目录
1 -> 模块简介
2 -> test.c
3 -> game.c
4 -> game.h
1 -> 模块简介
test.c:测试游戏逻辑
game.c: 函数的实现
game.h:函数的声明
2 -> test.c
#define _CRT_SECURE_NO_WARNINGS 1#include "game.h";void menu()
{printf("****************************************\n");printf("************ 1.play ************\n");printf("************ 0.exit ************\n");printf("****************************************\n");
}void game()
{//存放数据char board[ROW][COL] = { 0 };//初始化InitBoard(board, ROW, COL);//打印棋盘DisplayBoard(board, ROW, COL);char ret = 0;while (1){//玩家下棋PlayerMove(board, ROW, COL);//打印棋盘DisplayBoard(board, ROW, COL);//判断输赢ret = IsWin(board, ROW, COL);if ('C' != ret)break;//电脑下棋ComputerMove(board, ROW, COL);//打印棋盘DisplayBoard(board, ROW, COL);//判断输赢ret = IsWin(board, ROW, COL);if ('C' != ret)break;}if ('*' == ret)printf("恭喜玩家获得胜利!!!\n");else if ('#' == ret)printf("恭喜电脑获得胜利!!!\n");else if ('Q' == ret)printf("双方平局\n");
}int main()
{int input = 0;srand((unsigned int) time(NULL));do{menu();printf("请选择:>");scanf("%d", &input);switch (input){case 1:game();break;case 0:printf("退出游戏\n");break;default:printf("输入错误,请重新输入\n");break;}} while (input);return 0;
}
3 -> game.c
#define _CRT_SECURE_NO_WARNINGS 1#include "game.h";//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col)
{memset(&board[0][0], ' ', row * col * sizeof(board[0][0]));
}//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col)
{for (int i = 0; i < row; i++){for (int j = 0; j < col; j++){printf(" %c ", board[i][j]);if (j < col - 1)printf("|");}printf("\n");if (i < row - 1){for (int j = 0; j < col; j++){printf("---");if (j < col - 1)printf("|");}printf("\n");}}
}//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col)
{int x = 0;int y = 0;while (1){printf("请玩家下棋->\n");printf("请输入所在坐标:>");scanf("%d %d", &x, &y);if (x >= 1 && x <= row && y >= 1 && y <= col){if (board[x - 1][y - 1] == ' '){board[x - 1][y - 1] = '*';break;}elseprintf("输入坐标占用,请重新输入\n");}elseprintf("输入坐标错误,请重新输入\n");}
}//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col)
{int x = 0;int y = 0;printf("电脑下棋->\n");while (1){x = rand() % row;y = rand() % col;if (board[x][y] == ' '){board[x][y] = '#';break;}}
}//棋盘填满平局
int IsFull(char board[ROW][COL], int row, int col)
{for (int i = 0; i < row; i++){for (int j = 0; j < col; j++){if (board[i][j] == ' ')return 0;}}return 1;
}//判断输赢
//玩家赢 -> *
//电脑赢 -> #
//平局 -> Q
//继续 -> C
char IsWin(char board[ROW][COL], int row, int col)
{//行判断for (int i = 0; i < row; i++){if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')return board[i][0];}//列判断for (int i = 0; i < col; i++){if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')return board[0][i];}//正对角线判断if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')return board[1][1];//副对角线判断if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')return board[1][1];//平局判断if (IsFull(board, row, col))return 'Q';return 'C';
}
4 -> game.h
#pragma once
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <time.h>#define ROW 3
#define COL 3//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);//棋盘填满平局
int IsFull(char board[ROW][COL], int row, int col);//判断输赢
char IsWin(char board[ROW][COL], int row, int col);
好久没写博客啦,以后会花更多时间写博客的,感谢各位大佬支持啦!!!