android 辅助功能
Accessibility may be more than a moral imperative to ensure products are inclusive of more people who already experience barriers in daily life — it has a very practical outcome, benefiting everyone including the person with the disability. Or it may be the law depending on where you live. Regardless, it’s worthwhile to dig deeper and learn about the variety in how others may experience the world.
无障碍获取可能不仅仅是道德上的当务之急,要确保产品包括更多已经在日常生活中遇到障碍的人们,这是非常实际的结果,使包括残疾人在内的所有人受益。 或者可能是法律,具体取决于您居住的地方。 无论如何,值得深入研究并了解其他人如何体验世界的多样性。
According to the World Health Organization, disability can be related to:
根据世界卫生组织 ,残疾可能与以下方面有关:
1. Impairment — in a person’s body structure or function, or mental functioning; examples of impairments include loss of a limb, loss of vision or memory loss.
1.障碍-人的身体结构或功能或精神机能; 障碍的例子包括肢体丧失,视力丧失或记忆力丧失。
2. Activity limitation — such as difficulty seeing, hearing, walking, or problem solving.
2.活动限制-例如看,听,走路或解决问题的难度。
3. Participation restrictions — in normal daily activities, such as working, engaging in social and recreational activities, and obtaining health care and preventive services.
3.参与限制—参加日常正常活动,例如工作,参加社交和娱乐活动以及获得医疗保健和预防服务。
As designers, we often have full control over creating the visual assets and elements for the user experience. That gives us responsibility for picking what content to highlight and how to help the content get seen, as well as working with developers to implement ways that enable as many people as possible to use the Web or other digital experiences.We have the opportunity to use technology to give people superpowers and it can be an incredible tool to help people thrive and access importance resources.
作为设计师,我们经常完全控制创建视觉资产和元素以提供用户体验。 这使我们有责任选择突出显示的内容以及如何帮助查看内容,并与开发人员一起实施实现使尽可能多的人使用Web或其他数字体验的方式。我们有机会使用赋予人们超能力的技术,它可以成为帮助人们蓬勃发展并获得重要资源的绝佳工具。
Here’s some tips and resources to help you consider ways to ensure your design is accessible where possible— even if you feel time-crunched. For a summary of the latest guidance at a glance, check out the Web Content Accessibility site.
这里有一些技巧和资源,可帮助您考虑一些方法,以确保在可能的情况下也可访问您的设计,即使您感到时间紧迫。 有关最新指南的概述,请访问Web Content Accessibility网站。
1.传达的信息不仅限于色彩 (1. Convey information with more than color alone)
There’s a few ways to add contrast between two visual elements:
有两种方法可以在两个视觉元素之间增加对比度:
- Shape 形状
- Size 尺寸
- Color 颜色
- Position/Orientation 位置/方向
A good rule of thumb is to make sure you are changing more than just one of the elements (shape, color, size, position/orientation) to ensure enough contrast for a state change.
一个好的经验法则是确保更改的不只是元素(形状,颜色,大小,位置/方向)中的一个,以确保为状态更改提供足够的对比度。
My thought on this guidance is that it is meant to push designers to avoid using thin fonts or subtle colors for conveying information which are hard to see, sometimes subtle changes can be overlooked. At the end of the day, consider this within the context of the workflow for the user.
我对本指南的想法是,它旨在促使设计人员避免使用细字体或微妙的颜色来传达难以看清的信息,有时细微的变化可能会被忽略。 最终,请在用户工作流的上下文中考虑这一点。
For example, if not seeing a state change could results in frequent or harmful errors, perhaps a warning label needs to be more prominent not just for meeting a color contrast ratio but to prevent errors as a general design principle.
例如,如果未看到状态变化可能导致频繁或有害的错误,则警告标签不仅需要满足色彩对比度,而且还需要作为一般设计原则来防止错误,因此需要更加突出。
Tip: Using greyscale mode is a quick way to bypass checking color contrast in a rush. If different states can be perceived in greyscale, it is likely ok for the most common types of color blindness as well.
提示:使用灰度模式是绕过匆忙检查颜色对比度的快速方法。 如果可以用灰度感知不同的状态,则对于最常见的色盲类型也可能没问题。
2.假设条件不理想 (2. Assume less than ideal conditions)
There’s something about seeing the design live in the real world vs. a shiny computer screen that surfaces the variety of conditions people experience digital products. In the real world, various lighting conditions, older devices, or slower connection speeds, all of which impact the experience.
相对于一个闪亮的计算机屏幕,它可以看到人们在数字产品中所经历的各种条件,而在现实世界中可以看到设计的真something。 在现实世界中,各种照明条件,较旧的设备或较慢的连接速度都会影响体验。
Compounding this reality with the barriers of disability (where each have additional nuanced needs) means that providing alternatives ways to use and experience a product is necessary for good design. Here’s a non-exhaustive list of some examples:
将这一现实与残疾障碍(每个人都有额外的细微需求)加在一起,意味着对于良好的设计,必须提供替代的方式来使用和体验产品。 以下是一些示例的非详尽列表:
- Hearing → closed captions, voice is not the only input method 听力→隐藏字幕,语音不是唯一的输入方法
- Low vision → actions can be reached with keyboard, meaningful text alternatives for images 视力低下→可以通过键盘实现有意义的操作,图像可以替代有意义的文本
- Physical → click targets meet device guidance, voice as an input method 身体→点击目标符合设备指导,语音作为输入方法
- Color blindness → conveying information with more than color alone 色盲→传达的信息不仅仅是单独的颜色
- Cognitive → icons with text label 认知→带有文本标签的图标
- Photosensitivity → avoid flashing bright colors, rapid flashes or excessive motion 光敏性→避免闪烁鲜艳的色彩,快速闪烁或过度运动
Note: It’s important for designers to collaborate with developers to ensure focus order (such as for keyboard/other forms of input) are logical and prioritized so the most important actions are surfaced.
注意:对于设计师来说,与开发人员合作以确保焦点顺序(例如键盘/其他形式的输入)合理且优先是很重要的,这样最重要的动作就会浮出水面。
3.不要忽视内容理解 (3. Don’t overlook content comprehension)
Vision or hearing impairment may be the more well known disabilities for designers but understandability of written content is often overlooked. Is the content readable for someone with a lower reading ability? Is there enough time to read an explanation of a complex topic? Consider making your content is as simple and clear as possible, with visually distinct links.
视力或听力障碍可能是设计师更为熟知的障碍,但是书面内容的可理解性常常被忽略。 阅读能力较低的人可以阅读内容吗? 有足够的时间阅读有关复杂主题的说明吗? 考虑通过视觉上不同的链接使内容尽可能简单明了。
资源资源 (Resources)
Accessibility Masterlist — for aligning feature/approach with corresponding disability
可访问性主列表 - 用于使功能/方法与相应的残疾保持一致
WebAIM Contrast Checker — for type or graphical elements
WebAIM对比度检查器 — 用于类型或图形元素
Subtleties of Color — informative introduction to color theory
色彩的微妙之处 - 色彩理论的介绍
Viz Palette for Data Visualization Color — rules for color usage in data visualization
Viz调色板,用于数据可视化颜色 — 数据可视化中颜色使用的规则
Funkify (Chrome) — browser plugin disability simulator
Funkify(Chrome) - 浏览器插件残障模拟器
Colorblind mode (Windows) — Settings > Color Filters, to preview different color blindness types or greyscale
色盲模式 (Windows) - 设置>滤色器,可预览不同的色盲类型或灰度
Able — Figma plugin to compare color contrast and color blindness
能够 — Figma插件,用于比较颜色对比和色盲
Focus Orderer — Figma plugin to annotate your designs’ focus / tab order flow for keyboard and other input devices
焦点订单 — Figma插件,用于注释键盘和其他输入设备的设计焦点/标签顺序流程
Photoshop/Illustrator Color-Blindness previews — View > Proof Setup > Color Blindness
Photoshop / Illustrator色盲预览 —视图>校样设置>色盲
Inclusive Design — Microsoft’s design toolkit for learning from diversity and building more universal solutions
包容性设计 -Microsoft的设计工具包,可从多样性中学习并构建更通用的解决方案
屏幕阅读器 (Screen readers)
Narrator (Windows)
讲述人 (Windows)
JAWS (Windows)
颚 (Windows)
NVDA (Windows)
NVDA (Windows)
VoiceOver (iOS)
VoiceOver (iOS)
TalkBack (Android)
话语提示 (Android)
数据可视化 (Data Viz)
Viz Palette — color palette for data viz
Viz调色板 -数据 Viz的调色板
Color Scale Helper — generate even color scales for data viz
色阶助手 - 为数据生成均匀的色阶
i want hue — tool for picking optimally distinct color palette
我要色相 - 选择最佳色彩调色板的工具
ColorBrewer — originally developed for cartographers creating maps
ColorBrewer- 最初是为制图师创建地图而开发的
调色板生成器 (Color palette generators)
Adobe Color CC — accessible color palette
Adobe Color CC- 可访问的调色板
Fluent UI Theme designer
流利的UI主题设计师
Color Tool — Material Design color tool while measuring accessibility
色彩工具 -测量辅助功能时的Material Design色彩工具
翻译自: https://blog.prototypr.io/intro-to-accessibility-e3d375ff73aa
android 辅助功能
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