using System; using System.Threading; using System.Windows.Forms; using UtilForm.Util;namespace UtilForm {// 线程同步,事件触发,信号量,互斥锁,共享内存,消息队列public partial class frmUIThread : Form{ SynchronizationContext context;// 子线程同步到主线程 public delegate void DoSth(object sender); // 事件触发public event DoSth OnMyEvent;Mutex mutex = new Mutex(); // 互斥锁,锁住某一资源 ManualResetEvent manualReset = new ManualResetEvent(false); // 信号量,流程上锁定,A执行完再执行B public frmUIThread(){InitializeComponent();}private void MainForm_Load(object sender, EventArgs e){ context = SynchronizationContext.Current; OnMyEvent += new DoSth(ProgressEvent);Console.WriteLine("主线程id:" + Thread.CurrentThread.ManagedThreadId);// 线程同步ThreadPool.QueueUserWorkItem(state =>{Console.WriteLine("子线程id:" + Thread.CurrentThread.ManagedThreadId);for (int i = 0; i < 3; ++i){//textBox1.Text = i.ToString();//:“线程间操作无效: 从不是创建控件“textBox1”的线程访问它。”//// 写法1://textBox1.BeginInvoke((MethodInvoker)delegate//{// textBox1.Text = i.ToString();//});////// 写法2:context.Send(ProgressUI, i);if (2 == i){OnMyEvent(i);// 线程间回调}Thread.Sleep(100);}});// 模拟互斥量ThreadPool.QueueUserWorkItem(new WaitCallback(ThdMutex));ThreadPool.QueueUserWorkItem(new WaitCallback(ThdMutex));// 模拟信号量在B流程中阻塞,A流程结束,继续B流程ThreadPool.QueueUserWorkItem(state =>{Console.WriteLine("模拟信号量,A开始执行");Thread.Sleep(5000);manualReset.Set();// 释放Console.WriteLine("模拟信号量,A执行完成");});ThreadPool.QueueUserWorkItem(state =>{Console.WriteLine("模拟信号量,B等待执行");manualReset.Reset();// 重置信号量 manualReset.WaitOne();// 停止//manualReset.WaitOne(2000);// 带超时停止Console.WriteLine("模拟信号量,B执行完成");}); // 共享内存 ThreadPool.QueueUserWorkItem(state =>{MemoryCacheHelper.SetCache("10001", "123");});ThreadPool.QueueUserWorkItem(state =>{Thread.Sleep(5000);var val = MemoryCacheHelper.GetCache("10001");Console.WriteLine($"共享内存:{val}");});}/// <summary>/// 更新UI/// </summary>/// <param name="obj"></param>private void ProgressUI(object obj){Console.WriteLine("更新UI线程::当前线程id:" + Thread.CurrentThread.ManagedThreadId);textBox1.Text = obj.ToString();}/// <summary>/// 事件处理/// </summary>private void ProgressEvent(object sender){Console.WriteLine($"线程事件触发:{sender.ToString()}");}void ThdMutex(object obj){mutex.WaitOne();Console.WriteLine($"互斥线程 {Thread.CurrentThread.ManagedThreadId} 正在执行任务");Thread.Sleep(1000);Console.WriteLine($"互斥线程 {Thread.CurrentThread.ManagedThreadId} 任务执行完毕");mutex.ReleaseMutex(); }} }
using System; using System.Runtime.Caching;namespace UtilForm.Util {public class MemoryCacheHelper{private static MemoryCache cache = MemoryCache.Default;// MemoryCache ObjectCache/// <summary>/// 读取缓存/// </summary>/// <param name="key"></param>/// <returns></returns>public static object GetCache(string key){var obj = cache.Get(key);//Console.WriteLine($"-读取缓存[{key}]:{JsonConvert.SerializeObject(obj, Formatting.Indented)}");return obj;}/// <summary>/// 写入缓存/// </summary>/// <param name="key"></param>/// <param name="obj"></param>/// <param name="timeout">过期时间,默认7200秒</param>public static void SetCache(string key, object obj, int timeout = 7200){cache.Set(key, obj, DateTimeOffset.Now.AddSeconds(timeout));//Console.WriteLine($"-写入缓存[{key}]:{JsonConvert.SerializeObject(obj, Formatting.Indented)}");}/// <summary>/// 删除缓存/// </summary>/// <param name="key"></param>public static void RemoveCache(string key){cache.Remove(key);//Console.WriteLine($"-移除缓存[{key}]");}} }