灯光的亮度控制需要一个滑动条,先借用lamp源码中Bar:
var Bar = function (opt) {var defaults = {$id: "", // 进度条dom节点idmin: 1, // 刻度最小值stepCount: 5, // 刻度步数step: 1, // 刻度步长$alpha: "",//显示亮度的idtouchEnd: function () { } // 拖动完成回调 };this.option = $.extend(defaults, opt);this.barNode = $("#" + this.option.$id);this.parentNode = this.barNode.parents(".J_slider_box");this.sliderNode = this.barNode.find(".J_slider");this.fillNode = this.barNode.find(".J_fill");this.valNode = this.barNode.find(".J_value");this.val = this.option.min;// this.valNode.text(this.val);this._init();return this; } Bar.prototype = {/*** 根据比例值来重新渲染进度条的位置* @param ratio 取值:0~1*/refreshPos: function (ratio) {if (ratio >= 1 || ratio < 0) { // 等于1时,js的%取值有问题,故排除return;}// 根据触点位置更新进度条var percentage = ratio * 100;this.sliderNode.css("left", percentage + "%");this.fillNode.css("width", percentage + "%");var unit = 1 / this.option.stepCount,halfUnit = unit / 2,a = Math.floor(ratio / unit),b = ratio % unit,index = a + (b < halfUnit ? 0 : 1);this.val = this.option.min + index * this.option.step;if (this.option.$alpha) {$("#" + this.option.$alpha).html(this.val);} else {this.valNode.text(this.val);}},/*** 设置指定的进度值*/setVal: function (val) {var ratio = (val - this.option.min) / (this.option.step * this.option.stepCount);this.refreshPos(ratio);},_init: function () {var bar = this;if (!(bar.barNode.width() > 0)) {setTimeout(function () {bar._init();}, 100); // 直到vm渲染完成之后才能取得正确的dom高宽return;}bar.leftDis = bar.barNode.offset().left;bar.sliderWidth = bar.barNode.width();bar.barNode.on("touchmove", function (e) {e.preventDefault();// bar.parentNode.addClass("on");var touch = e.changedTouches ? e.changedTouches[0] : e;var ratio = (touch.pageX - bar.leftDis) / bar.sliderWidth;bar.refreshPos(ratio);});bar.barNode.on("touchend", function (e) {e.preventDefault();//bar.parentNode.removeClass("on");var touch = e.changedTouches ? e.changedTouches[0] : e;var ratio = (touch.pageX - bar.leftDis) / bar.sliderWidth;bar.refreshPos(ratio);bar.option.touchEnd(bar.val);});bar.refreshPos(this.val);} };
html:
<div class="lightsider"><div id="lightsider" class="slider_box J_slider_box"><i class="slider_box_icon icon dark"></i><div id="lightBar" class="slider_box_bar"><div class="slider_box_slider J_slider" style="left:0%"><p class="slider_box_slider_label J_value"></p><i class="slider_box_slider_touch"></i></div><div class="slider_box_line"><span class="slider_box_line_fill J_fill" style="width:0%"></span></div></div><i class="slider_box_icon icon light"></i></div></div>
css:
.slider_box {display: -webkit-box;display: -webkit-flex;display: -ms-flexbox;display: flex;-webkit-box-align: center;-webkit-align-items: center;-ms-flex-align: center;align-items: center; }.slider_box_icon {display: block;width: 35px;height: 35px; } .slider_box_bar {position: relative;margin: 0 10px;padding: 33px 0;-webkit-box-flex: 1;-webkit-flex: 1;-ms-flex: 1;flex: 1; } .slider_box_slider {position: absolute;height: 33px;top: 0;left: 0;z-index: 1;-webkit-transform: translate(-50%, 0);-ms-transform: translate(-50%, 0);transform: translate(-50%, 0); }.slider_box_slider_touch {position: absolute;left: 50%;bottom: -11px;margin-left: -8px;width: 20px;height: 20px;border-radius: 15px;background-color: white;border: 1px solid rgb(195, 194, 194); } .slider_box_line {position: relative;height: 4px;border-radius: 4px;background-color: rgb(195, 194, 194); } .slider_box_line_fill {position: absolute;top: 0;left: 0;height: 4px;background-color: gold;border-radius: 4px; }
JavaScript 调用:
var bar = new Bar({ $id: "lightsider", stepCount: 100, min: 0, $alpha: "alpha" });
stepCount相当于最大长度。$alpha用来显示亮度值。效果如下
主要的原理就是监听 touchmove事件,通过移动的pageX减去圆点左边的位置除以滑动条的总长度得到比率,最后换算成step
bar.leftDis = bar.barNode.offset().left;bar.sliderWidth = bar.barNode.width();bar.barNode.on("touchmove", function (e) {e.preventDefault();// bar.parentNode.addClass("on");var touch = e.changedTouches ? e.changedTouches[0] : e;var ratio = (touch.pageX - bar.leftDis) / bar.sliderWidth;bar.refreshPos(ratio);});
如果是竖着的滑动条呢? 暂且定义一个UpBar对象:
var UpBar = function (opt) {var defaults = {$id: "", // 进度条dom节点idmin: 1, // 刻度最小值stepCount: 5, // 刻度步数step: 1, // 刻度步长$alpha: "",//显示亮度的idtouchEnd: function () { } // 拖动完成回调 };this.option = $.extend(defaults, opt);this.barNode = $("#" + this.option.$id);this.parentNode = this.barNode.parents(".J_slider_box");this.sliderNode = this.barNode.find(".J_slider");this.fillNode = this.barNode.find(".J_fill");this.valNode = this.barNode.find(".J_value");this.val = this.option.min;// this.valNode.text(this.val);this._init();return this; } UpBar.prototype = {/*** 根据比例值来重新渲染进度条的位置* @param ratio 取值:0~1*/refreshPos: function (ratio) {if (ratio >= 1 || ratio < 0) { // 等于1时,js的%取值有问题,故排除return;}// 根据触点位置更新进度条var percentage = ratio * 100;this.sliderNode.css("bottom", percentage + "%");this.fillNode.css("height", percentage + "%");var unit = 1 / this.option.stepCount,halfUnit = unit / 2,a = Math.floor(ratio / unit),b = ratio % unit,index = a + (b < halfUnit ? 0 : 1);this.val = this.option.min + index * this.option.step;if (this.option.$alpha) {$("#" + this.option.$alpha).html(this.val);} else {// this.valNode.text(this.val); }},/*** 设置指定的进度值*/setVal: function (val) {var ratio = (val - this.option.min) / (this.option.step * this.option.stepCount);this.refreshPos(ratio);},_init: function () {var bar = this;if (!(bar.barNode.height() > 0)) {setTimeout(function () {bar._init();}, 100); // 直到vm渲染完成之后才能取得正确的dom高宽return;}bar.topDis = bar.barNode.offset().top;bar.sliderHeight = bar.barNode.height();bar.barNode.on("touchmove", function (e) {e.preventDefault();var touch = e.changedTouches ? e.changedTouches[0] : e;var ratio =1- (touch.pageY - bar.topDis) / bar.sliderHeight;bar.refreshPos(ratio);});bar.barNode.on("touchend", function (e) {e.preventDefault();var touch = e.changedTouches ? e.changedTouches[0] : e;var ratio =1- (touch.pageY - bar.topDis) / bar.sliderHeight;bar.refreshPos(ratio);bar.option.touchEnd(bar.val);});bar.refreshPos(this.val);} };
css:
.slider_box_slider_up {position: absolute;width: 33px;top: 0;right: -20px;z-index: 1;-webkit-transform: translate(-50%, 0);-ms-transform: translate(-50%, 0);transform: translate(-50%, 0); } .slider_box_slider_touch_up {position: absolute;width: 20px;height: 20px;bottom: -10px;left: 0;border-radius: 15px;background-color: white;border: 1px solid rgb(195, 194, 194); } .slider_box_line_up {width: 4px;height: 100%;border-radius: 4px;position: relative;margin: 0 auto;background-color: rgb(195, 194, 194); } .slider_box_line_fill_up {position: absolute;bottom:0;left: 0;width: 4px;background-color: gold;border-radius: 4px; }
html:
<div class="soundBar"><div id="soundBar" class="slider_box_up J_slider_box"><div class="slider_box_line_up"><span class="slider_box_line_fill_up J_fill" style="height: 0%"></span></div><div class="slider_box_slider_up J_slider" style="bottom: 0%"><i class="slider_box_slider_label J_value"></i><i class="slider_box_slider_touch_up"></i></div></div></div>
调用:
var bar = new UpBar({ $id: "soundBar", stepCount: 100, min: 0 });
效果如下:
主要的区别是left-->bottom,width-->height,另外一个因为y轴是以左上角为0,0的,touch.pageY越往下越大,所以算比率的时候用要这样:
bar.topDis = bar.barNode.offset().top;bar.sliderHeight = bar.barNode.height();bar.barNode.on("touchmove", function (e) {e.preventDefault();var touch = e.changedTouches ? e.changedTouches[0] : e;var ratio =1- (touch.pageY - bar.topDis) / bar.sliderHeight;bar.refreshPos(ratio);});
有兴趣也可以合二为一。如需要获取值,就订阅touchEnd事件。