有些编码套路是公认的,大家都参照其编写符合可观赏性的代码,那就是设计模式
现在.NETcore 默认提供了DI功能,那我想设计一个全局的引擎类,进行注入服务、解析服务、配置中间件。并且要求该引擎类全局唯一,其他地方不能进行实例化。那单例模式就派上用场了。单例模式官方定义:
确保某一个类只有一个实例,而且自行实例化并向整个系统提供这个实例,这个类成为单例类,它提供全局访问的方法。
伪代码实现需求
public class AAEngine
{
private static AAEngine aAEngine = null;
private AAEngine() { }
//获取实例
public static AAEngine GetInstance()
{
if (aAEngine == null)
{
aAEngine = new AAEngine();
}
return aAEngine;
}
//添加服务到容器
public void ConfigureService()
{
Console.WriteLine("添加服务到容器");
}
//添加中间件到请求管道
public void ConfigureRequestPipeline()
{
Console.WriteLine("添加中间件到请求管道");
}
//解析服务
public void Resolve<T>() where T : class
{
Console.WriteLine("解析服务");
}
}
在Main函数中调用
//单例模式
static void runSingleton()
{
var aAEngine = AAEngine.GetInstance();
aAEngine.ConfigureService();
aAEngine.ConfigureRequestPipeline();
Console.WriteLine("Oh yeah 单例模式! ");
}
输出
小结:从实例代码中我们看到构造函数设置了级别为private,这样可以防止外部进行new实例化,外部可以通过GetInstance方法获取实例对象。实例代码其实是有点瑕疵的在多线程的情况下,会违背单例的初衷,我们下面进行如何解决这个问题。
突然脑海中闪现出曾经的面试场景,饿汉式单例和懒汉式单例,或许对问题有所有帮助;
饿汉式单例
饿汉试单例是在类加载的时候就已经创建了对象。代码如下
public class AAEngine1
{
private static AAEngine1 aAEngine = new AAEngine1();
private AAEngine1() { }
//获取实例
public static AAEngine1 GetInstance()
{
return aAEngine;
}
//添加服务到容器
public void ConfigureService()
{
Console.WriteLine("添加服务到容器");
}
//添加中间件到请求管道
public void ConfigureRequestPipeline()
{
Console.WriteLine("添加中间件到请求管道");
}
//解析服务
public void Resolve<T>() where T : class
{
Console.WriteLine("解析服务");
}
}
小结:在类被加载时,静态变量aAEngine会被初始化,AAEngine1类的唯一实例将会创建,则多线程并发的场景下,也可确保单例对象的唯一性;那什么是懒汉式单例呢?其实最上面的AAEngine就是懒汉式单例,在多线程并发的场景下懒汉式单例有问题,如何解决 答案是通过锁的方式。
懒汉式单例+线程锁
懒汉式单例有延迟Lazy的思想,只有在需要的时候才去加载实例。在多线程并发的场景下我们使用双重检查锁定(Double-Check Locking)。完成代码如下:
private static AAEngine aAEngine = null;
private static object lockObj=new object();
private AAEngine() { }
//获取实例
public static AAEngine GetInstance()
{
//第一重验证
if (aAEngine == null)
{
lock (lockObj)
{
//第二重验证
if (aAEngine==null)
{
aAEngine = new AAEngine();
}
}
}
return aAEngine;
}
单例模式在开源Nop项目中实践
为了配合你没有阅读过Nop项目源码,我会把涉及到单例的几个类源码贴出来。主要设计到3个类Singleton、IEngine、EngineContext。
Singleton类
public class Singleton<T> : BaseSingleton
{
private static T instance;
/// <summary>
/// The singleton instance for the specified type T. Only one instance (at the time) of this object for each type of T.
/// </summary>
public static T Instance
{
get => instance;
set
{
instance = value;
AllSingletons[typeof(T)] = value;
}
}
}
IEngine类
public interface IEngine
{
/// <summary>
/// 添加配置服务 Add and configure services
/// </summary>
/// <param name="services">Collection of service descriptors</param>
/// <param name="configuration">Configuration of the application</param>
/// <param name="nopConfig">Nop configuration parameters</param>
/// <returns>Service provider</returns>
IServiceProvider ConfigureServices(IServiceCollection services, IConfiguration configuration, NopConfig nopConfig);
/// <summary>
/// 配置请求管道 Configure HTTP request pipeline
/// </summary>
/// <param name="application">Builder for configuring an application's request pipeline</param>
void ConfigureRequestPipeline(IApplicationBuilder application);
/// <summary>
/// 解析服务 Resolve dependency
/// </summary>
/// <typeparam name="T">Type of resolved service</typeparam>
/// <returns>Resolved service</returns>
T Resolve<T>() where T : class;
/// <summary>
/// 解析服务 Resolve dependency
/// </summary>
/// <param name="type">Type of resolved service</param>
/// <returns>Resolved service</returns>
object Resolve(Type type);
/// <summary>
/// 解析所有服务Resolve dependencies
/// </summary>
/// <typeparam name="T">Type of resolved services</typeparam>
/// <returns>Collection of resolved services</returns>
IEnumerable<T> ResolveAll<T>();
/// <summary>
/// Resolve unregistered service
/// </summary>
/// <param name="type">Type of service</param>
/// <returns>Resolved service</returns>
object ResolveUnregistered(Type type);
}
EngineContext 引擎上下文类
/// <summary>
/// Create a static instance of the Nop engine.
/// </summary>
[ ]
public static IEngine Create()
{
//create NopEngine as engine
return Singleton<IEngine>.Instance ?? (Singleton<IEngine>.Instance = new NopEngine());
}
/// <summary>
/// Sets the static engine instance to the supplied engine. Use this method to supply your own engine implementation.
/// </summary>
/// <param name="engine">The engine to use.</param>
/// <remarks>Only use this method if you know what you're doing.</remarks>
public static void Replace(IEngine engine)
{
Singleton<IEngine>.Instance = engine;
}
/// <summary>
/// Gets the singleton Nop engine used to access Nop services.
/// </summary>
public static IEngine Current
{
get
{
if (Singleton<IEngine>.Instance == null)
{
Create();
}
return Singleton<IEngine>.Instance;
}
}
}
从nop的源码中我们发现,他使用的懒汉式单例(含双重检查锁定),外部访问IEngine实例是通过EngineContext上下文来访问的。在创建IEngine实例方法create()时,使用时的 [MethodImpl(MethodImplOptions.Synchronized)]特性,表示create方法只能由一个线程执行,类似lock锁。
如何使用,代码如下
//create engine and configure service provider
var engine = EngineContext.Create();
var serviceProvider = engine.ConfigureServices(services, configuration, nopConfig);
。。。。。。。。。。。。
EngineContext.Current.Resolve<IScheduleTaskService>();
nop封装的优秀的代码,也收录到我的开源项目中了,喜欢可以star下 https://github.com/ChengLab/AAFrameWork