C语言贪吃蛇之BUG满天飞
今天无意间翻到了大一用C语言写的贪吃蛇,竟然还标注着BUG满天飞,留存一下做个纪念,可能以后就找不到了
/*
此程序 -->
贪吃蛇3.0 Sur_流沐 当前版本: Bug满天飞
*/
#include<stdio.h>
#include<stdlib.h>
#include<windows.h>
#include<conio.h>
#include<time.h>#define Wide 88//边框宽
#define High 44//边框高 #define snack_HP 3//初始生命 #define snack_Length 3 //蛇的初始长度
#define snack_Sleep 500 //蛇的移动速度 #define Bomb_snack_Length 6 //出现炸弹时的蛇长
#define Bomb_num 0//初始炸弹个数 #define GoTo gotoxy(Wide+2,High+1)//将光标移至边框外 struct food{//食物 int x;int y;
}food;struct snack{//蛇 int x[100];int y[100];int sleep;//蛇移动速度 int length;//蛇长 int HP;//蛇的命数 int sum_score;//分数
}snack;struct bomb{int x[500];int y[500];int num;//炸弹个数
}bomb; int snack_x,snack_y; //保存蛇头位置的变量 // 用于蛇头位置的改变 int i , e , k , m ; // ‘i’多用于循环 // ‘e’ 通常传递判断条件是否成立 // 'k 'm 用法类似 char ch = 'a';//初始化移动方向为向 左 void gotoxy(int x,int y);//坐标函数 void come();//初始化游戏 void menu();//封面 void rim();//边框void DarwSnack();//画蛇void DarwFood();//画食物void move();//移动蛇身坐标 void DarwSnack_move();//蛇移动 void eat();//吃食物 void score();//评分系统 void DarwBomb();//产生炸弹void Bomb_eat();//检查是否吃到炸弹 int main(){come();//初始化 return 0;} void gotoxy(int x,int y){ //坐标函数HANDLE handle = GetStdHandle (STD_OUTPUT_HANDLE);COORD coord;coord.X = x;coord.Y = y;SetConsoleCursorPosition (handle,coord);
}void come(){//初始化 蛇 及 炸弹 信息 k = 500 , snack.sum_score = 0 , snack.HP = snack_HP;snack.length = snack_Length;//初始蛇长 snack.sleep = snack_Sleep;//初始蛇速度 snack.x[0] = Wide/2,snack.y[0] = High/2;//初始蛇头位置 for (i = 1;i<snack.length;i++)//使用循环初始化蛇身 { snack.x[i] = snack.x[i-1]+2;//初始蛇身坐标 snack.y[i] = snack.y[i-1]; }bomb.num = Bomb_num ;//初始化炸弹个数 menu();
}void menu(){//封面 system("color 3E");system("mode con cols=140 lines=50");//改变窗口宽高 // cols 宽 lines 高 gotoxy(6,3);printf("贪吃蛇3.0终极版! ——Sur流沐");gotoxy(12,6);system("pause"); system("cls");rim();DarwSnack();//第一次调用‘画蛇函数’目的是初始化蛇 DarwFood();//第一次调用‘画食物函数’母的初始化食物 DarwSnack_move();//游戏开始 } void rim(){//边框 for (i = 0;i<=Wide;i+=2){gotoxy(i,0);printf("■");gotoxy(i,High);printf("■");}for (i = 0;i<=High;i++){gotoxy(0,i);printf("■");gotoxy(Wide,i);printf("■");}gotoxy(Wide+4,40);printf("按任意键暂停!!");gotoxy(Wide+4,30);printf("tip:当蛇长超过5时随机产生炸弹!");gotoxy(Wide+4,32);printf("吃到炸弹会扣除蛇长及分数哦!!"); gotoxy(Wide+4,34);printf("如果蛇长大于12,将无视炸弹带来的生命伤害");gotoxy(Wide+4,44);printf("BUG太多,不想修复了!!");gotoxy(Wide+30,2);printf("W-上");gotoxy(Wide+25,4);printf("A-左 D-右");gotoxy(Wide+30,6);printf("S-下");GoTo;//将光标移到框外 。见宏定义
}void DarwFood(){//画食物 srand((int)time(NULL));for(i = 1;i!=0;){food.x = rand()%10*4 + rand()%10*4 ;food.y = rand()%10*2 + rand()%10*2 ;if((food.x != 0 && food.y != 0) && (food.x!=snack.x[0] && food.y !=snack.y[0]) && (food.x < Wide && food.y < High)){i=0;}}gotoxy(food.x,food.y);printf("◆");} void DarwSnack(){//画蛇gotoxy(snack.x[0],snack.y[0]);//光标移至蛇头位置 printf("◎");//打印蛇头 for (i = 1;i<snack.length;i++)//使用循环打印蛇身 { gotoxy(snack.x[i],snack.y[i]);//光标移至某段蛇身 printf("○");//打印蛇身 }}void move(){//移动蛇身坐标 gotoxy(snack.x[snack.length-1],snack.y[snack.length-1]);//光标移至蛇尾, printf(" ");//在蛇尾打印空格,使蛇有向前移动的状态之一 for (i = snack.length-1;i>0;i--)//依次改变蛇身的坐标 {snack.x[i] = snack.x[i-1];snack.y[i] = snack.y[i-1];}snack.x[0] = snack_x , snack.y[0] = snack_y;//将上次位置改变后的蛇头位置给蛇头/// 即 变换后的蛇头的位置 DarwSnack();//画出蛇 score();Sleep(snack.sleep);if(snack.sleep!=snack_Sleep-450)snack.sleep-=5;} void DarwSnack_move(){//移动蛇 while(1){snack_x = snack.x[0] , snack_y = snack.y[0]; if(kbhit()){ //kbhit 检测键盘是否有输入,//有返回 //用ch接收输入 ch=getch();}switch(ch){case 'A':case 'a':snack_x-=2; eat();if(e){snack.x[snack.length-1] = snack.x[snack.length-2] + 2;snack.y[snack.length-1] = snack.y[snack.length-2];}move();break;case 'W':case 'w':snack_y--; eat();if(e){snack.x[snack.length-1] = snack.x[snack.length-2];snack.y[snack.length-1] = snack.y[snack.length-2] + 1;}move();break;case 'S':case 's':snack_y++; eat();if(e){snack.x[snack.length-1] = snack.x[snack.length-2];snack.y[snack.length-1] = snack.y[snack.length-2] - 1;}move();break;case 'D':case 'd':snack_x+=2; eat();if(e){snack.x[snack.length-1] = snack.x[snack.length-2] - 2;snack.y[snack.length-1] = snack.y[snack.length-2];}move();break;} }}void eat(){//吃食物 Bomb_eat();//检查是否吃到了炸弹 e = 0; if(snack.x[0] == food.x && snack.y[0] == food.y)//如果吃到食物 {snack.length++;//蛇长增1 e = 1;snack.sum_score += 40 ;//分数增加 DarwFood();if(snack.length >= Bomb_snack_Length)//如果蛇长满足产生炸弹的条件 {DarwBomb();//产生炸弹 } }if(snack.x[0] == 0 || snack.y[0] == 0 || snack.x[0] == Wide || snack.y[0] == High || snack.HP == 0)//游戏结束条件 {system("cls");score();gotoxy(Wide/2,High/2);printf("你over了。。。。。。。\n\n\n\t\t\t");system("pause");system("cls");menu();}
}void score(){ //计分版及公告 gotoxy(Wide+4,2);printf("Sur_流沐__制作!");gotoxy(Wide+4,4);printf("贪吃蛇3.0终极版!");gotoxy(Wide+4,6);printf("速度范围0~%d",snack_Sleep-50);gotoxy(Wide+4,10);printf("当前分数:%d",snack.sum_score);gotoxy(Wide+4,12);printf("当前速度:%d",snack_Sleep-snack.sleep) ;gotoxy(Wide+4,14);printf("当前蛇长:%d",snack.length);gotoxy(Wide+4,16);printf("剩余炸弹:%d",500 - bomb.num); gotoxy(Wide+4,18);printf("你还有%d条生命!",snack.HP);
} void DarwBomb(){//产生炸弹 bomb.num ++ ;//炸弹个数增加 m = 1;srand((int)time(NULL));for(i = bomb.num -1; m!=0 ; )//随机产生炸弹 {for(m = 1;m!=0;){bomb.x[i] = rand()%10*4 + rand()%10*4 + rand()%10*2 ;bomb.y[i] = rand()%10*2 + rand()%10*2 ;if((bomb.x[i] != 0 && bomb.y[i] != 0) && (bomb.x[i] != snack.x[0] && bomb.y[i] !=snack.y[0]) && (bomb.x[i] < Wide && bomb.y[i] < High) && (bomb.x[i] != food.x)&&(bomb.y[i] != food.y)){m = 0;}}gotoxy(bomb.x[i],bomb.y[i]);printf("※");}}void Bomb_eat(){//吃到炸弹?????? for(i = 0 ; i < bomb.num ; i++){if(snack.x[0] == bomb.x[i] && snack.y[0] == bomb.y[i])//如果吃到炸弹 {snack.sum_score-=100 ;//分数减去100 if(snack.length <= 11)//如果蛇长过短 {snack.HP--;//扣除生命值 for( m = 0 ; m < bomb.num ; m++ )//扣除生命值的同时清除现存所有炸弹 {gotoxy(bomb.x[m],bomb.y[m]);printf(" ");bomb.x[m] = Wide + 1 ;bomb.x[m] = High + 1 ;//将炸弹坐标清除 }}//适于当蛇长大于11 //如果吃到炸弹 bomb.x[i] = Wide + 1 ;bomb.x[i] = High + 1 ;//将被吃到的炸弹坐标清除 k = snack.length - 1;snack.length-=5; //蛇长减5 if(snack.length >= 1)//清除蛇尾 {for(m = k ; m > k - 5 ; m-- ){gotoxy(snack.x[m] , snack.y[m]);printf(" ");}}if(snack.length <= 1)//保持蛇长大于1 {snack.length = 1 ;snack.sleep += 100;if(snack.sleep <= 50)//控制蛇速范围 {snack.sleep = 20 ;}}}}}