简介:eslint是构建在AST Parser基础上的规则扫描器,缺省情况下使用espree作为AST解析器。rules写好对于AST事件的回调,linter处理源代码之后会根据相应的事件来回调rules中的处理函数。另外,在进入细节之前,请思考一下:eslint的边界在哪里?哪些功能是通过eslint写规则可以做到的,哪些是用eslint无法做到的?
作者 | 旭伦
来源 | 阿里技术公众号
使用eslint和stylelint之类的工具扫描前端代码现在已经基本成为前端同学的标配。但是,业务这么复杂,指望eslint等提供的工具完全解决业务中遇到的代码问题还是不太现实的。我们一线业务同学也要有自己的写规则的能力。
eslint是构建在AST Parser基础上的规则扫描器,缺省情况下使用espree作为AST解析器。rules写好对于AST事件的回调,linter处理源代码之后会根据相应的事件来回调rules中的处理函数。
另外,在进入细节之前,请思考一下:eslint的边界在哪里?哪些功能是通过eslint写规则可以做到的,哪些是用eslint无法做到的?
一 先学会如何写规则测试
兵马未动,测试先行。规则写出来,如何用实际代码进行测试呢?
所幸非常简单,直接写个json串把代码写进来就好了。
我们来看个no-console的例子,就是不允许代码中出现console.*语句的规则。
首先把规则和测试运行对象ruleTester引进来:
//------------------------------------------------------------------------------
// Requirements
//------------------------------------------------------------------------------const rule = require("../../../lib/rules/no-console"),{ RuleTester } = require("../../../lib/rule-tester");//------------------------------------------------------------------------------
// Tests
//------------------------------------------------------------------------------const ruleTester = new RuleTester();
然后我们就直接调用ruleTester的run函数就好了。有效的样例放在valid下面,无效的样例放在invalid下面,是不是很简单。
我们先看下有效的:
ruleTester.run("no-console", rule, {valid: ["Console.info(foo)",// single array item{ code: "console.info(foo)", options: [{ allow: ["info"] }] },{ code: "console.warn(foo)", options: [{ allow: ["warn"] }] },{ code: "console.error(foo)", options: [{ allow: ["error"] }] },{ code: "console.log(foo)", options: [{ allow: ["log"] }] },// multiple array items{ code: "console.info(foo)", options: [{ allow: ["warn", "info"] }] },{ code: "console.warn(foo)", options: [{ allow: ["error", "warn"] }] },{ code: "console.error(foo)", options: [{ allow: ["log", "error"] }] },{ code: "console.log(foo)", options: [{ allow: ["info", "log", "warn"] }] },// https://github.com/eslint/eslint/issues/7010"var console = require('myconsole'); console.log(foo)"],
能通过的情况比较容易,我们就直接给代码和选项就好。
然后是无效的:
invalid: [// no options{ code: "console.log(foo)", errors: [{ messageId: "unexpected", type: "MemberExpression" }] },{ code: "console.error(foo)", errors: [{ messageId: "unexpected", type: "MemberExpression" }] },{ code: "console.info(foo)", errors: [{ messageId: "unexpected", type: "MemberExpression" }] },{ code: "console.warn(foo)", errors: [{ messageId: "unexpected", type: "MemberExpression" }] },// one option{ code: "console.log(foo)", options: [{ allow: ["error"] }], errors: [{ messageId: "unexpected", type: "MemberExpression" }] },{ code: "console.error(foo)", options: [{ allow: ["warn"] }], errors: [{ messageId: "unexpected", type: "MemberExpression" }] },{ code: "console.info(foo)", options: [{ allow: ["log"] }], errors: [{ messageId: "unexpected", type: "MemberExpression" }] },{ code: "console.warn(foo)", options: [{ allow: ["error"] }], errors: [{ messageId: "unexpected", type: "MemberExpression" }] },// multiple options{ code: "console.log(foo)", options: [{ allow: ["warn", "info"] }], errors: [{ messageId: "unexpected", type: "MemberExpression" }] },{ code: "console.error(foo)", options: [{ allow: ["warn", "info", "log"] }], errors: [{ messageId: "unexpected", type: "MemberExpression" }] },{ code: "console.info(foo)", options: [{ allow: ["warn", "error", "log"] }], errors: [{ messageId: "unexpected", type: "MemberExpression" }] },{ code: "console.warn(foo)", options: [{ allow: ["info", "log"] }], errors: [{ messageId: "unexpected", type: "MemberExpression" }] },// In case that implicit global variable of 'console' exists{ code: "console.log(foo)", env: { node: true }, errors: [{ messageId: "unexpected", type: "MemberExpression" }] }]
});
无效的要判断下出错信息是不是符合预期。
我们使用mocha运行下上面的测试脚本:
./node_modules/.bin/mocha tests/lib/rules/no-console.js
运行结果如下:
no-consolevalid✓ Console.info(foo)✓ console.info(foo)✓ console.warn(foo)✓ console.error(foo)✓ console.log(foo)✓ console.info(foo)✓ console.warn(foo)✓ console.error(foo)✓ console.log(foo)✓ var console = require('myconsole'); console.log(foo)invalid✓ console.log(foo)✓ console.error(foo)✓ console.info(foo)✓ console.warn(foo)✓ console.log(foo)✓ console.error(foo)✓ console.info(foo)✓ console.warn(foo)✓ console.log(foo)✓ console.error(foo)✓ console.info(foo)✓ console.warn(foo)✓ console.log(foo)23 passing (83ms)
如果在valid里面放一个不能通过的,则会报错,比如我们加一个:
ruleTester.run("no-console", rule, {valid: ["Console.info(foo)",// single array item{ code: "console.log('Hello,World')", options: [] },
就会报下面的错:
1 failing1) no-consolevalidconsole.log('Hello,World'):AssertionError [ERR_ASSERTION]: Should have no errors but had 1: [{ruleId: 'no-console',severity: 1,message: 'Unexpected console statement.',line: 1,column: 1,nodeType: 'MemberExpression',messageId: 'unexpected',endLine: 1,endColumn: 12}
]+ expected - actual-1+0at testValidTemplate (lib/rule-tester/rule-tester.js:697:20)at Context.< anonymous> (lib/rule-tester/rule-tester.js:972:29)at processImmediate (node:internal/timers:464:21)
说明我们刚加的console是会报一个messageId为unexpected,而nodeType为MemberExpression的错误。
我们应将其放入到invalid里面:
invalid: [// no options{ code: "console.log('Hello,World')", errors: [{ messageId: "unexpected", type: "MemberExpression" }] },
再运行,就可以成功了:
invalid✓ console.log('Hello,World')
二 规则入门
会跑测试之后,我们就可以写自己的规则啦。
我们先看下规则的模板,其实主要要提供meta对象和create方法:
module.exports = {meta: {type: "规则类型,如suggestion",docs: {description: "规则描述",category: "规则分类:如Possible Errors",recommended: true,url: "说明规则的文档地址,如https://eslint.org/docs/rules/no-extra-semi"},fixable: "是否可以修复,如code",schema: [] // 选项},create: function(context) {return {// 事件回调};}
};
总体来说,一个eslint规则所能做的事情,就是写事件回调函数,在回调函数中使用context中获取的AST等信息进行分析。
context提供的API是比较简洁的:
代码信息类主要我们使用getScope获取作用域的信息,getAncestors获取上一级AST节点,getDeclaredVariables获取变量表。最后的绝招是直接获取源代码getSourceCode自己分析去。
markVariableAsUsed用于跨文件分析,用于分析变量的使用情况。
report函数用于输出分析结果,比如报错信息、修改建议和自动修复的代码等。
这么说太抽象了,我们来看例子。
还以no-console为例,我们先看meta部分,这部分不涉及逻辑代码,都是一些配置:
meta: {type: "suggestion",docs: {description: "disallow the use of `console`",recommended: false,url: "https://eslint.org/docs/rules/no-console"},schema: [{type: "object",properties: {allow: {type: "array",items: {type: "string"},minItems: 1,uniqueItems: true}},additionalProperties: false}],messages: {unexpected: "Unexpected console statement."}},
我们再看no-console的回调函数,只处理一处Program:exit, 这是程序退出的事件:
return {"Program:exit"() {const scope = context.getScope();const consoleVar = astUtils.getVariableByName(scope, "console");const shadowed = consoleVar && consoleVar.defs.length > 0;/** 'scope.through' includes all references to undefined* variables. If the variable 'console' is not defined, it uses* 'scope.through'.*/const references = consoleVar? consoleVar.references: scope.through.filter(isConsole);if (!shadowed) {references.filter(isMemberAccessExceptAllowed).forEach(report);}}};
1 获取作用域和AST信息
我们首先通过context.getScope()获取作用域信息。作用域与AST的对应关系如下图:
我们前面的console语句的例子,首先拿到的都是全局作用域,举例如下:
< ref *1> GlobalScope {type: 'global',set: Map(38) {'Array' => Variable {name: 'Array',identifiers: [],references: [],defs: [],tainted: false,stack: true,scope: [Circular *1],eslintImplicitGlobalSetting: 'readonly',eslintExplicitGlobal: false,eslintExplicitGlobalComments: undefined,writeable: false},'Boolean' => Variable {name: 'Boolean',identifiers: [],references: [],defs: [],tainted: false,stack: true,scope: [Circular *1],eslintImplicitGlobalSetting: 'readonly',eslintExplicitGlobal: false,eslintExplicitGlobalComments: undefined,writeable: false},'constructor' => Variable {name: 'constructor',identifiers: [],references: [],defs: [],tainted: false,stack: true,scope: [Circular *1],eslintImplicitGlobalSetting: 'readonly',eslintExplicitGlobal: false,eslintExplicitGlobalComments: undefined,writeable: false},
...
具体看一下38个全局变量,复习下Javascript基础吧:
set: Map(38) {'Array' => [Variable],'Boolean' => [Variable],'constructor' => [Variable],'Date' => [Variable],'decodeURI' => [Variable],'decodeURIComponent' => [Variable],'encodeURI' => [Variable],'encodeURIComponent' => [Variable],'Error' => [Variable],'escape' => [Variable],'eval' => [Variable],'EvalError' => [Variable],'Function' => [Variable],'hasOwnProperty' => [Variable],'Infinity' => [Variable],'isFinite' => [Variable],'isNaN' => [Variable],'isPrototypeOf' => [Variable],'JSON' => [Variable],'Math' => [Variable],'NaN' => [Variable],'Number' => [Variable],'Object' => [Variable],'parseFloat' => [Variable],'parseInt' => [Variable],'propertyIsEnumerable' => [Variable],'RangeError' => [Variable],'ReferenceError' => [Variable],'RegExp' => [Variable],'String' => [Variable],'SyntaxError' => [Variable],'toLocaleString' => [Variable],'toString' => [Variable],'TypeError' => [Variable],'undefined' => [Variable],'unescape' => [Variable],'URIError' => [Variable],'valueOf' => [Variable]},
我们看到,所有的变量,都以一个名为set的Map中,这样我们就可以以遍历获取所有的变量。
针对no-console的规则,我们主要是要查找是否有叫console的变量名。于是可以这么写:
getVariableByName(initScope, name) {let scope = initScope;while (scope) {const variable = scope.set.get(name);if (variable) {return variable;}scope = scope.upper;}return null;},
我们可以在刚才列出的38个变量中发现,console是并没有定义的变量,所以
const consoleVar = astUtils.getVariableByName(scope, "console");
的结果是null.
于是我们要去查找未定义的变量,这部分是在scope.through中,果然找到了name是console的节点:
[Reference {identifier: Node {type: 'Identifier',loc: [SourceLocation],range: [Array],name: 'console',parent: [Node]},from: < ref *2> GlobalScope {type: 'global',set: [Map],taints: Map(0) {},dynamic: true,block: [Node],through: [Circular *1],variables: [Array],references: [Array],variableScope: [Circular *2],functionExpressionScope: false,directCallToEvalScope: false,thisFound: false,__left: null,upper: null,isStrict: false,childScopes: [],__declaredVariables: [WeakMap],implicit: [Object]},tainted: false,resolved: null,flag: 1,__maybeImplicitGlobal: undefined}
]
这样我们就可以写个检查reference的名字是不是console的函数就好:
function isConsole(reference) {const id = reference.identifier;return id && id.name === "console";}
然后用这个函数去filter scope.though中的所有未定义的变量:
scope.through.filter(isConsole);
最后一步是输出报告,针对过滤出的reference进行报告:
references.filter(isMemberAccessExceptAllowed).forEach(report);
报告问题使用context的report函数:
function report(reference) {const node = reference.identifier.parent;context.report({node,loc: node.loc,messageId: "unexpected"});}
发生问题的代码行数可以从node中获取到。
2 处理特定类型的语句
no-console从规则书写上并不是最容易的,我们以其为例主要是这类问题最多。下面我们举一反三,看看针对其它不应该出现的语句该如何处理。
其中最简单的就是针对一类语句统统报错,比如no-continue规则,就是遇到ContinueStatement就报错:
module.exports = {meta: {type: "suggestion",docs: {description: "disallow `continue` statements",recommended: false,url: "https://eslint.org/docs/rules/no-continue"},schema: [],messages: {unexpected: "Unexpected use of continue statement."}},create(context) {return {ContinueStatement(node) {context.report({ node, messageId: "unexpected" });}};}
};
不允许使用debugger的no-debugger规则:
create(context) {return {DebuggerStatement(node) {context.report({node,messageId: "unexpected"});}};}
不许使用with语句:
create(context) {return {WithStatement(node) {context.report({ node, messageId: "unexpectedWith" });}};}
在case语句中不许定义变量、函数和类:
create(context) {function isLexicalDeclaration(node) {switch (node.type) {case "FunctionDeclaration":case "ClassDeclaration":return true;case "VariableDeclaration":return node.kind !== "var";default:return false;}}return {SwitchCase(node) {for (let i = 0; i < node.consequent.length; i++) {const statement = node.consequent[i];if (isLexicalDeclaration(statement)) {context.report({node: statement,messageId: "unexpected"});}}}};}
多个类型语句可以共用一个处理函数。
比如不许使用构造方法生成数组:
function check(node) {if (node.arguments.length !== 1 &&node.callee.type === "Identifier" &&node.callee.name === "Array") {context.report({ node, messageId: "preferLiteral" });}}return {CallExpression: check,NewExpression: check};
不许给类定义赋值:
create(context) {function checkVariable(variable) {astUtils.getModifyingReferences(variable.references).forEach(reference => {context.report({ node: reference.identifier, messageId: "class", data: { name: reference.identifier.name } });});}function checkForClass(node) {context.getDeclaredVariables(node).forEach(checkVariable);}return {ClassDeclaration: checkForClass,ClassExpression: checkForClass};}
函数的参数不允许重名:
create(context) {function isParameter(def) {return def.type === "Parameter";}function checkParams(node) {const variables = context.getDeclaredVariables(node);for (let i = 0; i < variables.length; ++i) {const variable = variables[i];const defs = variable.defs.filter(isParameter);if (defs.length >= 2) {context.report({node,messageId: "unexpected",data: { name: variable.name }});}}}return {FunctionDeclaration: checkParams,FunctionExpression: checkParams};}
如果事件太多的话,可以写成一个数组,这被称为选择器数组:
const allLoopTypes = ["WhileStatement", "DoWhileStatement", "ForStatement", "ForInStatement", "ForOfStatement"];
...[loopSelector](node) {if (currentCodePath.currentSegments.some(segment => segment.reachable)) {loopsToReport.add(node);}},
除了直接处理语句类型,还可以针对类型加上一些额外的判断。
比如不允许使用delete运算符:
create(context) {return {UnaryExpression(node) {if (node.operator === "delete" && node.argument.type === "Identifier") {context.report({ node, messageId: "unexpected" });}}};}
不准使用"=="和"!="运算符:
create(context) {return {BinaryExpression(node) {const badOperator = node.operator === "==" || node.operator === "!=";if (node.right.type === "Literal" && node.right.raw === "null" && badOperator ||node.left.type === "Literal" && node.left.raw === "null" && badOperator) {context.report({ node, messageId: "unexpected" });}}};}
不许和-0进行比较:
create(context) {function isNegZero(node) {return node.type === "UnaryExpression" && node.operator === "-" && node.argument.type === "Literal" && node.argument.value === 0;}const OPERATORS_TO_CHECK = new Set([">", ">=", "<", "<=", "==", "===", "!=", "!=="]);return {BinaryExpression(node) {if (OPERATORS_TO_CHECK.has(node.operator)) {if (isNegZero(node.left) || isNegZero(node.right)) {context.report({node,messageId: "unexpected",data: { operator: node.operator }});}}}};}
不准给常量赋值:
create(context) {function checkVariable(variable) {astUtils.getModifyingReferences(variable.references).forEach(reference => {context.report({ node: reference.identifier, messageId: "const", data: { name: reference.identifier.name } });});}return {VariableDeclaration(node) {if (node.kind === "const") {context.getDeclaredVariables(node).forEach(checkVariable);}}};}
3 :exit - 语句结束事件
除了语句事件之外,eslint还提供了:exit事件。
比如上面的例子我们使用了VariableDeclaration语句事件,我们下面看看如何使用VariableDeclaration结束时调用的VariableDeclaration:exit事件。
我们看一个不允许使用var定义变量的例子:
return {"VariableDeclaration:exit"(node) {if (node.kind === "var") {report(node);}}};
如果觉得进入和退出不好区分的话,我们来看一个不允许在非函数的块中使用var来定义变量的例子:
BlockStatement: enterScope,"BlockStatement:exit": exitScope,ForStatement: enterScope,"ForStatement:exit": exitScope,ForInStatement: enterScope,"ForInStatement:exit": exitScope,ForOfStatement: enterScope,"ForOfStatement:exit": exitScope,SwitchStatement: enterScope,"SwitchStatement:exit": exitScope,CatchClause: enterScope,"CatchClause:exit": exitScope,StaticBlock: enterScope,"StaticBlock:exit": exitScope,
这些逻辑的作用是,进入语句块的时候调用enterScope,退出语句块的时候调用exitScope:
function enterScope(node) {stack.push(node.range);}function exitScope() {stack.pop();}
4 直接使用文字信息 - Literal
比如不允许使用"-.7"这样省略了0的浮点数。此时使用Literal来处理纯文字信息。
create(context) {const sourceCode = context.getSourceCode();return {Literal(node) {if (typeof node.value === "number") {if (node.raw.startsWith(".")) {context.report({node,messageId: "leading",fix(fixer) {const tokenBefore = sourceCode.getTokenBefore(node);const needsSpaceBefore = tokenBefore &&tokenBefore.range[1] === node.range[0] &&!astUtils.canTokensBeAdjacent(tokenBefore, `0${node.raw}`);return fixer.insertTextBefore(node, needsSpaceBefore ? " 0" : "0");}});}if (node.raw.indexOf(".") === node.raw.length - 1) {context.report({node,messageId: "trailing",fix: fixer => fixer.insertTextAfter(node, "0")});}}}};}
不准使用八进制数字:
create(context) {return {Literal(node) {if (typeof node.value === "number" && /^0[0-9]/u.test(node.raw)) {context.report({node,messageId: "noOcatal"});}}};}
三 代码路径分析
前面我们讨论的基本都是一个代码片段,现在我们把代码逻辑串起来,形成一条代码路径。
代码路径就不止只有顺序结构,还有分支和循环。
除了采用上面的事件处理方法之外,我们还可以针对CodePath事件进行处理:
事件onCodePathStart和onCodePathEnd用于整个路径的分析,而onCodePathSegmentStart, onCodePathSegmentEnd是CodePath中的一个片段,onCodePathSegmentLoop是循环片段。
我们来看一个循环的例子:
create(context) {const ignoredLoopTypes = context.options[0] && context.options[0].ignore || [],loopTypesToCheck = getDifference(allLoopTypes, ignoredLoopTypes),loopSelector = loopTypesToCheck.join(","),loopsByTargetSegments = new Map(),loopsToReport = new Set();let currentCodePath = null;return {onCodePathStart(codePath) {currentCodePath = codePath;},onCodePathEnd() {currentCodePath = currentCodePath.upper;},[loopSelector](node) {if (currentCodePath.currentSegments.some(segment => segment.reachable)) {loopsToReport.add(node);}},onCodePathSegmentStart(segment, node) {if (isLoopingTarget(node)) {const loop = node.parent;loopsByTargetSegments.set(segment, loop);}},onCodePathSegmentLoop(_, toSegment, node) {const loop = loopsByTargetSegments.get(toSegment);if (node === loop || node.type === "ContinueStatement") {loopsToReport.delete(loop);}},"Program:exit"() {loopsToReport.forEach(node => context.report({ node, messageId: "invalid" }));}};}
四 提供问题自动修复的代码
最后,我们讲讲如何给问题给供自动修复代码。
我们之前报告问题都是使用context.report函数,自动修复代码也是通过这个接口返回给调用者。
我们以将"=="和"!="替换成"==="和"!=="为例。
这个fix没有多少技术含量哈,就是给原来发现问题的运算符多加一个"=":
report(node, `${node.operator}=`);
最终实现时是调用了fixer的replaceText函数:
fix(fixer) {if (isTypeOfBinary(node) || areLiteralsAndSameType(node)) {return fixer.replaceText(operatorToken, expectedOperator);}return null;}
完整的report代码如下:
function report(node, expectedOperator) {const operatorToken = sourceCode.getFirstTokenBetween(node.left,node.right,token => token.value === node.operator);context.report({node,loc: operatorToken.loc,messageId: "unexpected",data: { expectedOperator, actualOperator: node.operator },fix(fixer) {if (isTypeOfBinary(node) || areLiteralsAndSameType(node)) {return fixer.replaceText(operatorToken, expectedOperator);}return null;}});}
Fixer支持4个添加API,2个删除API,2个替换类的API:
五 高级话题
1 React JSX的支持
Facebook给我们封装好了框架,写起来也是蛮眼熟的。刚好之前没有举markVariableAsUsed的例子,正好一起看了:
module.exports = {meta: {docs: {description: 'Prevent React to be marked as unused',category: 'Best Practices',recommended: true,url: docsUrl('jsx-uses-react'),},schema: [],},create(context) {const pragma = pragmaUtil.getFromContext(context);const fragment = pragmaUtil.getFragmentFromContext(context);function handleOpeningElement() {context.markVariableAsUsed(pragma);}return {JSXOpeningElement: handleOpeningElement,JSXOpeningFragment: handleOpeningElement,JSXFragment() {context.markVariableAsUsed(fragment);},};},
};
JSX的特殊之处是增加了JSXOpenElement, JSXClosingElement, JSXOpenFragment, JSXClosingFragment等处理JSX的事件。
2 TypeScript的支持
随着tslint合并到eslint中,TypeScript的lint功能由typescript-eslint承载。
因为estree只支持javascript,typescript-eslint提供兼容estree格式的parser.
既然是ts的lint,自然是拥有了ts的支持,拥有了新的工具方法,其基本架构仍是和eslint一致的:
import * as ts from 'typescript';
import * as util from '../util';export default util.createRule({name: 'no-for-in-array',meta: {docs: {description: 'Disallow iterating over an array with a for-in loop',recommended: 'error',requiresTypeChecking: true,},messages: {forInViolation:'For-in loops over arrays are forbidden. Use for-of or array.forEach instead.',},schema: [],type: 'problem',},defaultOptions: [],create(context) {return {ForInStatement(node): void {const parserServices = util.getParserServices(context);const checker = parserServices.program.getTypeChecker();const originalNode = parserServices.esTreeNodeToTSNodeMap.get(node);const type = util.getConstrainedTypeAtLocation(checker,originalNode.expression,);if (util.isTypeArrayTypeOrUnionOfArrayTypes(type, checker) ||(type.flags & ts.TypeFlags.StringLike) !== 0) {context.report({node,messageId: 'forInViolation',});}},};},
});
3 更换ESLint的AST解析器
ESLint支持使用第三方AST解析器,刚好Babel也支持ESLint,于是我们就可以用@babel/eslint-parser来替换espree. 装好插件之后,修改.eslintrc.js即可:
module.exports = {parser: "@babel/eslint-parser",
};
Babel自带支持TypeScript。
六 StyleLint
说完了Eslint,我们再花一小点篇幅看下StyleLint。
StyleLint与Eslint的架构思想一脉相承,都是对于AST的事件分析进行处理的工具。
只不过css使用不同的AST Parser,比如Post CSS API, postcss-value-parser, postcss-selector-parser等。
我们来看个例子体感一下:
const rule = (primary) => {return (root, result) => {const validOptions = validateOptions(result, ruleName, { actual: primary });if (!validOptions) {return;}root.walkDecls((decl) => {const parsedValue = valueParser(getDeclarationValue(decl));parsedValue.walk((node) => {if (isIgnoredFunction(node)) return false;if (!isHexColor(node)) return;report({message: messages.rejected(node.value),node: decl,index: declarationValueIndex(decl) + node.sourceIndex,result,ruleName,});});});};
};
也是熟悉的report函数回报,也可以支持autofix的生成。
七 小结
以上,我们基本将eslint规则写法的大致框架梳理清楚了。当然,实际写规刚的过程中还需要对于AST以及语言细节有比较深的了解。预祝大家通过写出适合自己业务的检查器,写出更健壮的代码。
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