目的:根据不同策略来执行对象的相应操作
和工厂模式很像,不同点在于:
工厂模式是传入参数后创建对象,根据传入的参数写逻辑来判断应该创建什么类型的对象,模式的使用者调用对象统一的方法操作。
策略模式是模式的使用者必须先创建好对象,将该对象作为参数传进去,然后通过该对象调用相应的方法。
设计场景如下:
吃饭的时候,我们有三种主食可以选,米饭、面包和苗条。
golang实现代码:
package strategypatternimport "fmt"
/*实体类接口*/
type Staplefood interface {Eat()
}type RiceStaplefood struct {}type NoodleStaplefood struct {}
/*策略类*/
type EatContext struct {staplefood Staplefood
}type BreadStaplefood struct {}func (RiceStaplefood) Eat(){fmt.Println("吃米饭")
}func (NoodleStaplefood) Eat() {fmt.Println("吃面条")
}func (BreadStaplefood) Eat() {fmt.Println("吃面包")
}
/*策略类操作方法*/
func (context EatContext) EatFood(){context.staplefood.Eat()
}
/*策略类构造函数*/
func NewEatContext(staplefood Staplefood) *EatContext{return &EatContext{staplefood:staplefood,}
}func Excute(){eat := NewEatContext(new(RiceStaplefood))eat.EatFood()eat = NewEatContext(new(NoodleStaplefood))eat.EatFood()eat = NewEatContext(new(BreadStaplefood))eat.EatFood()
}