结构体作为函数参数:
#include<stdio.h> #include<stdlib.h> #include<string.h>struct student {char name[10];int age; };void print_student(struct student s) {printf("name = %s,age = %d\n",s.name,s.age); } void set_student(struct student *s,char *name,int age) {strcpy(s->name,name);s->age = age; }int main() {struct student st = {"tom",20};set_student(&st,"mike",100);print_student(st);return 0; }
结构体作为函数参数时,实参传入地址,形参用指针接收。
运行结果;
exbot@ubuntu:~/wangqinghe/C/20190714$ ./struct2
name = mike,age = 100
如果函数参数的结构特别大,比如name[10000],会导致入栈速度变得很大,栈的内存变得很大,程序运行效率很低,所以一般来说不要把结构变量作为函数参数传递。
#include<stdio.h> #include<stdlib.h> #include<string.h>struct student {char name[10];int age; };void print_student(const struct student *s) {printf("name = %s,age = %d\n",s->name,s->age); } void set_student(struct student *s,char *name,int age) {strcpy(s->name,name);s->age = age; }int main() {struct student st = {"tom",20};set_student(&st,"mike",100);print_student(&st);return 0; }
运行结果:exbot@ubuntu:~/wangqinghe/C/20190714$ gcc struct2.c -o struct2
exbot@ubuntu:~/wangqinghe/C/20190714$ ./struct2
name = mike,age = 100
结论:在定义一个和结构体有关的函数时,尽量使用指针,而不是使用结构变量。因为使用指针,只需要传递地址大小的数据。