文章目录
- 写在前面:
- 功能实现
- 环境要求
- 怎么玩
- 个性化定义
- 项目演示:
- 源码分享
- Map地图:
- Menubar.py
- 主菜单
- 主函数:
- 项目开源地址
写在前面:
今天给大家推荐一个Gtihub开源项目:PythonPlantsVsZombies,翻译成中就是植物大战僵尸。
《植物大战僵尸》是一款极富策略性的小游戏。可怕的僵尸即将入侵,每种僵尸都有不同的特点,例如铁桶僵尸拥有极强的抗击打能力,矿工僵尸可以挖地道绕过种植在土壤表面的植物等。玩家防御僵尸的方式就是栽种植物。49种植物每种都有不同的功能,例如樱桃炸弹可以和周围一定范围内的所有僵尸同归于尽,而食人花可以吃掉最靠近自己的一只僵尸。玩家可以针对不同僵尸的弱点来合理地种植植物,这也是胜利的诀窍。游戏根据玩法不同分为五种游戏模式:冒险模式、迷你模式、解谜模式、生存模式、禅境花园。加之黑夜、屋顶、浓雾以及泳池之类的障碍增加了其挑战性。该游戏近乎永无止境。
功能实现
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支持的植物:向日葵、豌豆射手、胡桃、雪豌豆射手、樱桃炸弹、三豌豆射手、大嘴花、puffshroom、马铃薯胺、穗状杂草、南瓜、胆小菇、墨西哥胡椒、阳光菇、冰川菇、催眠蘑菇。
-
支持僵尸:普通僵尸,旗帜僵尸,路障僵尸,铁桶僵尸,报纸僵尸。
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支持在关卡开始时选择植物卡片。
-
支持白天级别、夜间级别、移动卡选择级别和胡桃保龄球级别。
环境要求
-
1、python3.7
注意: Python3.7是最佳运行环境,但是不是强制性要求。对于Linux: 如果你的 Linux 有预装的 Python3+ 就可以运行了。LINUX Mint 操作系统直接升级到 Python 3.7 有可能导致系统自带的 python 版本无法执行。 -
2、Python-Pygame 1.9
怎么玩
使用鼠标收集阳光,选择植物卡片并播种植物
您可以通过更改 source/constants.py 中的START_LEVEL_NUM值来设置起始级别
级别 1 和 2:天级别
第 3 级:夜间级别
第 4 级:移动卡片选择级别
5级:墙果保龄球级别
个性化定义
游戏的关卡数据,存储在json文件里的。具体目录:PythonPlantsVsZombies-master\source\data。我们可以进行自定义配置,例如僵尸的位置和时间,背景信息。
项目演示:
源码分享
Map地图:
__author__ = 'marble_xu'import random
import pygame as pg
from .. import tool
from .. import constants as cclass Map():def __init__(self, width, height):self.width = widthself.height = heightself.map = [[0 for x in range(self.width)] for y in range(self.height)]def isValid(self, map_x, map_y):if (map_x < 0 or map_x >= self.width ormap_y < 0 or map_y >= self.height):return Falsereturn Truedef isMovable(self, map_x, map_y):return (self.map[map_y][map_x] == c.MAP_EMPTY)def getMapIndex(self, x, y):x -= c.MAP_OFFSET_Xy -= c.MAP_OFFSET_Yreturn (x // c.GRID_X_SIZE, y // c.GRID_Y_SIZE)def getMapGridPos(self, map_x, map_y):return (map_x * c.GRID_X_SIZE + c.GRID_X_SIZE//2 + c.MAP_OFFSET_X,map_y * c.GRID_Y_SIZE + c.GRID_Y_SIZE//5 * 3 + c.MAP_OFFSET_Y)def setMapGridType(self, map_x, map_y, type):self.map[map_y][map_x] = typedef getRandomMapIndex(self):map_x = random.randint(0, self.width-1)map_y = random.randint(0, self.height-1)return (map_x, map_y)def showPlant(self, x, y):pos = Nonemap_x, map_y = self.getMapIndex(x, y)if self.isValid(map_x, map_y) and self.isMovable(map_x, map_y):pos = self.getMapGridPos(map_x, map_y)return pos
Menubar.py
__author__ = 'marble_xu'import random
import pygame as pg
from .. import tool
from .. import constants as cPANEL_Y_START = 87
PANEL_X_START = 22
PANEL_Y_INTERNAL = 74
PANEL_X_INTERNAL = 53
CARD_LIST_NUM = 8card_name_list = [c.CARD_SUNFLOWER, c.CARD_PEASHOOTER, c.CARD_SNOWPEASHOOTER, c.CARD_WALLNUT,c.CARD_CHERRYBOMB, c.CARD_THREEPEASHOOTER, c.CARD_REPEATERPEA, c.CARD_CHOMPER,c.CARD_PUFFSHROOM, c.CARD_POTATOMINE, c.CARD_SQUASH, c.CARD_SPIKEWEED,c.CARD_JALAPENO, c.CARD_SCAREDYSHROOM, c.CARD_SUNSHROOM, c.CARD_ICESHROOM,c.CARD_HYPNOSHROOM, c.CARD_WALLNUT, c.CARD_REDWALLNUT]
plant_name_list = [c.SUNFLOWER, c.PEASHOOTER, c.SNOWPEASHOOTER, c.WALLNUT,c.CHERRYBOMB, c.THREEPEASHOOTER, c.REPEATERPEA, c.CHOMPER,c.PUFFSHROOM, c.POTATOMINE, c.SQUASH, c.SPIKEWEED,c.JALAPENO, c.SCAREDYSHROOM, c.SUNSHROOM, c.ICESHROOM,c.HYPNOSHROOM, c.WALLNUTBOWLING, c.REDWALLNUTBOWLING]
plant_sun_list = [50, 100, 175, 50, 150, 325, 200, 150, 0, 25, 50, 100, 125, 25, 25, 75, 75, 0, 0]
plant_frozen_time_list = [7500, 7500, 7500, 30000, 50000, 7500, 7500, 7500, 7500, 30000,30000, 7500, 50000, 7500, 7500, 50000, 30000, 0, 0]
all_card_list = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16]def getSunValueImage(sun_value):font = pg.font.SysFont(None, 22)width = 32msg_image = font.render(str(sun_value), True, c.NAVYBLUE, c.LIGHTYELLOW)msg_rect = msg_image.get_rect()msg_w = msg_rect.widthimage = pg.Surface([width, 17])x = width - msg_wimage.fill(c.LIGHTYELLOW)image.blit(msg_image, (x, 0), (0, 0, msg_rect.w, msg_rect.h))image.set_colorkey(c.BLACK)return imagedef getCardPool(data):card_pool = []for card in data:tmp = card['name']for i,name in enumerate(plant_name_list):if name == tmp:card_pool.append(i)breakreturn card_poolclass Card():def __init__(self, x, y, name_index, scale=0.78):self.loadFrame(card_name_list[name_index], scale)self.rect = self.orig_image.get_rect()self.rect.x = xself.rect.y = yself.name_index = name_indexself.sun_cost = plant_sun_list[name_index]self.frozen_time = plant_frozen_time_list[name_index]self.frozen_timer = -self.frozen_timeself.refresh_timer = 0self.select = Truedef loadFrame(self, name, scale):frame = tool.GFX[name]rect = frame.get_rect()width, height = rect.w, rect.hself.orig_image = tool.get_image(frame, 0, 0, width, height, c.BLACK, scale)self.image = self.orig_imagedef checkMouseClick(self, mouse_pos):x, y = mouse_posif(x >= self.rect.x and x <= self.rect.right andy >= self.rect.y and y <= self.rect.bottom):return Truereturn Falsedef canClick(self, sun_value, current_time):if self.sun_cost <= sun_value and (current_time - self.frozen_timer) > self.frozen_time:return Truereturn Falsedef canSelect(self):return self.selectdef setSelect(self, can_select):self.select = can_selectif can_select:self.image.set_alpha(255)else:self.image.set_alpha(128)def setFrozenTime(self, current_time):self.frozen_timer = current_timedef createShowImage(self, sun_value, current_time):'''create a card image to show cool down statusor disable status when have not enough sun value'''time = current_time - self.frozen_timerif time < self.frozen_time: #cool down statusimage = pg.Surface([self.rect.w, self.rect.h])frozen_image = self.orig_image.copy()frozen_image.set_alpha(128)frozen_height = (self.frozen_time - time)/self.frozen_time * self.rect.himage.blit(frozen_image, (0,0), (0, 0, self.rect.w, frozen_height))image.blit(self.orig_image, (0,frozen_height),(0, frozen_height, self.rect.w, self.rect.h - frozen_height))elif self.sun_cost > sun_value: #disable statusimage = self.orig_image.copy()image.set_alpha(192)else:image = self.orig_imagereturn imagedef update(self, sun_value, current_time):if (current_time - self.refresh_timer) >= 250:self.image = self.createShowImage(sun_value, current_time)self.refresh_timer = current_timedef draw(self, surface):surface.blit(self.image, self.rect)class MenuBar():def __init__(self, card_list, sun_value):self.loadFrame(c.MENUBAR_BACKGROUND)self.rect = self.image.get_rect()self.rect.x = 10self.rect.y = 0self.sun_value = sun_valueself.card_offset_x = 32self.setupCards(card_list)def loadFrame(self, name):frame = tool.GFX[name]rect = frame.get_rect()frame_rect = (rect.x, rect.y, rect.w, rect.h)self.image = tool.get_image(tool.GFX[name], *frame_rect, c.WHITE, 1)def update(self, current_time):self.current_time = current_timefor card in self.card_list:card.update(self.sun_value, self.current_time)def createImage(self, x, y, num):if num == 1:returnimg = self.imagerect = self.image.get_rect()width = rect.wheight = rect.hself.image = pg.Surface((width * num, height)).convert()self.rect = self.image.get_rect()self.rect.x = xself.rect.y = yfor i in range(num):x = i * widthself.image.blit(img, (x,0))self.image.set_colorkey(c.BLACK)def setupCards(self, card_list):self.card_list = []x = self.card_offset_xy = 8for index in card_list:x += 55self.card_list.append(Card(x, y, index))def checkCardClick(self, mouse_pos):result = Nonefor card in self.card_list:if card.checkMouseClick(mouse_pos):if card.canClick(self.sun_value, self.current_time):result = (plant_name_list[card.name_index], card)breakreturn resultdef checkMenuBarClick(self, mouse_pos):x, y = mouse_posif(x >= self.rect.x and x <= self.rect.right andy >= self.rect.y and y <= self.rect.bottom):return Truereturn Falsedef decreaseSunValue(self, value):self.sun_value -= valuedef increaseSunValue(self, value):self.sun_value += valuedef setCardFrozenTime(self, plant_name):for card in self.card_list:if plant_name_list[card.name_index] == plant_name:card.setFrozenTime(self.current_time)breakdef drawSunValue(self):self.value_image = getSunValueImage(self.sun_value)self.value_rect = self.value_image.get_rect()self.value_rect.x = 21self.value_rect.y = self.rect.bottom - 21self.image.blit(self.value_image, self.value_rect)def draw(self, surface):self.drawSunValue()surface.blit(self.image, self.rect)for card in self.card_list:card.draw(surface)class Panel():def __init__(self, card_list, sun_value):self.loadImages(sun_value)self.selected_cards = []self.selected_num = 0self.setupCards(card_list)def loadFrame(self, name):frame = tool.GFX[name]rect = frame.get_rect()frame_rect = (rect.x, rect.y, rect.w, rect.h)return tool.get_image(tool.GFX[name], *frame_rect, c.WHITE, 1)def loadImages(self, sun_value):self.menu_image = self.loadFrame(c.MENUBAR_BACKGROUND)self.menu_rect = self.menu_image.get_rect()self.menu_rect.x = 0self.menu_rect.y = 0self.panel_image = self.loadFrame(c.PANEL_BACKGROUND)self.panel_rect = self.panel_image.get_rect()self.panel_rect.x = 0self.panel_rect.y = PANEL_Y_STARTself.value_image = getSunValueImage(sun_value)self.value_rect = self.value_image.get_rect()self.value_rect.x = 21self.value_rect.y = self.menu_rect.bottom - 21self.button_image = self.loadFrame(c.START_BUTTON)self.button_rect = self.button_image.get_rect()self.button_rect.x = 155self.button_rect.y = 547def setupCards(self, card_list):self.card_list = []x = PANEL_X_START - PANEL_X_INTERNALy = PANEL_Y_START + 43 - PANEL_Y_INTERNALfor i, index in enumerate(card_list):if i % 8 == 0:x = PANEL_X_START - PANEL_X_INTERNALy += PANEL_Y_INTERNALx += PANEL_X_INTERNALself.card_list.append(Card(x, y, index, 0.75))def checkCardClick(self, mouse_pos):delete_card = Nonefor card in self.selected_cards:if delete_card: # when delete a card, move right cards to leftcard.rect.x -= 55elif card.checkMouseClick(mouse_pos):self.deleteCard(card.name_index)delete_card = cardif delete_card:self.selected_cards.remove(delete_card)self.selected_num -= 1if self.selected_num == CARD_LIST_NUM:returnfor card in self.card_list:if card.checkMouseClick(mouse_pos):if card.canSelect():self.addCard(card)breakdef addCard(self, card):card.setSelect(False)y = 8x = 78 + self.selected_num * 55self.selected_cards.append(Card(x, y, card.name_index))self.selected_num += 1def deleteCard(self, index):self.card_list[index].setSelect(True)def checkStartButtonClick(self, mouse_pos):if self.selected_num < CARD_LIST_NUM:return Falsex, y = mouse_posif (x >= self.button_rect.x and x <= self.button_rect.right andy >= self.button_rect.y and y <= self.button_rect.bottom):return Truereturn Falsedef getSelectedCards(self):card_index_list = []for card in self.selected_cards:card_index_list.append(card.name_index)return card_index_listdef draw(self, surface):self.menu_image.blit(self.value_image, self.value_rect)surface.blit(self.menu_image, self.menu_rect)surface.blit(self.panel_image, self.panel_rect)for card in self.card_list:card.draw(surface)for card in self.selected_cards:card.draw(surface)if self.selected_num == CARD_LIST_NUM:surface.blit(self.button_image, self.button_rect)class MoveCard():def __init__(self, x, y, card_name, plant_name, scale=0.78):self.loadFrame(card_name, scale)self.rect = self.orig_image.get_rect()self.rect.x = xself.rect.y = yself.rect.w = 1self.image = self.createShowImage()self.card_name = card_nameself.plant_name = plant_nameself.move_timer = 0self.select = Truedef loadFrame(self, name, scale):frame = tool.GFX[name]rect = frame.get_rect()width, height = rect.w, rect.hself.orig_image = tool.get_image(frame, 0, 0, width, height, c.BLACK, scale)self.orig_rect = self.orig_image.get_rect()self.image = self.orig_imagedef checkMouseClick(self, mouse_pos):x, y = mouse_posif(x >= self.rect.x and x <= self.rect.right andy >= self.rect.y and y <= self.rect.bottom):return Truereturn Falsedef createShowImage(self):'''create a part card image when card appears from left'''if self.rect.w < self.orig_rect.w: #create a part card imageimage = pg.Surface([self.rect.w, self.rect.h])image.blit(self.orig_image, (0, 0), (0, 0, self.rect.w, self.rect.h))self.rect.w += 1else:image = self.orig_imagereturn imagedef update(self, left_x, current_time):if self.move_timer == 0:self.move_timer = current_timeelif (current_time - self.move_timer) >= c.CARD_MOVE_TIME:if self.rect.x > left_x:self.rect.x -= 1self.image = self.createShowImage()self.move_timer += c.CARD_MOVE_TIMEdef draw(self, surface):surface.blit(self.image, self.rect)class MoveBar():def __init__(self, card_pool):self.loadFrame(c.MOVEBAR_BACKGROUND)self.rect = self.image.get_rect()self.rect.x = 90self.rect.y = 0self.card_start_x = self.rect.x + 8self.card_end_x = self.rect.right - 5self.card_pool = card_poolself.card_list = []self.create_timer = -c.MOVEBAR_CARD_FRESH_TIMEdef loadFrame(self, name):frame = tool.GFX[name]rect = frame.get_rect()frame_rect = (rect.x, rect.y, rect.w, rect.h)self.image = tool.get_image(tool.GFX[name], *frame_rect, c.WHITE, 1)def createCard(self):if len(self.card_list) > 0 and self.card_list[-1].rect.right > self.card_end_x:return Falsex = self.card_end_xy = 6index = random.randint(0, len(self.card_pool) - 1)card_index = self.card_pool[index]card_name = card_name_list[card_index] + '_move'plant_name = plant_name_list[card_index]self.card_list.append(MoveCard(x, y, card_name, plant_name))return Truedef update(self, current_time):self.current_time = current_timeleft_x = self.card_start_xfor card in self.card_list:card.update(left_x, self.current_time)left_x = card.rect.right + 1if(self.current_time - self.create_timer) > c.MOVEBAR_CARD_FRESH_TIME:if self.createCard():self.create_timer = self.current_timedef checkCardClick(self, mouse_pos):result = Nonefor index, card in enumerate(self.card_list):if card.checkMouseClick(mouse_pos):result = (card.plant_name, card)breakreturn resultdef checkMenuBarClick(self, mouse_pos):x, y = mouse_posif(x >= self.rect.x and x <= self.rect.right andy >= self.rect.y and y <= self.rect.bottom):return Truereturn Falsedef deleateCard(self, card):self.card_list.remove(card)def draw(self, surface):surface.blit(self.image, self.rect)for card in self.card_list:card.draw(surface)
主菜单
__author__ = 'marble_xu'import pygame as pg
from .. import tool
from .. import constants as cclass Menu(tool.State):def __init__(self):tool.State.__init__(self)def startup(self, current_time, persist):self.next = c.LEVELself.persist = persistself.game_info = persistself.setupBackground()self.setupOption()def setupBackground(self):frame_rect = [80, 0, 800, 600]self.bg_image = tool.get_image(tool.GFX[c.MAIN_MENU_IMAGE], *frame_rect)self.bg_rect = self.bg_image.get_rect()self.bg_rect.x = 0self.bg_rect.y = 0def setupOption(self):self.option_frames = []frame_names = [c.OPTION_ADVENTURE + '_0', c.OPTION_ADVENTURE + '_1']frame_rect = [0, 0, 165, 77]for name in frame_names:self.option_frames.append(tool.get_image(tool.GFX[name], *frame_rect, c.BLACK, 1.7))self.option_frame_index = 0self.option_image = self.option_frames[self.option_frame_index]self.option_rect = self.option_image.get_rect()self.option_rect.x = 435self.option_rect.y = 75self.option_start = 0self.option_timer = 0self.option_clicked = Falsedef checkOptionClick(self, mouse_pos):x, y = mouse_posif(x >= self.option_rect.x and x <= self.option_rect.right andy >= self.option_rect.y and y <= self.option_rect.bottom):self.option_clicked = Trueself.option_timer = self.option_start = self.current_timereturn Falsedef update(self, surface, current_time, mouse_pos, mouse_click):self.current_time = self.game_info[c.CURRENT_TIME] = current_timeif not self.option_clicked:if mouse_pos:self.checkOptionClick(mouse_pos)else:if(self.current_time - self.option_timer) > 200:self.option_frame_index += 1if self.option_frame_index >= 2:self.option_frame_index = 0self.option_timer = self.current_timeself.option_image = self.option_frames[self.option_frame_index]if(self.current_time - self.option_start) > 1300:self.done = Truesurface.blit(self.bg_image, self.bg_rect)surface.blit(self.option_image, self.option_rect)
主函数:
__author__ = 'marble_xu'from . import tool
from . import constants as c
from .state import mainmenu, screen, leveldef main():game = tool.Control()state_dict = {c.MAIN_MENU: mainmenu.Menu(),c.GAME_VICTORY: screen.GameVictoryScreen(),c.GAME_LOSE: screen.GameLoseScreen(),c.LEVEL: level.Level()}game.setup_states(state_dict, c.MAIN_MENU)game.main()
项目开源地址
https://github.com/marblexu/PythonPlantsVsZombies