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📣系列专栏:残念ing 的C语言系列专栏——CSDN博客
头文件和主函数的声明
snake.h
#pragma once#include<stdio.h>
#include<stdlib.h>
#include<windows.h>
#include<stdbool.h>
#include<locale.h>
#define WALL L'■'
#define SNAKE L'●'
#define HEADSNAKE L'○'
#define FOOD L'★'
#define POS_X 24
#define POS_Y 5
#define KEY_PRESS(VK) ((GetAsyncKeyState(VK)&0x1)? 1:0)
//游戏状态
enum GAME_STATUS
{OK = 1,//正常运行ESC,//正常退出KILL_BY_WALL,//撞墙了KILL_BY_SELF//撞到自己了
};//⽅向
enum DIRECTION
{UP = 1,DOWN,LEFT,RIGHT
};//蛇身结点的定义
typedef struct SnakeNode
{int x;int y;struct SnakeNode* next;
}SnakeNode,* pSnakeNode;//typedef struct SnakeNode* pSnakeNode;//蛇
typedef struct Snake
{pSnakeNode pSnake;//维护整条蛇的指针,指向蛇头pSnakeNode pFood;//指向食物的指针int Score;//当前累计的分数int FoodWeight;//一个食物的分数int SleepTime;//整条蛇的睡眠时间,休眠的时间越短,蛇的速度越快,休眠的时间越长,蛇的速度越慢enum GAME_STATUS status;//游戏当前的状态enum DIRECTION dir;//蛇当前走的方向
}Snake,* pSnake;//定位控制台光标位置
void setpos(int x, int y);
//游戏准备
void GameStart(pSnake ps);//打印欢迎界面
void WelcomeToGame();
//绘制地图
void CreateMap();
//初始化贪吃蛇
void InintSnake(pSnake ps);
//创建食物
void CreateFood(pSnake ps);//运行整个游戏的逻辑
void GameRun(pSnake ps);//玩游戏的过程//打印帮助信息
void printfHelpInfo();//每次的移动
void SnakeMove(pSnake ps);//判断蛇头下一步要走的位置是不是食物 是返回1,不是返回0;
int NextIsFood(pSnake ps, pSnakeNode pnext);//是食物就吃
void EatFood(pSnake ps, pSnakeNode pnext);
//不是食物
void NotEatFood(pSnake ps, pSnakeNode pnext);//检测撞墙
void KillByWall(pSnake ps);
//检测撞到自己
void KillBySelf(pSnake ps);//游戏结束的善后
void GameEnd(pSnake ps);//善后工作
主函数的详细实现
snake.c
#define _CRT_SECURE_NO_WARNINGS 1#include"snake.h"//将光标位置设置到指定的位置
void setpos(int x, int y)
{//获取句柄HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);//设置光标的坐标COORD tmp = { x,y };SetConsoleCursorPosition(handle, tmp);
}void WelcomeToGame()
{setpos(40,10);printf("欢迎来到贪吃蛇小游戏!!!");setpos(43, 20);system("pause");//请按任意键继续进行下一步system("cls");//清屏setpos(10, 10);printf("请用 ↑ ↓ ← → 分别来控制蛇的移动,SHIFT为加速,CTRL为减速");setpos(40, 12);printf("注意:加速将会使你得到更多分");setpos(43, 20);system("pause");//请按任意键继续进行下一步system("cls");//清屏
}//打印墙
void CreateMap()
{//上setpos(0, 0);for (int i = 0; i <= 56; i += 2){wprintf(L"%lc", WALL);}//下setpos(0, 26);for (int i = 0; i <= 56; i += 2){wprintf(L"%lc", WALL);}//左for (int i = 0; i <=25; i++){ setpos(0, i);wprintf(L"%lc", WALL);}//右for (int i = 0; i <=25; i++){setpos(56, i);wprintf(L"%lc", WALL);}}//初始化蛇
void InintSnake(pSnake ps)
{pSnakeNode cur=NULL;for (int i = 0; i < 5; i++){cur = (pSnakeNode)malloc(sizeof(SnakeNode));if (cur == NULL){perror("InintSnake():malloc");return;}cur->x = POS_X + 2 * i;cur->y = POS_Y;cur->next = NULL;//头插if (ps->pSnake == NULL){ps->pSnake = cur;}else{cur->next = ps->pSnake;ps->pSnake = cur;}}//打印蛇cur = ps->pSnake;while (cur){setpos(cur->x, cur->y);wprintf(L"%lc", SNAKE);cur = cur->next;}//贪吃蛇的基本属性初始化ps->dir = RIGHT;ps->FoodWeight = 10;ps->pFood = NULL;ps->Score = 0;ps->SleepTime = 200;ps->status = OK;
}//创建食物
void CreateFood(pSnake ps)
{int x = 0;int y = 0;again:do{x = rand() % 53 + 2;y = rand() % 24 + 1;} while (x % 2 != 0);//坐标和蛇的身体的每个节点的做坐标比较pSnakeNode cur = ps->pSnake;while (cur){if (x == cur->x && y == cur->y){goto again;}cur = cur->next;}//创建食物pSnakeNode pFood = (pSnakeNode)malloc(sizeof(SnakeNode));if (pFood == NULL){perror("CreateFood()::malloc()");return;}pFood->x = x;pFood->y = y;ps->pFood = pFood;setpos(x, y);wprintf(L"%lc", FOOD);}void GameStart(pSnake ps)
{//设置控制台的信息,窗口大小,窗口名system("mode con cols=100 lines=30");//设置窗口的长和宽system("title 贪吃蛇");//设置窗口名//隐藏关标HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);//获取标准输出的句柄CONSOLE_CURSOR_INFO CursorInfo;GetConsoleCursorInfo(handle, &CursorInfo);//获取控制台光标信息CursorInfo.bVisible = false;//隐藏控制台光标SetConsoleCursorInfo(handle, &CursorInfo);//设置控制台光标的状态//打印欢迎信息WelcomeToGame();//绘制地图CreateMap();//初始化蛇InintSnake(ps);//创建食物CreateFood(ps);
}void printfHelpInfo()
{setpos(63, 15);printf("注意:不能穿墙,不能咬到自己");setpos(63, 16);printf("用↑↓← →分别来控制蛇的移动");setpos(63, 17);printf("SHIFT为加速,CTRL为减速");setpos(63, 18);printf("Esc为退出游戏,space为暂停游戏");
}void pause()
{while (1){Sleep(100);if (KEY_PRESS(VK_SPACE)){break;}}
}int NextIsFood(pSnake ps, pSnakeNode pnext)
{if (ps->pFood->x == pnext->x && ps->pFood->y == pnext->y){return 1;}elsereturn 0;
}void EatFood(pSnake ps, pSnakeNode pnext)
{pnext->next = ps->pSnake;ps->pSnake = pnext;//打印蛇pSnakeNode cur = ps->pSnake;while (cur){setpos(cur->x, cur->y);wprintf(L"%lc", SNAKE);cur = cur->next;}ps->Score += ps->FoodWeight;//释放旧的食物free(ps->pFood);//新建食物CreateFood(ps);
}void NotEatFood(pSnake ps, pSnakeNode pnext)
{//头插法pnext->next = ps->pSnake;ps->pSnake = pnext;//释放尾结点pSnakeNode cur = ps->pSnake;while (cur->next->next){setpos(cur->x, cur->y);wprintf(L"%lc", SNAKE);cur = cur->next;}//将尾节点的位置打印成空白字符setpos(cur->next->x, cur->next->y);printf(" ");free(cur->next);cur->next = NULL;//易错
}void KillByWall(pSnake ps)
{if (ps->pSnake->x == 0 || ps->pSnake->x == 56 || ps->pSnake->y == 0 || ps->pSnake->y == 26){ps->status = KILL_BY_WALL;}
}void KillBySelf(pSnake ps)
{pSnakeNode cur = ps->pSnake->next;while (cur){if (cur->x == ps->pSnake->x && cur->y == ps->pSnake->y){ps->status = KILL_BY_SELF; return;}cur = cur->next;}}void SnakeMove(pSnake ps)
{pSnakeNode pnext = (pSnakeNode)malloc(sizeof(SnakeNode));if (pnext == NULL){perror("SnakeMove()::malloc()");return;}pnext->next = NULL; switch (ps->dir){case UP:pnext->x = ps->pSnake->x;pnext->y = ps->pSnake->y - 1;break;case DOWN:pnext->x = ps->pSnake->x;pnext->y = ps->pSnake->y + 1;break;case LEFT:pnext->x = ps->pSnake->x - 2;pnext->y = ps->pSnake->y;break;case RIGHT:pnext->x = ps->pSnake->x + 2;pnext->y = ps->pSnake->y;break;}//下一个坐标是不是食物if (NextIsFood(ps, pnext)){//是食物就吃EatFood(ps, pnext);}else{//不是食物就走NotEatFood(ps, pnext);}//检测撞墙KillByWall(ps);//检测撞到自己KillBySelf(ps);
}void GameRun(pSnake ps)
{//打印帮助信息printfHelpInfo();//检测按键do{//当前的分数情况setpos(63,10);printf("总得分:%5d 每个食物: %02d",ps->Score,ps->FoodWeight);//检查按键// 上 下 左 右 ESC 空格 shift Ctrlif (KEY_PRESS(VK_UP) && ps->dir != DOWN){ps->dir = UP;}else if (KEY_PRESS(VK_DOWN) && ps->dir != UP){ps->dir = DOWN;}else if (KEY_PRESS(VK_LEFT) && ps->dir != RIGHT){ps->dir = LEFT;}else if (KEY_PRESS(VK_RIGHT) && ps->dir != LEFT){ps->dir = RIGHT;}else if (KEY_PRESS(VK_ESCAPE)){ps->status = ESC;break;}else if (KEY_PRESS(VK_SPACE)){//游戏要暂定pause();//暂定和回复暂定}else if(KEY_PRESS(VK_RSHIFT)){if (ps->SleepTime >= 80){ps->SleepTime -= 30;ps->FoodWeight += 2;}}else if (KEY_PRESS(VK_RCONTROL)){if (ps->FoodWeight > 2){ps->SleepTime += 30;ps->FoodWeight -= 2;}}//睡眠一下Sleep(ps->SleepTime);//走一步SnakeMove(ps);} while (ps->status==OK);
}void GameEnd(pSnake ps)
{setpos(17, 15);switch (ps->status){case ESC:printf("退出游戏\n");break;case KILL_BY_WALL:printf("撞到墙了!!!!,游戏结束\n");break;case KILL_BY_SELF:printf("咬到自己了!!!!,游戏结束\n");break;}//释放贪吃蛇的链表资源pSnakeNode cur = ps->pSnake;pSnakeNode del = NULL;while (cur){del = cur;cur = cur->next;free(del);}free(ps->pFood);ps = NULL;
}
关于代码的测试
snake_test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "snake.h"
void test()
{int ret = 0;do{ret = 0;Snake snake = { 0 };GameStart(&snake);//游戏开始前的初始化GameRun(&snake);//玩游戏的过程GameEnd(&snake);//游戏的善后Sleep(800);system("cls");//清屏setpos(40, 15);printf("要再来一次吗???(Y/N)");ret=getchar();getchar();//清理\n} while (ret=='Y'||ret=='y');
}
int main()
{//修该适合本地中文环境setlocale(LC_ALL, "");test();//贪吃蛇的测试return 0;
}
这是详细代码,之后会给大家详细解答。