直接断点进去:
@Test
public void testKeepAliveTime3() {//生存时间 - 针对救急线程ThreadPoolExecutor executor = new ThreadPoolExecutor(1, 2, 10, TimeUnit.SECONDS, new SynchronousQueue<>());
}
public ThreadPoolExecutor(int corePoolSize,int maximumPoolSize,long keepAliveTime,TimeUnit unit,BlockingQueue<Runnable> workQueue,ThreadFactory threadFactory,RejectedExecutionHandler handler) {if (corePoolSize < 0 ||maximumPoolSize <= 0 ||maximumPoolSize < corePoolSize ||keepAliveTime < 0)throw new IllegalArgumentException();if (workQueue == null || threadFactory == null || handler == null)throw new NullPointerException();this.acc = System.getSecurityManager() == null ?null :AccessController.getContext();this.corePoolSize = corePoolSize;this.maximumPoolSize = maximumPoolSize;this.workQueue = workQueue;this.keepAliveTime = unit.toNanos(keepAliveTime);this.threadFactory = threadFactory;this.handler = handler;
}
这里点进去看成员变量private volatile long keepAliveTime;
的注释:
* Timeout in nanoseconds for idle threads waiting for work.
* Threads use this timeout when there are more than corePoolSize present or if allowCoreThreadTimeOut. Otherwise they wait forever for new work.
对于英语好的同学应该是秒懂了
看不懂就翻译:
* 等待工作的空闲线程超时(以纳秒为单位)。
当存在超过 corePoolSize 或允许 CoreThreadTimeOut 时,线程使用此超时。否则,他们会永远等待新的工作。