使用说明
以代码设置的方式设置Unity应用开机自启动。
将下面脚本挂载到场景物体,通过UI按钮开启应用自启动和取消应用自启动,设置下次运行应用生效。
所用到的Dll下载地址:Interop.IWshRuntimeLibrary
脚本代码
using System;
using System.IO;
using UnityEngine;
using UnityEngine.UI;
using IWshRuntimeLibrary;public class ProjectStartMenu : MonoBehaviour
{public Button setupStartupButton;public Button cancelStartupButton;public Text hintText;private static string ShortcutName = "test.lnk";//快捷方式名称,可改成你项目名称private void OnEnable(){isStartup();setupStartupButton.onClick.AddListener(OnSetupStartupButtonClick);cancelStartupButton.onClick.AddListener(OnCancelStartupButtonClick);}private void OnDisable(){setupStartupButton.onClick.RemoveListener(OnSetupStartupButtonClick);cancelStartupButton.onClick.RemoveListener(OnCancelStartupButtonClick);}private void OnSetupStartupButtonClick(){// ShortcutName = UnityEditor.PlayerSettings.productName;CreateShortcut(Environment.GetFolderPath(Environment.SpecialFolder.Startup), ShortcutName, System.Diagnostics.Process.GetCurrentProcess().MainModule.FileName);isStartup();}private void OnCancelStartupButtonClick(){if (System.IO.File.Exists(Environment.GetFolderPath(Environment.SpecialFolder.Startup) + "\\" + ShortcutName))System.IO.File.Delete(Environment.GetFolderPath(Environment.SpecialFolder.Startup) + "\\" + ShortcutName);isStartup();}private void isStartup(){if (System.IO.File.Exists(Environment.GetFolderPath(Environment.SpecialFolder.Startup) + "\\" + ShortcutName))hintText.text = "应用当前已开机自启";elsehintText.text = "应用当前非开机自启";}public static bool CreateShortcut(string direstory, string shortcurName, string targetPath, string description = null, string iconLocation = null){try{if (!Directory.Exists(direstory)){Directory.CreateDirectory(direstory);}string shortscurPath = Path.Combine(direstory, string.Format("{0}", shortcurName));WshShell shell = new WshShell();IWshShortcut shortcut = (IWshShortcut)shell.CreateShortcut(shortscurPath); // 创建快捷方式对象shortcut.TargetPath = targetPath; // 指定目标路径shortcut.WorkingDirectory = Path.GetDirectoryName(targetPath); //设置起始位置shortcut.WindowStyle = 1; // 设置运行方式,默认为常规窗口shortcut.Description = description; // 设置备注shortcut.IconLocation = string.IsNullOrEmpty(iconLocation) ? targetPath : iconLocation; //设置图标路径shortcut.Save(); // 保存快捷方式return true;}catch{}return false;}
}
Unity截图:
通过cmd的shell:startup可查看是否创建成功
C:\Users\xxx\AppData\Roaming\Microsoft\Windows\Start Menu\Programs\Startup
参考博客:https://blog.csdn.net/m0_46385244/article/details/128253428