mac基本操作技巧_6个基本设计技巧

mac基本操作技巧

“In everything you do, refine your skills and knowledge about fundamental concepts and simple cases. Once is never enough. As you revisit fundamentals, you will find new insights. It may appear that returning to basics is a step backward and requires additional time and effort; however, by building on firm foundations you will soon see your true abilities soar higher and faster.”― Edward B. Burger, The 5 Elements of Effective Thinking

“在您做的所有事情中,都要提高您对基本概念和简单案例的技能和知识。 一次是永远不够的。 重新审视基础知识时,您会发现新的见解。 看来,回归基础是倒退的一步,需要更多的时间和精力; 但是,通过建立牢固的基础,您很快就会看到自己的真正能力在不断提高和提高。”- 爱德华·B·伯格,《有效思维的五个要素》

There, that’s my pretentious intro-quote. 😂 Let’s jump into it.

在那里,这是我自命不凡的简介。 😂让我们跳进去。

1.不要使用100%饱和黑色。 (1. Don’t use 100% saturated black.)

Image for post

The first design tip I’ve ever given was to not use full black if possible. Throughout the years I came across designers and artists talking about using a darker shade of colour to replace black to bring depth and interest. Simply using a less saturated black would elevate the overall design.

我曾经给出的第一个设计提示是,如果可能的话,不要使用全黑。 这些年来,我碰到DESIG 净入学率和艺术家谈论使用颜色暗的阴影来代替黑色带来的深度和趣味。 简单地使用饱和度较低的黑色将提升整体设计。

And as much as how contrast is important, black and white is actually not the ideal match for accessibility, as mentioned in this research paper.

正如对比度如何重要一样,正如本研究论文所述,黑白实际上并不是可访问性的理想选择。

2.限制字体选择。 (2. Limit font choice.)

Image for post

The more fonts you have on a page, the more complicated and messy it’ll look. Unless you know what you’re doing, don’t attempt.

页面上的字体越多,看起来就越复杂和凌乱。 除非您知道自己在做什么,否则不要尝试。

Also make it a point to choose a font that’s actually readable, unless you’re using it for other purposes like adding texture or depth to the design. Fancy scripts might be nice but if the viewer can’t read it, there really isn’t a point (see point 6).

还要选择一个真正可读的字体,除非您将其用于其他目的,例如在设计中添加纹理或深度。 精美的脚本可能不错,但是如果观众看不懂它,那真的没有意义(请参阅第6点)。

If you’re unsure about how to pair fonts, you have 3 options:1. Choose one typeface that has a variety of weight.2. Use font pairings recommended by sites like Fontjoy, Fontpair and Typespiration.3. Go read my article on Practical Guide to Font Pairing for starters and build your own eye for font pairing.

如果不确定如何配对字体,则有3种选择:1。 选择一种具有多种重量的字体2。 使用Fontjoy , Fontpair和Typespiration .3。等网站推荐的字体配对。 为入门者阅读我在“字体配对实用指南”上的文章,并为字体配对建立自己的眼睛。

3.以路线为基础。 (3. Alignment as foundation.)

Image for post

Having an alignment helps structure your design. Generally alignment matters especially in type content because of the smaller size or visual weight it takes up as compared to images.

进行对齐有助于结构设计。 通常,对齐方式尤为重要,因为与图像相比,对齐方式尤其重要,因为它占用的尺寸或视觉重量较小。

As a general rule for type, align left if your copy is in bullet-point form, it has variable (eg. blog), or formal content. And align justify only if the final output of content is fixed (eg. content for site that will not be changed). Center alignment, imho, should only be used for a small block of text.

作为类型的一般规则,如果您的副本采用项目符号形式,具有变量(例如Blog)或正式内容,则请向左对齐 。 和对齐如果内容的最终输出是固定的(例如,将网站的内容不会被改变)仅自圆其说居中对齐 ,恕我直言,仅应用于一小段文本。

If you’re using a grid, definitely check the design from time to time without the grid. The grid system exist for the purpose of alignment (and spacing), so don’t use it blindly. You don’t have to align every single element to something but it’s important to take note of it and judge by eye, which brings us to the next point.

如果您使用的是网格,请务必不使用网格不时检查设计。 网格系统是为了对齐(和间隔)而存在的,因此不要盲目使用它。 您不必使每个元素都与某物对齐,但是注意并通过肉眼判断很重要,这将我们带到了下一个要点。

4.用肉眼而不是用工具平衡。 (4. Balance by eye, not by tool.)

Image for post

Our eyes always play tricks on us, so sometimes what is aligned using the design tools doesn’t look balanced or aligned.

我们的眼睛总是在戏弄我们,因此有时使用设计工具对齐的内容看起来并不平衡或对齐。

In physics, balance is calculated by force and distance (f₁ x d₁=f₂ x d₂). 🤓 Translated in design terms that’s visual weight and negative space (with visual weight split further down into colour, size and contrast). If in doubt, trust your eyes (and maybe a few other pair of eyes).

在物理学中,平衡是通过力和距离(f₁xd₁= f 2 x d 2)计算的。 in在设计上翻译为视觉重量负空间 (视觉重量进一步细分为颜色,大小和对比度) 。 如有疑问,请信任您的眼睛(也许还有其他几双眼睛)。

5.并非所有事物都必须均匀分布。 (5. Not everything has to be spaced equally.)

Image for post

I’m not referring to negative space in general, but spacing to signify that a group of elements is erm, a group. This point seem like such a silly thing to mention but it’s something that’s surprisingly debatable with some people I’ve worked with.

我一般不是在指负数,而是用空格来表示一组元素是erm,即一组。 提到这一点似乎很愚蠢,但是与我一起工作过的一些人对此却产生了令人惊讶的争论。

For example, in type setting, spacing between headings, subheadings and body copy. Instead of spacing the 3 equally, having a spacing between subheading and body copy would be more aesthetically pleasing.

例如,在类型设置中,标题,子标题和正文之间的间距。 除了将3均匀地隔开以外,在副标题和正文之间留有一定的间距在美学上会更令人愉悦。

6.始终考虑可见性 (6. ALWAYS consider visibility)

Image for post
Spot the difference. (Answer: the 2 in 2020 and the crop in 2 of the photos on the right)
指出不同。 (答案:2020年为2,右侧照片为2)

Your design should be something that you can actually see– meaning the size, colour contrast, font, alignment, and crop of images and type. Make sure that the elements are cut off at a spot where they are still visible, legible and that there are no awkward corners or tiny spots left behind because it’s distracting.

您的设计应该是您实际可以看到的东西-意味着大小,颜色对比度,字体,对齐方式以及图像和类型的裁剪。 确保在一个仍可见,清晰的地方切掉这些元素,并且不要因为它们分散注意力而留下尴尬的角落或微小的斑点。

Accessibility is a whole other topic but here’s some articles for further reading: Designing for accessibility is not that hard7 Things Every Designer Needs to Know about Accessibility

可访问性是另一个主题,但是这里有一些文章可供进一步阅读: 设计可访问性并不是那么困难 每个设计师都需要了解的7件事

翻译自: https://medium.com/8px-magazine/6-basic-design-tips-1b14523d55b

mac基本操作技巧

本文来自互联网用户投稿,该文观点仅代表作者本人,不代表本站立场。本站仅提供信息存储空间服务,不拥有所有权,不承担相关法律责任。如若转载,请注明出处:http://www.mzph.cn/news/274453.shtml

如若内容造成侵权/违法违规/事实不符,请联系多彩编程网进行投诉反馈email:809451989@qq.com,一经查实,立即删除!

相关文章

如何突破技术瓶颈(适合P6以下)

大家好,我是若川。我持续组织了近一年的源码共读活动,感兴趣的可以 点此扫码加我微信 lxchuan12 参与,每周大家一起学习200行左右的源码,共同进步。同时极力推荐订阅我写的《学习源码整体架构系列》 包含20余篇源码文章。历史面试…

stack smash_扶手椅VGUX:Super Smash Bros.Ultimate

stack smashEasily far the most exciting news out of Super Smash Bros. Ultimate’s announcement was that every single character would be returning to the game.asily迄今为止最令人兴奋的消息了任天堂明星大乱斗最终宣布的是, 每一个字符会被返回到游戏中…

《Two Dozen Short Lessons in Haskell》学习(十)- Private Definitions — the where-clause

《Two Dozen Short Lessons in Haskell》(Copyright © 1995, 1996, 1997 by Rex Page,有人翻译为Haskell二十四学时教程,该书如果不用于赢利,可以任意发布,但需要保留他们的copyright)这本书是学习 Ha…

我和掘金合作的源码共读小册报名快1000人了~

众所周知,我和掘金合作出了源码共读第一期。我是前端领读员。现在报名快1000人了~奖品丰厚。也有一些小伙伴已经写了好几期笔记了~但相对1000人写的还是太少。什么?你不知道?那也很正常,毕竟我的公众号常读人数比较少。大部分人都…

【短语学习】盈余量分析(earned value analysis)

作者:gnuhpc 出处:http://www.cnblogs.com/gnuhpc/ 各种形式的盈余量分析是衡量执行时最常用的方法。它把范围、成本和进度等度量标准结合在一起以帮助项目管理小组评估项目执行。对每项活动而言,盈余量分析包括计算三个主要数值:…

配音剧本_网络的各个阶段:剧本如何传达更好的UX

配音剧本让我们将焦点放在使用剧本技巧提升显微镜上。 (Let’s put the spotlight on elevating microcopy with playwriting techniques.) “Anything you put in a play — any speech — has got to do one of two things: either define character or push the action of t…

极致编译速度,一文搞定webpack5升级

大家好,我是若川。我持续组织了近一年的源码共读活动,感兴趣的可以 点此扫码加我微信 lxchuan12 参与,每周大家一起学习200行左右的源码,共同进步。同时极力推荐订阅我写的《学习源码整体架构系列》 包含20余篇源码文章。历史面试…

全库模式 用户模式 表模式_暗模式,亮模式和用户的故事

全库模式 用户模式 表模式I have been working on designing a UI for an app that has individuals over the age of 60 as its main audience. At some point, I found my design more appealing in dark mode. As a UX designer, I know that my opinions and preferences d…

Rollup 与 Webpack 的 Tree-shaking

大家好,我是若川。我持续组织了近一年的源码共读活动,感兴趣的可以 点此扫码加我微信 lxchuan12 参与,每周大家一起学习200行左右的源码,共同进步。同时极力推荐订阅我写的《学习源码整体架构系列》 包含20余篇源码文章。历史面试…

聚类与分类的主要区别在于:_经验在于细节:分析流服务的用户体验

聚类与分类的主要区别在于:看不见的差异 (The Invisible Difference) When app markets mature the overlap in features and designs grows closer as they catch up and copy each other. The more similar the apps are to one another, the more important the …

asp.net 动态创建TextBox控件 如何加载状态信息

接着上文Asp.net TextBox的TextChanged事件你真的清楚吗? 这里我们来说说状态数据时如何加载的。虽然在Control中有调用状态转存的方法,但是这里有一个判断条件 if (_controlState > ControlState.ViewStateLoaded) 一般的get请求这里的条件是不满足…

从零实现一个迷你 Webpack

大家好,我是若川。我持续组织了近一年的源码共读活动,感兴趣的可以 点此扫码加我微信 lxchuan12 参与,每周大家一起学习200行左右的源码,共同进步。同时极力推荐订阅我写的《学习源码整体架构系列》 包含20余篇源码文章。历史面试…

ios 刷新遮罩遮罩_在Adobe XD中进行遮罩的3种方法

ios 刷新遮罩遮罩Are you new to Adobe XD? Or maybe you’re just stuck on how to create a simple mask? Here are 3 quick tips for how to mask your photos and designs in Adobe XD.您是Adobe XD的新手吗? 或者,也许您只是停留在如何创建简单的…

Vite 4.0 正式发布!

源码共读我新出了:第40期 | vite 是如何解析用户配置的 .env 的链接:https://www.yuque.com/ruochuan12/notice/p40也可以点击文末阅读原文查看,欢迎学习记笔记~12 月 9 日,Vite 4.0 正式发布。下面就来看看 Vite 4.0 有哪些更新吧…

图像标注技巧_保护互联网上图像的一个简单技巧

图像标注技巧补习 (TUTORIAL) Have you ever worried about sharing your images on the Internet? Anytime you upload something to the web you risk the chance of your work being used (without permission) by another.您是否曾经担心过要在Internet上共享图像&#xf…

【VueConf 2022】尤雨溪:Vue的进化历程

大家好,我是若川。我持续组织了近一年的源码共读活动,感兴趣的可以 点此扫码加我微信 lxchuan12 参与,每周大家一起学习200行左右的源码,共同进步。同时极力推荐订阅我写的《学习源码整体架构系列》 包含20余篇源码文章。历史面试…

WCF netTcpBinding寄宿到IIS7

config配置文件不多说 <?xml version"1.0" encoding"utf-8" ?> <configuration><system.serviceModel><behaviors><serviceBehaviors><behavior name"myBehavior"><serviceMetadata/></behavior…

ar软件测试工具_如何为用户测试制作快速的AR原型

ar软件测试工具We had a project recently with an element of AR-based interaction, which it turned out was impossible to create as a prototype in either Invision or Framer (our current stack). This had a massive impact on our ability to test with users in a …

未来ui设计的发展趋势_2025年的未来UI趋势?

未来ui设计的发展趋势Humans are restless.人类是不安的。 Once we find something that works, we get used to it and we crave the next big thing. The next innovation. When will the future finally arrive? And when it does, how long will it take us to get used …

Monorepo 在网易的工程改造实践

大家好&#xff0c;我是若川。我持续组织了近一年的源码共读活动&#xff0c;感兴趣的可以 点此扫码加我微信 lxchuan12 参与&#xff0c;每周大家一起学习200行左右的源码&#xff0c;共同进步。同时极力推荐订阅我写的《学习源码整体架构系列》 包含20余篇源码文章。历史面试…