Android BitmapShader简洁实现马赛克,Kotlin(二)
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Android BitmapShader简洁实现马赛克,Kotlin(一)-CSDN博客
遗留一个问题,xml定义的MyView为wrap_content的宽高,如果改成其他模式如match_parent,因为background的Bitmap和draw时候的Bitmap不一致(background被拉伸了),导致手指划过屏幕涂抹的马赛克和实际的对不上,现在改进:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"xmlns:tools="http://schemas.android.com/tools"android:layout_width="match_parent"android:layout_height="wrap_content"tools:context=".MainActivity"><com.myapp.MyViewandroid:layout_width="match_parent"android:layout_height="wrap_content" /></RelativeLayout>
import android.content.Context
import android.graphics.Bitmap
import android.graphics.BitmapFactory
import android.graphics.BitmapShader
import android.graphics.Canvas
import android.graphics.Matrix
import android.graphics.Paint
import android.graphics.Path
import android.graphics.RectF
import android.graphics.Shader
import android.graphics.drawable.BitmapDrawable
import android.util.AttributeSet
import android.view.MotionEvent
import androidx.appcompat.widget.AppCompatImageView
import androidx.core.graphics.toRectclass MyView : AppCompatImageView {private var mPaint: Paint = Paint()private var mPath: Path = Path()private var mPreX = 0fprivate var mPreY = 0fprivate var mBitmapShader: BitmapShader? = nullprivate val mResId = R.mipmap.nplprivate var mMosaicScaleFactor = 32f //值越大,马赛克效果越强。private var mSrcBmp: Bitmap? = nullprivate var mSrcBmpW = 0private var mSrcBmpH = 0private var mScaleImageW = 0private var mScaleImageH = 0constructor(ctx: Context, attributeSet: AttributeSet) : super(ctx, attributeSet) {mPaint.style = Paint.Style.STROKEmPaint.strokeWidth = 100fmSrcBmp = BitmapFactory.decodeResource(resources, mResId, null)mSrcBmpW = mSrcBmp!!.widthmSrcBmpH = mSrcBmp!!.heightmScaleImageW = getScaleImageWidth()mScaleImageH = getScaleImageHeight()background = getBGBitmapDrawable()val mosaicBmp = getMosaicBmp(mSrcBmp!!)mBitmapShader = BitmapShader(mosaicBmp, Shader.TileMode.CLAMP, Shader.TileMode.REPEAT)mPaint.setShader(mBitmapShader)}override fun onDraw(canvas: Canvas) {super.onDraw(canvas)canvas.drawPath(mPath, mPaint)}override fun onTouchEvent(event: MotionEvent): Boolean {when (event.action) {MotionEvent.ACTION_DOWN -> {mPath.moveTo(event.x, event.y)mPreX = event.xmPreY = event.yreturn true}MotionEvent.ACTION_MOVE -> {val endX = (mPreX + event.x) / 2val endY = (mPreY + event.y) / 2mPath.quadTo(mPreX, mPreY, endX, endY)mPreX = event.xmPreY = event.y}MotionEvent.ACTION_UP -> {}}postInvalidate()return super.onTouchEvent(event)}private fun getSmallBmp(srcBmp: Bitmap): Bitmap {//空Bitmapval dstBmp =Bitmap.createBitmap((mSrcBmpW / mMosaicScaleFactor).toInt(), (mSrcBmpH / mMosaicScaleFactor).toInt(), Bitmap.Config.ARGB_8888)val c = Canvas(dstBmp)val mtx = Matrix()mtx.setScale(1 / mMosaicScaleFactor, 1 / mMosaicScaleFactor)c.drawBitmap(srcBmp, mtx, null)return dstBmp}private fun getMosaicBmp(srcBmp: Bitmap): Bitmap {val smallBmp = getSmallBmp(srcBmp)//空Bitmapval dstBmp = Bitmap.createBitmap(mScaleImageW, mScaleImageH, Bitmap.Config.ARGB_8888)val srcRectF = RectF(0f, 0f, smallBmp.width.toFloat(), smallBmp.height.toFloat())val dstRectF = RectF(0f, 0f, mScaleImageW.toFloat(), mScaleImageH.toFloat())val c = Canvas(dstBmp)c.drawBitmap(smallBmp, srcRectF.toRect(), dstRectF.toRect(), null)return dstBmp}private fun getBGBitmapDrawable(): BitmapDrawable {val bd = BitmapDrawable(resources, Bitmap.createScaledBitmap(mSrcBmp!!, mScaleImageW, mScaleImageH, true))return bd}private fun getScaleImageWidth(): Int {return resources.displayMetrics.widthPixels}private fun getScaleImageHeight(): Int {return (resources.displayMetrics.heightPixels * (mSrcBmpW / resources.displayMetrics.widthPixels.toFloat())).toInt()}
}
Android BitmapShader简洁实现马赛克,Kotlin(一)-CSDN博客文章浏览阅读465次,点赞7次,收藏5次。Android拼接合并图片生成长图代码实现合并两张图片,以第一张图片的宽度为标准,如果被合并的第二张图片宽度和第一张不同,那么就以第一张图片的宽度为准线,对第二张图片进行缩放。Android拼接合并图片生成长图代码实现合并两张图片,以第一张图片的宽度为标准,如果被合并的第二张图片宽度和第一张不同,那么就以第一张图片的宽度为准线,对第二张图片进行缩放。https://blog.csdn.net/zhangphil/article/details/145308087https://blog.csdn.net/zhangphil/article/details/145308087