有空的老铁关注一下我的抖音:
效果:
<template><div><el-container><el-main><div class="box-card-left"><div id="threejs" style="border: 1px solid red;position: relative;"></div></div></el-main></el-container></div>
</template>
<script>
// 引入轨道控制器扩展库OrbitControls.js
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
// 效果制作器
import { EffectComposer } from "three/examples/jsm/postprocessing/EffectComposer.js";
// 渲染通道
import { RenderPass } from "three/examples/jsm/postprocessing/RenderPass.js";
// 发光描边OutlinePass
import { OutlinePass } from "three/examples/jsm/postprocessing/OutlinePass.js";
import { CSS2DObject, CSS2DRenderer } from "three/examples/jsm/renderers/CSS2DRenderer.js";
import { CSS3DObject, CSS3DSprite, CSS3DRenderer } from "three/examples/jsm/renderers/CSS3DRenderer.js";export default {data() {return {name: "",scene: null,camera: null,renderer: null,css3DRenderer: null,effectComposer: null,mesh: null,geometry: null,group: null,material: null,texture: null,position: null,outlinePass: null,canvasWidth: 1000,canvasHeight: 800,color: [],meshArr: [],};},created() {},mounted() {this.name = this.$route.query.name;this.init();},methods: {goBack() {this.$router.go(-1);},init() {// 创建场景对象this.scene = new this.$three.Scene();// 创建环境光对象const light = new this.$three.AmbientLight(0xffffff,20);this.scene.add(light);// 创建辅助坐标轴对象const axesHelper = new this.$three.AxesHelper(200);this.scene.add(axesHelper);// 创建gltf对象,加载模型文件const gltfLoader = new GLTFLoader();gltfLoader.load("/models/gltf/phone/iphone 12 mini/Model_formats/iphone12mini-3.glb", e => {e.scene.children.forEach(item => {if(item.type === "Object3D") {let div = this.createDom();div.innerHTML = item.name;const wp = new this.$three.Vector3();item.getWorldPosition(wp);let css3DObject = new CSS3DSprite(div);css3DObject.scale.set(0.03,0.03,0.03);item.add(css3DObject);}}) console.log( e.scene.children);this.scene.add(e.scene);this.renderFun();})// 创建相机对象this.camera = new this.$three.PerspectiveCamera(60,1,0.01,2000);this.camera.position.set(3,2,2);this.camera.lookAt(0,0,0);// 创建WebGL渲染器对象this.renderer = new this.$three.WebGLRenderer();// 设置渲染器尺寸this.renderer.setSize(1500,1000);this.renderer.render(this.scene, this.camera);window.document.getElementById("threejs").appendChild(this.renderer.domElement);this.css3DRenderer = new CSS3DRenderer();this.css3DRenderer.setSize(1500,1000);this.css3DRenderer.render(this.scene, this.camera);this.css3DRenderer.domElement.style.position = 'absolute';this.css3DRenderer.domElement.style.top = 0;this.css3DRenderer.domElement.style.pointerEvents = 'none';window.document.getElementById("threejs").appendChild(this.css3DRenderer.domElement);const controls = new OrbitControls(this.camera, this.renderer.domElement);controls.addEventListener("change", () => {this.renderer.render(this.scene, this.camera);});},createDom() {let dom = document.createElement("div");dom.style.padding = "5px 10px";dom.style.border = "1px solid skyblue";dom.style.borderRadius = '5px';dom.style.height = '20px';dom.style.pointerEvents = 'none';return dom;},renderFun() {this.renderer.render(this.scene, this.camera);this.css3DRenderer.render(this.scene, this.camera);requestAnimationFrame(this.renderFun); // 一定要设置这一句,否则,不渲染},},
};
</script>
//
<style lang="less" scoped>
.box-card-left {display: flex;align-items: flex-start;flex-direction: row;position: relative;width: 100%;.box-right {img{width:500px;user-select: none;}}
}
</style>