Cocos Creator:创建棋盘
- 创建地图三部曲:
- 1. 创建layout组件
- 2. 创建预制体Prefab,做好精灵贴图:
- 3. 创建脚本LayoutSprite.ts
- 收尾工作:
创建地图三部曲:
1. 创建layout组件
使用layout进行布局,定义好Grid网格模式,做以下设置:
2. 创建预制体Prefab,做好精灵贴图:
3. 创建脚本LayoutSprite.ts
import { _decorator, Component, Node, instantiate, Prefab} from 'cc';
const { ccclass, property } = _decorator;@ccclass('LayoutSprite')
export class LayoutSprite extends Component {@property({ type: Prefab })private gridItemPrefab = null;private myuuid = [];start() {//实例化一个gridItemPrefabfor (let i = 0; i < 64; i++) {let gridCell = instantiate(this.gridItemPrefab);this.node.addChild(gridCell);this.myuuid.push(gridCell.uuid);console.log(gridCell.uuid);}// console.log(this.myuuid[0]);// console.log(this.node.getChildByUuid(this.myuuid[0]));}}
收尾工作:
挂载脚本LayoutSprite.ts到layout组件上(拖上去),挂载预制体prefab到脚本的gridItemPrefab属性上。大功告成!