欢迎来到程序小院
狼的传说
玩法:
鼠标左键选择能防御、战斧、风暴3%、滚石10%、藤曼5%、冰柱5%、飞跃10%、三叶草20%、钢叉15%,消灭所有敌人,不同关卡不同敌人,快去闯关消灭敌人吧^^。
开始游戏https://www.ormcc.com/play/gameStart/180
html
<div style="text-align:center;" id="game"></div>
css
#game canvas {margin-left:50%;transform: translateX(-50%);
}
js
// import './js/libs/weapp-adapter'
// import Phaser from './js/libs/phaser-wx.js'
// import Demon from './assets/demon.js'
//技能图标 1.防御0 2.战斧0 3.风暴3% 4.滚石10% 5.藤曼5% 6.冰柱5% 7.飞跃10% 8.三叶草20% 9.钢叉15%
var gameScore = 0;
var game = new Phaser.Game({width: 710,height: 580,renderer: Phaser.CANVAS,parent:'game',// canvas: canvas,
});
var gameState = function (game) {this.create = function () {this.game.physics.startSystem(Phaser.Physics.ARCADE);//开启物理引擎this.bg = this.add.image(0,0,'background');//背景this.grass = this.add.image(0,0,'battlefield');//草坪this.underRails = this.add.sprite(0,0,'under-rails');//底座this.game.physics.arcade.enable(this.underRails);this.rails = this.add.image(0,0,'rails');//滑道this.rails.y = 81;this.underRails.y = 81;this.underRails.width = this.rails.width;this.underRails.height = this.rails.height;this.sky = this.add.image(0,0,'sky');//天空this.earth = this.add.image(0,0,'earth');//土地this.wagon = this.add.image(0,this.underRails.y -10,'wagon');//滑板 第一道-10 第二道60 第三道130 第四道200 第五道270 第六道340 累加70this.wires = this.add.sprite(this.underRails.width,this.underRails.y,'wires');//荆棘this.wires.active = false;//需要技能图标1 防御 激活this.wires.hp = 20;this.wires.hp_ = this.wires.hp;this.wires.dt = 0;this.wires.alpha = 0;this.game.physics.arcade.enable(this.wires);this.wolf = this.add.image(7,this.wagon.y - 40,'wolf');//狼this.wolf.y_ = this.wolf.y;this.wolf.animations.add('walk', [4, 5, 6, 7], 3, true);this.wolf.animations.add('attack', [0,1, 2, 3], 5, true);this.attack = false;this.wolf.animations.play('walk');this.wolf.bulletSpeed = 60;//quicken 加快 更活跃this.axe = this.add.image(0,0,'axe');//武器axe hp==1this.axe.alpha = 0;this.fork = this.add.image(0,0,'fork');//武器fork hp==2this.fork.alpha = 0;this.weapon = this.add.weapon(50,'axe');//武器 //优化时 更换为group weapon.bullets 子弹行为if (this.weapon.bullets.children[0].key=='axe') {//武器耐性this.weapon.hp = 1;}if (this.weapon.bullets.children[0].key=='fork') {//值this.weapon.hp = 3;}this.weapon.bulletKillType = Phaser.Weapon.KILL_WORLD_BOUNDS;this.weapon.fireAngle = Phaser.ANGLE_RIGHT;this.weapon.bulletAngleOffset = 90;this.weapon.bulletSpeed = 400;this.weapon.fireRate = 60;this.weapon.trackSprite(this.wolf, this.wolf.width, this.wolf.height/1.3);this.pigs = this.add.group();//猪this.pigs.enableBody = true;this.skills = this.add.group();//技能图标for (var i = 0; i < 9; i++) {let skillIcon = this.skills.create(0,0,'skills');skillIcon.x = 13 + i * skillIcon.width + i * 13;skillIcon.y = this.bg.height - 13 - skillIcon.height;skillIcon.frame = i;skillIcon.inputEnabled = true;// if (i>0) {skillIcon.alpha = 0;}}this.storm = this.add.group();//技能图标3 风暴 将敌人推出边界this.storm.enableBody = true;this.stone = this.add.group();//技能图标4 滚石 碾过敌人this.stone.enableBody = true;this.rattan = this.add.group();//技能图标5 藤曼 迟缓诅咒this.rattan.enableBody = true;this.ice = this.add.group();//技能图标6 冰冻 冻住敌人this.ice.enableBody = true;this.skills.getChildAt(0).events.onInputDown.add(function(){//技能图标1 道具 荆棘防御this.wires.active = true;game.add.tween(this.wires).to( { alpha: 1 }, 3000, "Linear", true).onComplete.add(function(){this.wires.act = true;},this);this.skillMask(this.skills.getChildAt(0),100000000);}, this);this.skills.getChildAt(1).events.onInputDown.add(function(){//技能图标2 武器 战斧this.attack = true;this.wolf.animations.play('attack');this.weaponReplace(this.weapon,this.axe,this.fork,1);this.skillMask(this.skills.getChildAt(1),1000000);}, this);this.skills.getChildAt(2).events.onInputDown.add(function(){//技能图标3 技能 风暴if (this.energyEnabled == false) {return false;}this.energy.width -= (this.energy.sum * 3/100);if (this.storm.length>0) {//风暴出界 风消云散for (var i = 0; i < this.storm.length; i++) {if (this.storm.getChildAt(i).x>this.game.world.width) {this.storm.getChildAt(i).destroy();}}}for (var i = 0; i < 6; i++) {//六个道路this.storm_ = this.storm.create(0,0,'storm');this.storm_.scale.set(2.5);this.storm_.x = this.underRails.width;this.storm_.y = 70 + i * 70;this.storm_.animations.add('storm',[0,1,2,3],5,true);this.storm_.animations.play('storm');this.storm_.body.velocity.x = 300;}this.skillMask(this.skills.getChildAt(2),3000);//3s}, this);this.skills.getChildAt(3).events.onInputDown.add(function(){//技能图标4 技能 滚石this.iceTo = false;if (this.energyEnabled == false) {return false;}this.energy.width -= (this.energy.sum * 1/10);if (this.stone.length>0) {//滚石出界for (var i = 0; i < this.stone.length; i++) {if (this.stone.getChildAt(i).x>this.game.world.width) {this.stone.getChildAt(i).destroy();}}}for (var i = 0; i < 6; i++) {//六个道路this.stone_ = this.stone.create(0,0,'stone');this.stone_.scale.set(2);this.stone_.x = this.underRails.width + this.wires.width - this.stone_.width;this.stone_.y = i * 70;this.stone_.animations.add('stone',[0,1,2,3,4,5,6,7,8,9],5,true);this.stone_.animations.play('stone');this.stone_.body.velocity.x = 500;}this.skillMask(this.skills.getChildAt(3),10000);//10s}, this);this.skills.getChildAt(4).events.onInputDown.add(function(){//技能图标5 道具 藤曼 迟缓诅咒if (this.energyEnabled == false) {return false;}this.energy.width -= (this.energy.sum * 1/20);for (let i = 0; i < this.pigs.length; i++) {//生成敌人数目的藤曼this.rattan_ = this.rattan.create(0,0,'rattan');this.rattan_.scale.set(.5);this.rattan_.animations.add('rattan');this.rattan_.x = this.pigs.getChildAt(i).x - this.pigs.getChildAt(i).width/2;this.rattan_.y = this.pigs.getChildAt(i).y;this.pigs.getChildAt(i).body.velocity.x = -30;var that = this;this.rattan_.animations.play('rattan',5).onComplete.add(function(){//冻住敌人动画 完毕后解冻that.rattan.destroy();that.rattan = this.add.group();that.rattan.enableBody = true;}, this);}this.skillMask(this.skills.getChildAt(4),5000);//5s}, this);this.skills.getChildAt(5).events.onInputDown.add(function(){//技能图标6 技能 冰冻if (this.iceTo==false) {return false;//是否可以使用ice 防止出错}if (this.energyEnabled == false) {return false;}this.energy.width -= (this.energy.sum * 1/20);if (this.ice.length>0) {//冰柱消融this.ice.destroy();this.ice = this.add.group();this.ice.enableBody = true;}for (let i = 0; i < this.pigs.length; i++) {//生成敌人数目的冰柱if (this.pigs.getChildAt(i).active) {this.ice_ = this.ice.create(0,0,'ice');this.ice_.x = this.pigs.getChildAt(i).x - this.pigs.getChildAt(i).width/2;this.ice_.y = this.pigs.getChildAt(i).y;this.pigs.getChildAt(i).body.velocity.x = 0;this.pigs.getChildAt(i).animations.stop();this.pigs.getChildAt(i).ice = true;this.pigs.getChildAt(i).iceIndex = i;this.ice_.animations.add('ice',[0,1,2,3,4,5,6],3,false);var that = this;this.ice_.animations.play('ice').onComplete.add(function(){//冻住敌人动画 完毕后解冻if (that.pigs.getChildAt(i)) {that.ice.getChildAt(i).kill();that.pigs.getChildAt(i).ice = false;that.pigs.getChildAt(i).animations.play('walk');that.pigs.getChildAt(i).body.velocity.x = -100;}}, this);} else {continue;}}this.skillMask(this.skills.getChildAt(5),5000);//5s}, this);this.skills.getChildAt(6).events.onInputDown.add(function(){//技能图标7 技能 加速if (this.energyEnabled == false) {return false;}this.energy.width -= (this.energy.sum * 1/10);this.wolf.bulletSpeed = 30;var that = this;this.skillMask(this.skills.getChildAt(6),10000,function(){that.wolf.bulletSpeed = 60;});}, this);this.skills.getChildAt(7).events.onInputDown.add(function(){//技能图标8 道具 三叶草 治愈if (this.energyEnabled == false) {return false;}this.energy.width -= (this.energy.sum * 1/5);this.skillMask(this.skills.getChildAt(7),12000);this.restore = this.add.image(0,0,'restore');this.restore.scale.set(3);this.restore.animations.add('restore');var that = this;this.restore.animations.play('restore',3).onComplete.add(function(){that.restore.destroy();that.life.width = that.life.sum;}, this);}, this);this.skills.getChildAt(8).events.onInputDown.add(function(){//技能图标9 武器 钢叉if (this.energyEnabled == false) {return false;}this.energy.width -= (this.energy.sum * 15/100);this.weaponReplace(this.weapon,this.axe,this.fork,2);var that = this;this.skillMask(this.skills.getChildAt(8),10000,function(){that.weaponReplace(that.weapon,that.axe,that.fork,1);});}, this);///this.add.image(0,0,'life-bar');//血槽this.life = this.add.image(0,0,'life-bar-filled');//血量this.life.sum = this.life.width;this.add.image(0,this.life.height,'energy-bar');//能量槽this.energy = this.add.image(0,this.life.height,'energy-bar-filled');//能量this.energy.sum = this.energy.width;this.energyEnabled = true;///游戏进度条this.progressBarBelow = this.add.image(0,0,'progress-bar-below');this.progressBarOver = this.add.image(0,0,'progress-bar-over');// this.progressBarBelow.anchor.set(.5);// this.progressBarBelow.x = this.world.centerX;// this.progressBarBelow.y = this.progressBarBelow.height*1.7;// this.progressBarOver.x = this.progressBarBelow.x - this.progressBarOver.width/2;// this.progressBarOver.y = this.progressBarBelow.y - this.progressBarOver.height/2;Phaser.Display.Align.In.TopRight(this.progressBarBelow, this.bg);this.progressBarOver.x = this.progressBarBelow.x;this.progressBarOver.sum = this.progressBarOver.width;游戏关卡属性this.enemyKey = new Array('pig','ridding','granny','octocat');//直接在生成敌人位置决定攻击动画 可以共用一个this.enemyBulletKey = new Array('','pie','rock','fireball');this.enemySpeed = new Array(-100,-150,-200,-250);this.scoreLevel = new Array(10,30,50,100);this.level = 0;this.iceTo = true;敌方子弹this.enemyBullets = this.add.group();this.enemyBullets.enableBody = true;this.enemyBullets.setAll('outOfBoundsKill', true);this.enemyBullets.setAll('checkWorldBounds', true);敌方死亡溅血this.bloods = this.add.group();this.bloods.enableBody = true;积分相关this.goldCoin = this.add.group();this.coins = this.add.image(0,0,'coins');this.coins.x = 100;this.number = game.add.retroFont('number', 20, 20, Phaser.RetroFont.TEXT_SET10, 20, 0, 0);///aaa2 a5 24 a2== a22a==3223 b=4 c=5 de=67 fg = 89 h = 0 set10无前缀 a1~j0 set8无前缀12~01this.imageFont = game.add.image(this.world.centerX/2, 49, this.number);this.imageFont.anchor.set(.5,.3);this.number.text = "";this.number.score = '';this.number.table = new Array('a','b','c','d','e','f','g','h','i','j');this.score = 0;this.displayScore();}
源码https://www.ormcc.com/
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https://ormcc.com/