StringBuilder st = new StringBuilder();
- foreach (char c in arrWord)
- {
- st = st.Append(c);
- }
- string vagueWord = st.ToString();
-
- return vagueWord; //可以根据单词长度获得遗漏的字符数
-
- }
-
- //在【min,max】区间中产生num个不相等的随机数,存在数组中,返回
- private static List<int> CreateNum(int nums,int min,int max)
- {
- List<int> MyList = new List<int>();
- Random random = new Random();
-
- //循环的次数为产生随机数个数
- while (true)
- {
- int i = random.Next(min, max);
- if (!MyList.Contains(i))
- {
- if (MyList.Count < nums)
- {
- MyList.Add(i);
- }
- else
- break;
- }
- }
- return MyList;
-
- }
-
- //返回完整单词
- //自行产生随机数读取。随机数的范围是(0,单词总数)
- public static string ReadFullWords(int grade)
- {
- //获取单词获取路径
- string gradePath = GradePath(grade);
-
- FileStream fs = new FileStream(gradePath, FileMode.Open, FileAccess.Read);
- StreamReader sr = new StreamReader(fs, System.Text.Encoding.Default);
- string wordsString = sr.ReadToEnd();
-
- //Regex是正则表达式啊的类啊,引用using System.Text.RegularExpressions就可以看到了
- string[] wordsArr = Regex.Split(wordsString, " ");
-
- Random rd = new Random();
-
- int num = rd.Next(1, wordsArr.Length);
-
- return wordsArr[num];
- }
-
- }
- }
说明事项
1、文本操作乱码问题,运行之前需要在E盘创建01111139文件夹,E:\01111139\*.txt
2、更新文本文档中的内容可以通过将文本文档读取放在数组中,然后覆盖创建文档,
更新数组,然后在写回。
3、这里面用了委托机制,创建一个单独的线程负责时间提醒,个人认为:基于控制台时间提醒不适宜,会导致界面很乱,读者可以考虑删除。
4、就问题实现要求而言,最高分和词汇通英雄有点重复,做一个即可。
这样玩家游戏就能用了,管理员端可以参考下一篇博客《单词竞猜游戏之管理员端》