dllllllllllllll🥓
- 🥙vs创建类库项目
- 🧀添加UnityEngine、UnityEditor引用
- 🍕添加MonoBehaviour类
- 🦪设置dll生成路径
- 🍿生成dll
- 🍔使用dll中的Mono类
🥙vs创建类库项目
🧀添加UnityEngine、UnityEditor引用
右键引用
,添加引用
找到unity 安装目录下的:\Editor\Data\Managed
🍕添加MonoBehaviour类
using UnityEngine;namespace ClassLibrary
{public class TestMono:MonoBehaviour{[SerializeField,Header("当前进度")]private float currentProgress = 0;[Header("进度更新事件")]public UnityEngine.Events.UnityEvent<float> onProgressEvent;void Start (){Debug.Log(gameObject.name);}void Update() { if(Input.GetKeyDown(KeyCode.Escape)){UpdateProgress(currentProgress+0.1f);} }public void UpdateProgress(float progress) { currentProgress =Mathf.Clamp01(progress);onProgressEvent?.Invoke(progress);}}
}
🦪设置dll生成路径
🍿生成dll
🍔使用dll中的Mono类
把dll 复制到项目中,直接把Mono类拖到物体上即可