迭代器模式
C++
#include <iostream>
#include <string>
#include <vector>using namespace std;
class Iterator
{
public:Iterator(){};virtual ~Iterator(){};virtual string First() = 0;virtual string Next() = 0;virtual string CurrentItem() = 0;virtual bool IsDone() = 0;
};
class Aggregate
{
public:virtual int Count() = 0;virtual void Push(const string &strValue) = 0;virtual string Pop(const int nIndex) = 0;virtual Iterator *CreateIterator() = 0;
};
class ConcreteIterator : public Iterator
{
public:ConcreteIterator(Aggregate *pAggregate) : m_nCurrent(0), Iterator(){m_Aggregate = pAggregate;}string First(){return m_Aggregate->Pop(0);}string Next(){string strRet;m_nCurrent++;if (m_nCurrent < m_Aggregate->Count()){strRet = m_Aggregate->Pop(m_nCurrent);}return strRet;}string CurrentItem(){return m_Aggregate->Pop(m_nCurrent);}bool IsDone(){return ((m_nCurrent >= m_Aggregate->Count()) ? true : false);}private:Aggregate *m_Aggregate;int m_nCurrent;
};
class ConcreteAggregate : public Aggregate
{
public:ConcreteAggregate() : m_pIterator(NULL){m_vecItems.clear();}~ConcreteAggregate(){if (NULL != m_pIterator){delete m_pIterator;m_pIterator = NULL;}}Iterator *CreateIterator(){if (NULL == m_pIterator){m_pIterator = new ConcreteIterator(this);}return m_pIterator;}int Count(){return m_vecItems.size();}void Push(const string &strValue){m_vecItems.push_back(strValue);}string Pop(const int nIndex){string strRet;if (nIndex < Count()){strRet = m_vecItems[nIndex];}return strRet;}private:vector<string> m_vecItems;Iterator *m_pIterator;
};
int main()
{ConcreteAggregate *pName = NULL;pName = new ConcreteAggregate();if (NULL != pName){pName->Push("hello");pName->Push("word");pName->Push("cxue");}Iterator *iter = NULL;iter = pName->CreateIterator();if (NULL != iter){string strItem = iter->First();while (!iter->IsDone()){cout << iter->CurrentItem() << " is ok" << endl;iter->Next();}}return 0;
}
C
#include <stdio.h>
#include <stdlib.h>
#include <string.h>typedef struct _Iterator
{struct _Aggregate *aggregate;int current;
} Iterator;typedef struct _Aggregate
{int count;char **items;
} Aggregate;
Iterator *Iterator_Create(Aggregate *agg)
{Iterator *it = (Iterator *)malloc(sizeof(Iterator));it->aggregate = agg;it->current = 0;return it;
}
void Iterator_Destroy(Iterator *it)
{free(it);
}
char *Iterator_First(Iterator *it)
{if (it && it->aggregate && it->aggregate->count > 0){return it->aggregate->items[0];}return NULL;
}
char *Iterator_Next(Iterator *it)
{if (it && it->aggregate && it->current >= 0 && it->current < it->aggregate->count){it->current++;return it->aggregate->items[it->current];}return NULL;
}
char *Iterator_CurrentItem(Iterator *it)
{if (it && it->aggregate && it->current < it->aggregate->count){return it->aggregate->items[it->current];}return NULL;
}
int Iterator_IsDone(Iterator *it)
{return it->current >= it->aggregate->count;
}
Aggregate *Aggregate_Create()
{Aggregate *agg = (Aggregate *)malloc(sizeof(Aggregate));agg->count = 0;agg->items = NULL;return agg;
}
void Aggregate_Destroy(Aggregate *agg)
{if (agg->items){int i;for (i = 0; i < agg->count; i++){free(agg->items[i]);}free(agg->items);}free(agg);
}
void Aggregate_Add(Aggregate *agg, const char *item)
{if (agg){agg->items = realloc(agg->items, sizeof(char *) * (++agg->count));agg->items[agg->count - 1] = strdup(item);}
}int main()
{Aggregate *pName = Aggregate_Create();Aggregate_Add(pName, "hello");Aggregate_Add(pName, "world");Aggregate_Add(pName, "cxue");Iterator *iter = Iterator_Create(pName);char *strItem = Iterator_First(iter);while (!Iterator_IsDone(iter)){printf("%s is ok\n", Iterator_CurrentItem(iter));strItem = Iterator_Next(iter);}Iterator_Destroy(iter);Aggregate_Destroy(pName);return 0;
}