Launcher3 一键改变Icon Shape 原理浅析
在Android O Launcher3 Google 团队增加了一个新特性,可以在设置里面更改 桌面Icon 形状,分别可以改为系统默认、方形、方圆形、圆形、泪珠形。
在Android P Launcher3 Google团队继续保持这一神奇特性,那么,看上去好高大上神奇的特性是怎样实现的呢?带着这个疑问,follow me》》》》》
下面我们基于Android P Launcher3 分析Launcher3 实现基本原理。
一.先看桌面设置中的菜单实现:
源码位置 Launcher3\src\com\android\launcher3\SettingsActivity.javaPreference iconShapeOverride = findPreference(IconShapeOverride.KEY_PREFERENCE);if (iconShapeOverride != null) {if (IconShapeOverride.isSupported(getActivity())) {IconShapeOverride.handlePreferenceUi((ListPreference) iconShapeOverride);} else {getPreferenceScreen().removePreference(iconShapeOverride);}}
可以看到isSupported方法是是否支持设置图标形状的判断条件。
public static boolean isSupported(Context context) { if (!Utilities.ATLEAST_OREO) {return false;}// Only supported when developer settings is enabledif (Settings.Global.getInt(context.getContentResolver(),Settings.Global.DEVELOPMENT_SETTINGS_ENABLED, 0) != 1) {return false;}try {if (getSystemResField().get(null) != Resources.getSystem()) {// Our assumption that mSystem is the system resource is not true.return false;}} catch (Exception e) {// Ignore, not supportedreturn false;}return getConfigResId() != 0;
}
由源码 可以看出 满足几个条件才能看到设置选项
1.判断系统SDK 版本是否>=26
2.是否打开了开发者选项。如果开发者选项没打开,就看不到这个菜单。(至于为神马开发者模式才可以看到待追踪!!!可能让厂商在适配此特性吧)
3.大概意思就是获取不到mSystem,如果获取不到,说明当前系统存在问题。
二.菜单出现后,我们选择其中一种形状来设置:
<string-array translatable="false" name="icon_shape_override_paths_values"><item></item><item>M50,0L100,0 100,100 0,100 0,0z</item><item>M50,0 C10,0 0,10 0,50 0,90 10,100 50,100 90,100 100,90 100,50 100,10 90,0 50,0 Z</item><item>M50 0A50 50,0,1,1,50 100A50 50,0,1,1,50 0</item><item>M50,0A50,50,0,0 1 100,50 L100,85 A15,15,0,0 1 85,100 L50,100 A50,50,0,0 1 50,0z</item>
</string-array><string-array translatable="false" name="icon_shape_override_paths_names"><!-- Option to not change the icon shape on home screen. [CHAR LIMIT=50] --><item>@string/icon_shape_system_default</item><item>Square</item><item>Squircle</item><item>Circle</item><item>Teardrop</item>
</string-array>
发现每个Item对应一个path 矢量图的string值。
private static class PreferenceChangeHandler implements OnPreferenceChangeListener { private final Context mContext;private PreferenceChangeHandler(Context context) {mContext = context;}@Overridepublic boolean onPreferenceChange(Preference preference, Object o) {String newValue = (String) o;if (!getAppliedValue(mContext).equals(newValue)) {// Value has changedProgressDialog.show(mContext,null /* title */,mContext.getString(R.string.icon_shape_override_progress),true /* indeterminate */,false /* cancelable */);new LooperExecuter(LauncherModel.getWorkerLooper()).execute(new OverrideApplyHandler(mContext, newValue));}return false;}
}
private static class OverrideApplyHandler implements Runnable { private final Context mContext;private final String mValue;private OverrideApplyHandler(Context context, String value) {mContext = context;mValue = value;}@Overridepublic void run() {// Synchronously write the preference.prefs(mContext).edit().putString(KEY_PREFERENCE, mValue).commit();// Clear the icon cache.LauncherAppState.getInstance(mContext).getIconCache().clear();// Wait for ittry {Thread.sleep(PROCESS_KILL_DELAY_MS);} catch (Exception e) {Log.e(TAG, "Error waiting", e);}// Schedule an alarm before we kill ourself.Intent homeIntent = new Intent(Intent.ACTION_MAIN).addCategory(Intent.CATEGORY_HOME).setPackage(mContext.getPackageName()).addFlags(Intent.FLAG_ACTIVITY_NEW_TASK);PendingIntent pi = PendingIntent.getActivity(mContext, RESTART_REQUEST_CODE,homeIntent, PendingIntent.FLAG_CANCEL_CURRENT | PendingIntent.FLAG_ONE_SHOT);mContext.getSystemService(AlarmManager.class).setExact(AlarmManager.ELAPSED_REALTIME, SystemClock.elapsedRealtime() + 50, pi);// Kill processandroid.os.Process.killProcess(android.os.Process.myPid());}
}
设置的时候执行上面代码,主要将设置的保存到本地,清除图标缓存,然后kill Launcher process 重启launcher。
三.怎样通过矢量图工作的:
源码位置 :Launcher3\src\com\android\launcher3\graphics\IconShapeOverride.java
IconShapeOverride.apply(getContext());private static int getConfigResId() { return Resources.getSystem().getIdentifier("config_icon_mask", "string", "android");
}
public static void apply(Context context) { if (!Utilities.isAtLeastO()) {return;}String path = getAppliedValue(context);if (TextUtils.isEmpty(path)) {return;}if (!isSupported(context)) {return;}// magictry {Resources override =new ResourcesOverride(Resources.getSystem(), getConfigResId(), path);getSystemResField().set(null, override);} catch (Exception e) {Log.e(TAG, "Unable to override icon shape", e);// revert value.prefs(context).edit().remove(KEY_PREFERENCE).apply();}
}
其中ResourcesOverride是继承了Resources,并且重写了getString方法。
private static class ResourcesOverride extends Resources { private final int mOverrideId;private final String mOverrideValue;@SuppressWarnings("deprecated")public ResourcesOverride(Resources parent, int overrideId, String overrideValue) {super(parent.getAssets(), parent.getDisplayMetrics(), parent.getConfiguration());mOverrideId = overrideId;mOverrideValue = overrideValue;}@NonNull@Overridepublic String getString(int id) throws NotFoundException {if (id == mOverrideId) {return mOverrideValue;}return super.getString(id);}
}
在根据源码看下getSystemResField方法:
private static Field getSystemResField() throws Exception {
Field staticField = Resources.class.getDeclaredField("mSystem");
staticField.setAccessible(true);
return staticField;
}
这个方法是反射系统Resources中mSystem变量。
小结:
从Launcher 源代码可以看出大概的意思就是Launcher中将Resources 的mSystem设置成了ResourcesOverride对象,
也就是说Resources的getSystem方法获取的是我们重写的ResourcesOverride,当调用getString方法的时候,走的也是重写的方法。getString方法里面判断了如果string id 是config_icon_mask这个的时候,返回我们传入的mOverrideValue,这个mOverrideValue就是用户选择的图标形状值。
2.pmg.jpg
追踪下 AdaptiveIconDrawable的构造方法:
/**
* The one constructor to rule them all. This is called by all public
* constructors to set the state and initialize local properties.
*/
AdaptiveIconDrawable(@Nullable LayerState state, @Nullable Resources res) {mLayerState = createConstantState(state, res);if (sMask == null) {sMask = PathParser.createPathFromPathData(Resources.getSystem().getString(R.string.config_icon_mask));}mMask = PathParser.createPathFromPathData(Resources.getSystem().getString(R.string.config_icon_mask));mMaskMatrix = new Matrix();mCanvas = new Canvas();mTransparentRegion = new Region();
}
此方法的Resources.getSystem().getString(R.string.config_icon_mask),通过getString方法,如果id是config_icon_mask,则返回的是mOverrideValue,mOverrideValue就是上面5种里面的一种。
四.Launcher是如何获取应用图标的:
public Drawable getFullResIcon(LauncherActivityInfo info) {
return mIconProvider.getIcon(info, mIconDpi);
}public Drawable getIcon(LauncherActivityInfo info, int iconDpi) {return info.getIcon(iconDpi);
}
最终调用到LauncherActivityInfo的getIcon方法
/**
* Returns the icon for this activity, without any badging for the profile
* @param density The preferred density of the icon, zero for default density. Use* density DPI values from {@link DisplayMetrics}.* @see #getBadgedIcon(int)* @see DisplayMetrics* @return The drawable associated with the activity.*/public Drawable getIcon(int density) {// TODO: Go through LauncherAppsServicefinal int iconRes = mActivityInfo.getIconResource();Drawable icon = null;// Get the preferred density icon from the app's resourcesif (density != 0 && iconRes != 0) {try {final Resources resources= mPm.getResourcesForApplication(mActivityInfo.applicationInfo);icon = resources.getDrawableForDensity(iconRes, density);} catch (NameNotFoundException | Resources.NotFoundException exc) {}}// Get the default density iconif (icon == null) {icon = mActivityInfo.loadIcon(mPm);}return icon;
}
通过以上步骤可以看出,Launcher获取应用图标的时候时候,如果该应用是支持AdaptiveIcon的话,返回的图标就是根据形状裁剪出来的AdaptiveIconDrawable,Launcher从系统拿到的图标已经是想要的形状图标了。
这就是在把launcher进程kill掉,重启 launcher 重新获取加载就是被裁减过的Icon形状了