我们知道,在go语言中,goroutine的执行会随着main线程的退出而终结, 即如果main线程退出,则所有的goroutine都会被强制退出,不管你是否已经执行完毕。
如果我们希望main进程等待所有的goroutine执行完毕后再退出,则可以有3种方式来实现,具体如下:
1. 使用go标准库sync中提供的 sync.WaitGroup里面提供的Add, Done, Wait方法;
package mainimport ("fmt""sync""time"
)
// 专业企业信息化软件定制开发 免费咨询 https://dev.tekin.cn/contactus.html
var wg sync.WaitGroup // 定义全局变量wg类型是sync.WaitGroup结构体, 因为我们要使用的方法是绑定在这个结构体上的func test(n int) {defer wg.Done() //协程每次完成后执行这个将计数增量 -1; 注意这个代码被调用的次数要和wg.Add(delta)这里设置的增量一致for i := 1; i <= n; i++ {fmt.Printf("test %v \n", i)time.Sleep(100 * time.Millisecond)}}func main() {wg.Add(2) // 增加变量质量, 这里的数字是你后面要启动几个协程就写几, 如要起2个协程就写 2, 这里的数字有1个余量 即0, 所以如果是2 则wg.Done()最多可执行3次, 超过3次就会报panic异常, 如果 wg.Done()只执行1次则会报死锁异常!!!go test(10)go test(5)test(6) // 这个正常 因为wg源码里面的增量比较是 < 0 所以//test(7) //这个会异常了 因为上面的的delta增量为2for i := 0; i < 10; i++ {fmt.Printf("main %v\n", i)}// 这里会阻塞主进程等待所有的协程执行完毕后才会退出wg.Wait()
}
2. 利用管道chan读取时会一直阻塞当前线程的特性实现等待
package mainimport "fmt"
// 专业企业信息化软件定制开发 免费咨询 https://dev.tekin.cn/contactus.html
// 只读/只写 chan使用示例
// 发送消息 ch入参为仅写
func Sender(ch chan<- int, exitCh chan struct{}) {for i := 0; i < 10; i++ {ch <- i}close(ch)var a struct{}exitCh <- a
}// Receiver接收端 ch入参仅读
func Receiver(ch <-chan int, exitCh chan struct{}) {//循环for {v, ok := <-chif !ok {break //退出循环}fmt.Println("v=", v)}var a struct{}exitCh <- a
}func main() {// 声明sender chanvar ch = make(chan int, 10)var exitCh = make(chan struct{}, 2)Sender(ch, exitCh)Receiver(ch, exitCh)var total = 0for _ = range exitCh {total++if total == 2 {break}}fmt.Println("结束...")
}
总结
上面2种方式, 第一种实现起来比较简单,可少写一些代码, 但是性能相比第二种方式要低一些,因为第一种方式里面使用了race,原子状态维护和不少unsafe的方法(见后面的WaitGroup源码参考)。 第二种方式代码稍微复杂,但是效率较高,控制也比较灵活。
sync.WaitGroup源码参考
// Copyright 2011 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.package syncimport ("internal/race""sync/atomic""unsafe"
)// A WaitGroup waits for a collection of goroutines to finish.
// The main goroutine calls Add to set the number of
// goroutines to wait for. Then each of the goroutines
// runs and calls Done when finished. At the same time,
// Wait can be used to block until all goroutines have finished.
//
// A WaitGroup must not be copied after first use.
//
// In the terminology of the Go memory model, a call to Done
// “synchronizes before” the return of any Wait call that it unblocks.
type WaitGroup struct {noCopy noCopystate atomic.Uint64 // high 32 bits are counter, low 32 bits are waiter count.sema uint32
}// Add adds delta, which may be negative, to the WaitGroup counter.
// If the counter becomes zero, all goroutines blocked on Wait are released.
// If the counter goes negative, Add panics.
//
// Note that calls with a positive delta that occur when the counter is zero
// must happen before a Wait. Calls with a negative delta, or calls with a
// positive delta that start when the counter is greater than zero, may happen
// at any time.
// Typically this means the calls to Add should execute before the statement
// creating the goroutine or other event to be waited for.
// If a WaitGroup is reused to wait for several independent sets of events,
// new Add calls must happen after all previous Wait calls have returned.
// See the WaitGroup example.
func (wg *WaitGroup) Add(delta int) {if race.Enabled {if delta < 0 {// Synchronize decrements with Wait.race.ReleaseMerge(unsafe.Pointer(wg))}race.Disable()defer race.Enable()}state := wg.state.Add(uint64(delta) << 32)v := int32(state >> 32)w := uint32(state)if race.Enabled && delta > 0 && v == int32(delta) {// The first increment must be synchronized with Wait.// Need to model this as a read, because there can be// several concurrent wg.counter transitions from 0.race.Read(unsafe.Pointer(&wg.sema))}if v < 0 {panic("sync: negative WaitGroup counter")}if w != 0 && delta > 0 && v == int32(delta) {panic("sync: WaitGroup misuse: Add called concurrently with Wait")}if v > 0 || w == 0 {return}// This goroutine has set counter to 0 when waiters > 0.// Now there can't be concurrent mutations of state:// - Adds must not happen concurrently with Wait,// - Wait does not increment waiters if it sees counter == 0.// Still do a cheap sanity check to detect WaitGroup misuse.if wg.state.Load() != state {panic("sync: WaitGroup misuse: Add called concurrently with Wait")}// Reset waiters count to 0.wg.state.Store(0)for ; w != 0; w-- {runtime_Semrelease(&wg.sema, false, 0)}
}// Done decrements the WaitGroup counter by one.
func (wg *WaitGroup) Done() {wg.Add(-1)
}// Wait blocks until the WaitGroup counter is zero.
func (wg *WaitGroup) Wait() {if race.Enabled {race.Disable()}for {state := wg.state.Load()v := int32(state >> 32)w := uint32(state)if v == 0 {// Counter is 0, no need to wait.if race.Enabled {race.Enable()race.Acquire(unsafe.Pointer(wg))}return}// Increment waiters count.if wg.state.CompareAndSwap(state, state+1) {if race.Enabled && w == 0 {// Wait must be synchronized with the first Add.// Need to model this is as a write to race with the read in Add.// As a consequence, can do the write only for the first waiter,// otherwise concurrent Waits will race with each other.race.Write(unsafe.Pointer(&wg.sema))}runtime_Semacquire(&wg.sema)if wg.state.Load() != 0 {panic("sync: WaitGroup is reused before previous Wait has returned")}if race.Enabled {race.Enable()race.Acquire(unsafe.Pointer(wg))}return}}
}