注释
在项目中经常会用到名字始终看向相机,可以挂上如下代码
using UnityEngine;public class LookAtCamera : MonoBehaviour
{public Camera _camera;public void Start(){_camera = Camera.main;}void Update(){//transform.LookAt(transform.position + _camera.transform.rotation * Vector3.forward, _camera.transform.rotation * Vector3.up);transform.eulerAngles = new Vector3(_camera.transform.eulerAngles.x, _camera.transform.eulerAngles.y, 0);}
}