介绍
- 本文功能由canvas实现红包雨功能(
index.tsx
) - 本文为react的ts版。如有其他版本需求可评论区
- 观赏地址,需过墙
import React, { Component } from 'react';
// import './index.css';
import moneyx from '@/assets/images/RedEnvelopeRain/ball1.png';
import money1 from '@/assets/images/RedEnvelopeRain/money1.webp';
import money2 from '@/assets/images/pointCon/机器人.png';
import money3 from '@/assets/images/pointCon/无人机.png';
import {loadImage,positionX,randomRange,
} from './utils';
type minMax = [number, number];
const config = {// speed value areaspeedLimit: [1, 4] as minMax,// display quantitydensity: [5, 15] as minMax,imgInfo: {// image widthw: 50,// image heighth: 50,// image rotate value arearandomLimit: [0.5, 1] as minMax,},// image number max shownumberMaxLimit: 200,
};
const { speedLimit, imgInfo, numberMaxLimit, density } = config;export default class CanvasCom extends Component {// ratio = null;ctx: any = null;wid = 0;hei = 0;packedArr: ReturnType<typeof this.createPack>[] = [];// display quantitydensity = {min: density[0],max: density[1],};clearTime: any = null;img: any = [];loadingImageArr = [money1, moneyx, money2, money3]componentDidMount() {this.loadingImg();}loadingImg() {Promise.all(this.loadingImageArr.map(v => loadImage(v))).then((res) => {this.img = res;this.wid = window.innerWidth;this.hei = window.innerHeight;this.initCanvas();this.start();});}getPixelRatio = (context: any) => {const backingStore =context.backingStorePixelRatio ||context.webkitBackingStorePixelRatio ||context.mozBackingStorePixelRatio ||context.msBackingStorePixelRatio ||context.oBackingStorePixelRatio ||context.backingStorePixelRatio ||1;return (window.devicePixelRatio || 1) / backingStore;};initCanvas() {const canvas: HTMLCanvasElement | any = document.getElementById('canvas');canvas.width = this.wid;canvas.height = this.hei;if (canvas.getContext) {// 判断是否有此方法,如果有才能进入this.ctx = canvas.getContext('2d');// this.ratio = this.getPixelRatio(this.ctx);}}createPack() {const imgRandom = randomRange(...imgInfo.randomLimit);return {x: positionX(),y: 0,img: this.img[Math.floor(randomRange(0, this.loadingImageArr.length ))],// rotaterotate: randomRange(-45, 45),direction: Math.random(),speed: randomRange(...speedLimit),// rotate speedround: 0,roundSpeed: randomRange(1, 2),imgInfo: {w: imgInfo.w * imgRandom,h: imgInfo.h * imgRandom,},};}pushPackArr = () => {const { max, min } = this.density;const random = Math.floor(Math.random() * (max - min) + min);this.packedArr.push(...new Array(random).fill('').map(() => this.createPack()));this.clearTime = setTimeout(() => {if (this.packedArr.length > numberMaxLimit)return clearTimeout(this.clearTime);this.pushPackArr();}, 300);};drawPacked = () => {this.ctx.clearRect(0, 0, window.innerWidth, window.innerHeight);this.packedArr.forEach((item, index) => {const r = ((item.rotate + item.round) * Math.PI) / 180;const temp = item.y - item.x * Math.tan(r);const top = temp * Math.cos(r);const left = item.x / Math.cos(r) + temp * Math.sin(r);this.ctx.save();this.ctx.rotate(r);this.ctx.drawImage(item.img,left - item.imgInfo.w / 2,top - item.imgInfo.h / 2,item.imgInfo.w,item.imgInfo.h);this.ctx.restore();if (item.direction < 0.5) {item.round -= item.roundSpeed;} else {item.round += item.roundSpeed;}if (item.y + item?.speed <= window.innerHeight) {item.y = item.y + item?.speed || 0;} else {// inititem.y = 0 + item?.speed || 0;item.x = positionX();Object.assign(item, this.createPack());}});window.requestAnimationFrame(this.drawPacked);};start = () => {this.pushPackArr();this.drawPacked();};render() {return (<div style={{ position: 'absolute', left: 0, top: 0, background: '#000' }}><canvas id="canvas"></canvas></div>);}
}
utils/index.ts
export const loadImage = (url: string) => {if (!window?.Image) return null;return new Promise((resolve, reject) => {const img = new Image();img.src = url;img.onload = () => {resolve(img);};img.onerror = () => {reject(new Error('load image error!'));};});
};
export const positionX = () => Math.random() * window.innerWidth;
export const randomRange = (start: number, end: number) => {const random = (end - start) * Math.random() + start;const number = 1;const arr = new Array(number).fill('').map((v, i) => random / (i + 1));return arr[Math.floor(Math.random() * number)];
};
效果图