代码和预制体
函数PlayAnim()中的角度要根据按钮数量手动填好
using System;
using DG.Tweening;
using DG.Tweening.Core;
using DG.Tweening.Plugins.Options;
using UnityEngine;// Token: 0x0200001B RID: 27
public class BtnParentScript : BaseWindow<BtnParentScript>
{// Token: 0x060000A7 RID: 167 RVA: 0x00004774 File Offset: 0x00002974private void Update(){if (Input.touchCount > 0){count += Input.touchCount;}if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Moved){this.touchposition = Input.GetTouch(0).deltaPosition * 0.1f;base.transform.localEulerAngles = new Vector3(base.transform.localEulerAngles.x, base.transform.localEulerAngles.y - this.touchposition.x, base.transform.localEulerAngles.z);}}// Token: 0x060000A8 RID: 168 RVA: 0x00004824 File Offset: 0x00002A24public void PlayAnim(int index){float y = 0f;switch (index){case 0:y = 300f;break;case 1:y = 240f;break;case 2:y = 180f;break;case 3:y = 120f;break;case 4:y = 60;break;case 5:y = 0;break;}//BaseWindow<Page1Script>.Instance.Mask.SetActive(true);base.transform.DOLocalRotate(new Vector3(0, y, 0), 0.5f, RotateMode.Fast).OnComplete(delegate{print("旋转动画,index:"+ index);//Page1Script.Instance.ShowOneFlyBtn(index);//UIRootScript.Instance.ShowOnePage(1);});}// Token: 0x04000074 RID: 116public int count;// Token: 0x04000075 RID: 117public Vector3 touchposition;
}
按钮根据数量计算角度排列均匀
using UnityEngine;
public class LookAtCamera : MonoBehaviour
{void Update(){transform.LookAt(transform.position + new Vector3(0,0,1));}
}