android.mk里有这样配置:
LOCAL_PATH := $(call my-dir)include $(CLEAR_VARS)$(call import-add-path,$(LOCAL_PATH)/../../cocos2d) $(call import-add-path,$(LOCAL_PATH)/../../cocos2d/external) $(call import-add-path,$(LOCAL_PATH)/../../cocos2d/cocos) $(call import-add-path,$(LOCAL_PATH)/../../cocos2d/cocos/editor-support)LOCAL_MODULE := cocos2dcpp_sharedLOCAL_MODULE_FILENAME := libcocos2dcppLOCAL_SRC_FILES := hellocpp/main.cpp \../../Classes/AppDelegate.cpp \../../Classes/MainScene.cpp \../../Classes/GameMenuScene.cpp \../../Classes/HelloWorldScene.cpp \../../Classes/mylibs/FHelper.cpp \../../Classes/mylibs/MAnimate.cpp \../../Classes/mylibs/Node_ex.cpp \../../Classes/mylibs/ui/MyButton.cpp \../../Classes/PausePanel.cpp \../../Classes/GameOverPanel.cpp \../../Classes/Global.cpp \../../Classes/TopUI.cpp \../../Classes/MouseObj.cpp LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../ClassesLOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static# LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static # LOCAL_WHOLE_STATIC_LIBRARIES += cocosbuilder_static # LOCAL_WHOLE_STATIC_LIBRARIES += spine_static LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static # LOCAL_WHOLE_STATIC_LIBRARIES += cocos_network_static # LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_staticinclude $(BUILD_SHARED_LIBRARY)$(call import-module,.) $(call import-module,audio/android)# $(call import-module,Box2D) # $(call import-module,editor-support/cocosbuilder) # $(call import-module,editor-support/spine) $(call import-module,editor-support/cocostudio) # $(call import-module,network) # $(call import-module,extensions)