像素重映
简单点说就是把输入图像中各个像素按照一定的规则映射到另外一张图像的对应位置上去,形成一张新的图像。 g(x,y)是重映射之后的图像,h(x,y)是功能函数,f是源图像
remap 重映算子
Remap (
InputArray src,
OutputArray dst,
InputArray map1,
InputArray map2,
int interpolation,
int borderMode,
const Scalar borderValue
)
代码示例
# include <opencv2/opencv.hpp>
# include <iostream>
# include <math.h> using namespace cv;
Mat src, dst, map_x, map_y;
const char * OUTPUT_TITLE = "remap demo" ;
int index = 0 ;
void update_map ( void ) ;
int main ( int argc, char * * argv) { src = imread ( "D:/vcprojects/images/test.png" ) ; if ( ! src. data) { printf ( "could not load image...\n" ) ; return - 1 ; } char input_win[ ] = "input image" ; namedWindow ( input_win) ; namedWindow ( OUTPUT_TITLE) ; imshow ( input_win, src) ; map_x. create ( src. size ( ) , CV_32FC1) ; map_y. create ( src. size ( ) , CV_32FC1) ; int c = 0 ; while ( true) { c = waitKey ( 500 ) ; if ( ( char ) c == 27 ) { break ; } index = c % 4 ; update_map ( ) ; remap ( src, dst, map_x, map_y, INTER_LINEAR, BORDER_CONSTANT, Scalar ( 0 , 255 , 255 ) ) ; imshow ( OUTPUT_TITLE, dst) ; } return 0 ;
} void update_map ( void ) { for ( int row = 0 ; row < src. rows; row++ ) { for ( int col = 0 ; col < src. cols; col++ ) { switch ( index) { case 0 : if ( col > ( src. cols * 0.25 ) && col <= ( src. cols* 0.75 ) && row > ( src. rows* 0.25 ) && row <= ( src. rows* 0.75 ) ) { map_x. at< float > ( row, col) = 2 * ( col - ( src. cols* 0.25 ) ) ; map_y. at< float > ( row, col) = 2 * ( row - ( src. rows* 0.25 ) ) ; } else { map_x. at< float > ( row, col) = 0 ; map_y. at< float > ( row, col) = 0 ; } break ; case 1 : map_x. at< float > ( row, col) = ( src. cols - col - 1 ) ; map_y. at< float > ( row, col) = row; break ; case 2 : map_x. at< float > ( row, col) = col; map_y. at< float > ( row, col) = ( src. rows - row - 1 ) ; break ; case 3 : map_x. at< float > ( row, col) = ( src. cols - col - 1 ) ; map_y. at< float > ( row, col) = ( src. rows - row - 1 ) ; break ; } } }
}