基础版
import pygame
import random# 设置游戏屏幕大小
screen_width = 480
screen_height = 600# 定义颜色
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)# 初始化pygame
pygame.init()# 创建游戏窗口
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("雷霆战机")# 加载背景音乐
pygame.mixer.music.load("background.wav")
pygame.mixer.music.set_volume(0.3)
pygame.mixer.music.play(-1)# 加载玩家飞机图片
player_img = pygame.image.load("player.png")
player_rect = player_img.get_rect()
player_rect.centerx = screen_width // 2
player_rect.bottom = screen_height - 10# 创建子弹精灵组
bullet_group = pygame.sprite.Group()# 设置游戏时钟
clock = pygame.time.Clock()# 初始化分数
score = 0# 游戏主循环
running = True
while running:# 设置帧率clock.tick(60)# 处理事件for event in pygame.event.get():if event.type == pygame.QUIT:running = Falseelif event.type == pygame.KEYDOWN:if event.key == pygame.K_SPACE:bullet = pygame.Rect(player_rect.centerx, player_rect.top - 10, 5, 10)bullet_group.add(bullet)# 检测子弹是否击中敌机for bullet in bullet_group:bullet.y -= 10if bullet.y < 0:bullet_group.remove(bullet)else:pygame.draw.rect(screen, WHITE, bullet)# 绘制玩家飞机screen.blit(player_img, player_rect)# 更新屏幕pygame.display.flip()# 清空屏幕screen.fill(BLACK)
完善版
import pygame
import random# 设置游戏屏幕大小
screen_width = 480
screen_height = 600# 定义颜色
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)# 初始化pygame
pygame.init()# 创建游戏窗口
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("雷霆战机")# 加载背景音乐
pygame.mixer.music.load("background.wav")
pygame.mixer.music.set_volume(0.3)
pygame.mixer.music.play(-1)# 加载玩家飞机图片
player_img = pygame.image.load("player.png")
player_rect = player_img.get_rect()
player_rect.centerx = screen_width // 2
player_rect.bottom = screen_height - 10# 加载敌机图片
enemy_img = pygame.image.load("enemy.png")# 创建子弹精灵组
bullet_group = pygame.sprite.Group()# 创建敌机精灵组
enemy_group = pygame.sprite.Group()# 设置游戏时钟
clock = pygame.time.Clock()# 初始化分数
score = 0# 显示分数的函数
def show_score():font = pygame.font.Font(None, 36)score_text = font.render(f"Score: {score}", True, WHITE)screen.blit(score_text, (10, 10))# 显示游戏结束的函数
def show_game_over():font = pygame.font.Font(None, 48)game_over_text = font.render("Game Over", True, RED)screen.blit(game_over_text, (screen_width//2 - 100, screen_height//2 - 50))# 游戏主循环
running = True
while running:# 设置帧率clock.tick(60)# 处理事件for event in pygame.event.get():if event.type == pygame.QUIT:running = Falseelif event.type == pygame.KEYDOWN:if event.key == pygame.K_SPACE:bullet = pygame.Rect(player_rect.centerx, player_rect.top - 10, 5, 10)bullet_group.add(bullet)# 检测子弹是否击中敌机for bullet in bullet_group:bullet.y -= 10if bullet.y < 0:bullet_group.remove(bullet)else:pygame.draw.rect(screen, WHITE, bullet)# 绘制玩家飞机screen.blit(player_img, player_rect)# 生成敌机if random.randint(0, 100) < 3:enemy_rect = enemy_img.get_rect()enemy_rect.x = random.randint(0, screen_width - enemy_rect.width)enemy_rect.y = -enemy_rect.heightenemy_group.add(enemy_rect)# 移动敌机for enemy in enemy_group:enemy.y += 5if enemy.y > screen_height:enemy_group.remove(enemy)# 绘制敌机screen.blit(enemy_img, enemy_rect)# 检测敌机和玩家飞机是否碰撞if pygame.sprite.spritecollide(player_rect, enemy_group, True):running = False# 检测子弹和敌机是否碰撞if pygame.sprite.groupcollide(bullet_group, enemy_group, True, True):score += 1# 显示分数show_score()# 更新屏幕pygame.display.flip()# 清空屏幕screen.fill(BLACK)# 显示游戏结束界面
show_game_over()# 更新屏幕
pygame.display.flip()# 等待2秒钟后退出游戏
pygame.time.wait(2000)# 退出游戏
pygame.quit()