这里不仔细讲原理,只是把我写的算法发出来,跟大家分享下,如果有错误的话,还请大家告诉我,如果写的不好,也请指出来,一起讨论进步。
算法步骤:
(1) 输入椭圆的长半轴a和短半轴b。
(2) 计算初始值d = b*b + a * a * (-b + 0.25), x = 0, y = b。
(3) 绘制点 (x, y)及其在四分象限上的另外3个对称点。
(4) 判断d的符号。若d <= 0,则先将d更新为d + b * b * (2 * x + 3),再将 (x, y)更新为(x+1, y);否则先将d更新为d + b * b * (2 * x + 3) + a * a (-2 * y + 2),再将(x, y)更新为(x+1, y-1)。
(5) 当b*b * (x+1) < a * a * (y - 0.5)时,重复步骤(3)和(4),否则转到步骤(6)。
(6) 用上半部分计算的最后点(x, y)来计算下半部分中d的初值: d = b * b * (x + 0.5) * (x + 0.5) + a * a * (y - 1) * (y - 1) - a * a * b * b。
(7) 绘制点(x, y)及其在四分象限上的另外3个对称点。
(8) 判断d的符号。若d <= 0,则先将d更新为d + b * b * (2 * xi + 2) + a * a * (-2 * yi + 3), 再将(x, y)更新为(x+1, y-1);否则先将d更新为d + a * a * (-2 * yi + 3),再将(x, y)更新为(x, y-1)。
(9) 当y >= 0, 重复步骤(7)和(8),否则结束。
下面是算法:
#include <GL/freeglut.h>
void init (void)
{glClearColor (0.0f, 0.0f, 0.0f, 1.0f);
}void drawEllipse (int a, int b, int xLoc, int yLoc)
{glPushMatrix ();int x, y;float d1, d2, aa, bb;aa = a * a;bb = b * b;d1 = bb + aa * (-b + 0.25);glTranslatef ((GLfloat) xLoc, (GLfloat) yLoc, 0.0f);x = 0; y = b;glBegin (GL_POINTS);glVertex2i ( x, y);glVertex2i (-x, y);glVertex2i (-x, -y);glVertex2i ( x, -y);while (bb * (x + 1) < aa * (y - 0.5)){if (d1 <= -0.000001){d1 += bb * ((x << 1) + 3);}else{d1 += bb * ((x << 1) + 3) + aa * (2 - (y << 1));-- y;}++ x;glVertex2i ( x, y);glVertex2i (-x, y);glVertex2i (-x, -y);glVertex2i ( x, -y);}d2 = bb * (0.25 * x) + aa * (1 - (y << 1));while (y > 0){if (d2 <= -0.000001){++ x;d2 += bb * ((x + 1) << 1) + aa * (3 - (y << 1));}else{d2 += aa * (3 - (y << 1));}-- y;glVertex2i ( x, y);glVertex2i (-x, -y);glVertex2i (-x, y);glVertex2i ( x, -y);}glEnd ();glPopMatrix ();
}void display (void)
{glClear (GL_COLOR_BUFFER_BIT);glLoadIdentity ();glColor3f (1.0f, 0.0f, 0.0f);// draw a ellipsedrawEllipse (200, 300, 50, 50);glutSwapBuffers ();
}void reshape (int w, int h)
{glViewport (0, 0, (GLsizei) w, (GLsizei) h);glMatrixMode (GL_PROJECTION);glLoadIdentity ();if (w <= h){gluOrtho2D (-600.0, 600.0, -600.0 * (GLfloat) h / (GLfloat) w, 600.0 * (GLfloat) h / (GLfloat) w);}else{gluOrtho2D (-600.0 * (GLfloat) w / (GLfloat) h,600.0 * (GLfloat) w / (GLfloat) h, -600.0, 600.0);}glMatrixMode (GL_MODELVIEW);glLoadIdentity ();
}
void keyboard (unsigned char key, int x, int y)
{switch (key){case 27: // 'VK_ESCAPE'exit (0);break;default:break;}
}
int main (int argc, char ** argv)
{glutInit (&argc, argv);glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB);glutInitWindowSize (600, 600);glutCreateWindow ("Bresenham ellipse");init ();glutReshapeFunc (reshape);glutDisplayFunc (display);glutKeyboardFunc (keyboard);glutMainLoop ();return 0;
}