到目前为止我们所有的功能操作都是直接写在 onKeydown
事件里了,但如果我想复用相同的功能怎么办呢,最好的办法就是拨离
了,下面我就形如进行这样的操作,把相关的可复用的命令操作抽取出来。
新建文件 _helper.jsx
,创建一个协助器
import { Editor, Transforms, Element } from "slate"export const Helper = {// 判断当前是否是粗体状态isBoldMarkActive(editor) {const marks = Editor.marks(editor)return marks ? marks.bold === true : false},// 判断当前是否是code状态isCodeBlockActive(editor) {const [match] = Editor.nodes(editor, {match: n => n.type === 'code',})return !!match},// 切换粗体toggleBoldMark(editor) {const isActive = Helper.isBoldMarkActive(editor)if (isActive) {Editor.removeMark(editor, 'bold')} else {Editor.addMark(editor, 'bold', true)}},// 切换codetoggleCodeBlock(editor) {const isActive = Helper.isCodeBlockActive(editor)Transforms.setNodes(editor,{ type: isActive ? 'paragraph' : 'code' },{ match: n => Element.isElement(n) && Editor.isBlock(editor, n) })},
}
这里我们对SDocer.jsx进行修改:
SDocer.jsx
import { useState, useCallback } from 'react';
import { createEditor, Editor, Transforms, Element } from 'slate';
import { Slate, withReact, Editable } from 'slate-react';import { initialValue } from './_configure';
import { renderElement } from './_elementRender';
import { renderLeaf } from './_leafRender';
import { Helper } from './_helper';function SDocer() {const [editor] = useState(() => withReact(createEditor()));return (<Slate editor={editor} initialValue={initialValue}><EditablerenderElement={useCallback(renderElement, [])}renderLeaf={useCallback(renderLeaf, [])}onKeyDown={event => {if (!event.ctrlKey) return;switch (event.key) {case '`': {event.preventDefault()Helper.toggleCodeBlock(editor);break}case 'b': {Helper.toggleBoldMark(editor);break}}}}/></Slate>)
}export default SDocer;
这样代码也清爽了许多,功能我们也抽取出来了,这为我们日后的工具栏的设计创建了基础。效果如下: