前端开发 之 12个鼠标交互特效下【附完整源码】
文章目录
- 前端开发 之 12个鼠标交互特效下【附完整源码】
- 七:粒子烟花绽放特效
-
- 八:彩球释放特效
-
- 九:雨滴掉落特效
-
- 十:一叶莲滑动特效
-
- 十一:彩球背景滑动交互特效
-
- 十二:雨滴散落交互特效
-
七:粒子烟花绽放特效
1.效果展示
2.HTML
完整代码
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>烟花绽放特效</title>
<style>* {margin: 0;padding: 0;box-sizing: border-box;}body, html {height: 100%;margin: 0;display: flex;justify-content: center;align-items: center;background-color: #161816;overflow: hidden;}#explosion-container {position: absolute;top: 0;left: 0;width: 100vw;height: 100vh;}.particle {position: absolute;width: 4px;height: 4px;background-color: #fff;border-radius: 50%;opacity: 1;pointer-events: none;}
</style>
</head>
<body><div id="explosion-container"></div><script>const container = document.getElementById('explosion-container');const particleCount = 100;const maxSpeed = 5;const colors = ['#ff0000', '#00ff00', '#0000ff', '#ffff00', '#ff00ff', '#00ffff'];function random(min, max) {return Math.random() * (max - min) + min;}function getRandomColor() {const randomIndex = Math.floor(Math.random() * colors.length);return colors[randomIndex];}function createParticle(startX, startY) {const particle = document.createElement('div');particle.classList.add('particle');const halfSize = random(2, 6) / 2;particle.style.width = `${2 * halfSize}px`;particle.style.height = `${2 * halfSize}px`;particle.style.backgroundColor = getRandomColor();const speedX = random(-maxSpeed, maxSpeed);const speedY = random(-maxSpeed, maxSpeed);let x = startX;let y = startY;let angle = random(0, 2 * Math.PI);function update() {x += speedX;y += speedY;angle += 0.1;particle.style.transform = `translate3d(${x}px, ${y}px, 0) rotate(${angle}rad)`;if (x < -50 || x > window.innerWidth + 50 || y < -50 || y > window.innerHeight + 50) {particle.remove();} else {requestAnimationFrame(update);}}update();container.appendChild(particle);}function createExplosion(x, y) {for (let i = 0; i < particleCount; i++) {createParticle(x, y);}}document.addEventListener('click', (event) => {createExplosion(event.clientX, event.clientY);});
</script></body>
</html>
八:彩球释放特效
1.效果展示
2.HTML
完整代码
<!DOCTYPE html>
<html lang="en">
<head><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><title>彩球释放特效</title><style>
body, html {margin: 0;padding: 0;width: 100%;height: 100%;overflow: hidden;
}#particleCanvas {display: block;width: 100%;height: 100%;background: #000;
}</style>
</head>
<body><canvas id="particleCanvas"></canvas>
</body>
<script>
const canvas = document.getElementById('particleCanvas');
const ctx = canvas.getContext('2d');canvas.width = window.innerWidth;
canvas.height = window.innerHeight;const particlesArray = [];
const numberOfParticles = 100;
const mouse = {x: undefined,y: undefined,
};class Particle {constructor() {this.x = canvas.width / 2;this.y = canvas.height / 2;this.size = Math.random() * 5 + 1;this.speedX = Math.random() * 3 - 1.5;this.speedY = Math.random() * 3 - 1.5;this.color = 'hsl(' + Math.floor(Math.random() * 360) + ', 100%, 50%)';}update() {this.x += this.speedX;this.y += this.speedY;if (this.x > canvas.width || this.x < 0) this.speedX *= -1;if (this.y > canvas.height || this.y < 0) this.speedY *= -1;this.draw();}draw() {ctx.fillStyle = this.color;ctx.beginPath();ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2);ctx.closePath();ctx.fill();}
}function init() {for (let i = 0; i < numberOfParticles; i++) {particlesArray.push(new Particle());}
}function animate() {ctx.clearRect(0, 0, canvas.width, canvas.height);for (let particle of particlesArray) {particle.update();}requestAnimationFrame(animate);
}window.addEventListener('resize', function() {canvas.width = window.innerWidth;canvas.height = window.innerHeight;
});window.addEventListener('mousemove', function(event) {mouse.x = event.x;mouse.y = event.y;for (let particle of particlesArray) {particle.x = mouse.x;particle.y = mouse.y;}
});window.addEventListener('mouseout', function() {mouse.x = undefined;mouse.y = undefined;
});init();
animate();
</script>
</html>
九:雨滴掉落特效
1.效果展示
2.HTML
完整代码
<!DOCTYPE html>
<html>
<head><title>雨滴掉落特效</title><meta name="Generator" content="EditPlus"><meta charset="UTF-8"><style>body, html {width: 100%;height: 100%;margin: 0;padding: 0;overflow: hidden;}canvas {position: absolute;left: 0;top: 0;width: 100%;height: 100%;}</style>
</head><body><canvas id="canvas-club"></canvas><div class="overlay"></div><script>var c = document.getElementById("canvas-club");var ctx = c.getContext("2d");var w = c.width = window.innerWidth;var h = c.height = window.innerHeight;var clearColor = 'rgba(0, 0, 0, .1)';var max = 30;var drops = [];var mouseX = 0;var mouseY = 0;function random(min, max) {return Math.random() * (max - min) + min;}function O() {}O.prototype = {init: function(x, y) {this.x = x;this.y = y;this.color = 'hsl(180, 100%, 50%)';this.w = 2;this.h = 1;this.vy = random(4, 5);this.vw = 3;this.vh = 1;this.size = 2;this.hit = random(h * .8, h * .9);this.a = 1;this.va = 0.96;},draw: function() {if (this.y > this.hit) {ctx.beginPath();ctx.moveTo(this.x, this.y - this.h / 2);ctx.bezierCurveTo(this.x + this.w / 2, this.y - this.h / 2,this.x + this.w / 2, this.y + this.h / 2,this.x, this.y + this.h / 2);ctx.bezierCurveTo(this.x - this.w / 2, this.y + this.h / 2,this.x - this.w / 2, this.y - this.h / 2,this.x, this.y - this.h / 2);ctx.strokeStyle = 'hsla(180, 100%, 50%, ' + this.a + ')';ctx.stroke();ctx.closePath();} else {ctx.fillStyle = this.color;ctx.fillRect(this.x, this.y, this.size, this.size * 5);}this.update();},update: function() {if (this.y < this.hit) {this.y += this.vy;} else {if (this.a > 0.03) {this.w += this.vw;this.h += this.vh;if (this.w > 100) {this.a *= this.va;this.vw *= 0.98;this.vh *= 0.98;}} else {this.a = 0; }}}}function resize() {w = c.width = window.innerWidth;h = c.height = window.innerHeight;}function anim() {ctx.fillStyle = clearColor;ctx.fillRect(0, 0, w, h);for (var i = drops.length - 1; i >= 0; i--) {drops[i].draw();if (drops[i].a <= 0.03) {drops.splice(i, 1); }}requestAnimationFrame(anim);}function onMouseMove(e) {mouseX = e.clientX;mouseY = e.clientY;createRainDrop(mouseX, mouseY);}function createRainDrop(x, y) {for (var i = 0; i < drops.length; i++) {if (drops[i].y === 0) {drops[i].init(x, y);return;}}var o = new O();o.init(x, y);drops.push(o);if (drops.length > max) {drops.shift();}}window.addEventListener("resize", resize);window.addEventListener("mousemove", onMouseMove);anim();</script>
</body>
</html>
十:一叶莲滑动特效
1.效果展示
2.HTML
完整代码
<!DOCTYPE HTML>
<html>
<head>
<title>一叶莲滑动特效</title>
<meta charset="UTF-8">
<style>html, body {width: 100%;height: 100%;margin: 0;padding: 0;overflow: hidden;cursor: none; }.container {width: 100%;height: 100%;margin: 0;padding: 0;background-image: linear-gradient(to right, rgba(154, 89, 168, 0.67), rgba(255, 30, 0, 0.67), rgba(0, 255, 153, 0.67));}.cursor {position: absolute;width: 20px;height: 20px;background: rgba(255, 255, 255, 0.8);border-radius: 50%;pointer-events: none;transform: translate(-50%, -50%);transition: transform 0.1s, opacity 0.1s;}
</style>
<script src="jquery-3.7.1.min.js"></script>
</head>
<body><div id="jsi-cherry-container" class="container"></div><div id="cursor" class="cursor"></div><script>var RENDERER = {cherries: [],mouse: { x: 0, y: 0 },init: function () {this.setParameters();this.bindEvents();this.animate();},setParameters: function () {this.$container = $('#jsi-cherry-container');this.width = this.$container.width();this.height = this.$container.height();this.context = $('<canvas />').attr({ width: this.width, height: this.height }).appendTo(this.$container).get(0).getContext('2d');this.$cursor = $('#cursor');},bindEvents: function () {$(document).on('mousemove', (e) => {this.mouse.x = e.pageX;this.mouse.y = e.pageY;});$(document).on('mouseout', () => {this.mouse.x = -100;this.mouse.y = -100;});window.addEventListener('resize', () => {this.width = this.$container.width();this.height = this.$container.height();this.context.canvas.width = this.width;this.context.canvas.height = this.height;});},createCherry: function (x, y) {var cherry = new CHERRY_BLOSSOM(this, x, y);this.cherries.push(cherry);},animate: function () {requestAnimationFrame(this.animate.bind(this));this.context.clearRect(0, 0, this.width, this.height);this.cherries.forEach((cherry, index) => {cherry.update();cherry.render(this.context);if (cherry.opacity <= 0) {this.cherries.splice(index, 1);}});this.$cursor.css({left: this.mouse.x,top: this.mouse.y,opacity: this.cherries.length > 0 ? 0 : 1 });}};var CHERRY_BLOSSOM = function (renderer, x, y) {this.renderer = renderer;this.x = x;this.y = y;this.size = Math.random() * 10 + 10;this.angle = Math.random() * Math.PI * 2;this.speed = Math.random() * 0.5 + 0.5;this.opacity = 1;this.life = 100 + Math.random() * 100;};CHERRY_BLOSSOM.prototype = {update: function () {this.x += Math.cos(this.angle) * this.speed;this.y += Math.sin(this.angle) * this.speed;this.opacity -= 0.02;this.size *= 0.98;this.life--;},render: function (context) {context.save();context.globalAlpha = this.opacity;context.fillStyle = 'hsl(330, 70%, 50%)';context.translate(this.x, this.y);context.scale(this.size / 20, this.size / 20);context.beginPath();context.moveTo(0, 40);context.bezierCurveTo(-60, 20, -10, -60, 0, -20);context.bezierCurveTo(10, -60, 60, 20, 0, 40);context.fill();context.restore();}};$(function () {RENDERER.init();setInterval(() => {RENDERER.createCherry(RENDERER.mouse.x, RENDERER.mouse.y);}, 50);});</script>
</body>
</html>
十一:彩球背景滑动交互特效
1.效果展示
2.HTML
完整代码
<!DOCTYPE HTML>
<html>
<head>
<title>彩球背景滑动交互特效</title>
<meta charset="UTF-8">
<style>html, body {width: 100%;height: 100%;margin: 0;padding: 0;overflow: hidden;cursor: none;}.container {width: 100%;height: 100%;background-image: linear-gradient(to right, rgba(154, 89, 168, 0.67), rgba(255, 30, 0, 0.67), rgba(0, 255, 153, 0.67));}.cursor {position: absolute;width: 20px;height: 20px;border-radius: 50%;background: rgba(255, 255, 255, 0.7);box-shadow: 0 0 10px rgba(255, 255, 255, 0.9);pointer-events: none;z-index: 1000;}
</style>
<script type="text/javascript" src="jquery-3.7.1.min.js"></script>
</head>
<body>
<div id="jsi-cherry-container" class="container"></div>
<div id="cursor" class="cursor"></div>
<script>var RENDERER = {INIT_CHERRY_BLOSSOM_COUNT: 50,MAX_ADDING_INTERVAL: 10,cherries: [],mouse: { x: 0, y: 0 },init: function () {this.setParameters();this.reconstructMethods();this.createCherries();this.bindEvents();this.render();},setParameters: function () {this.$container = $('#jsi-cherry-container');this.width = this.$container.width();this.height = this.$container.height();this.context = $('<canvas />').attr({ width: this.width, height: this.height }).appendTo(this.$container).get(0).getContext('2d');this.maxAddingInterval = Math.round(this.MAX_ADDING_INTERVAL * 1000 / this.width);this.addingInterval = this.maxAddingInterval;},reconstructMethods: function () {this.render = this.render.bind(this);this.onMouseMove = this.onMouseMove.bind(this);},bindEvents: function () {$(window).on('mousemove', this.onMouseMove);},createCherries: function () {for (var i = 0, length = Math.round(this.INIT_CHERRY_BLOSSOM_COUNT * this.width / 1000); i < length; i++) {this.cherries.push(new CHERRY_BLOSSOM(this));}},onMouseMove: function (e) {this.mouse.x = e.pageX;this.mouse.y = e.pageY;},render: function () {requestAnimationFrame(this.render);this.context.clearRect(0, 0, this.width, this.height);$('#cursor').css({ left: this.mouse.x - 10 + 'px', top: this.mouse.y - 10 + 'px' });this.cherries.sort(function (cherry1, cherry2) {return cherry1.z - cherry2.z;});for (var i = this.cherries.length - 1; i >= 0; i--) {if (!this.cherries[i].render(this.context, this.mouse)) {this.cherries.splice(i, 1);}}if (--this.addingInterval == 0) {this.addingInterval = this.maxAddingInterval;this.cherries.push(new CHERRY_BLOSSOM(this));}}};var CHERRY_BLOSSOM = function (renderer) {this.renderer = renderer;this.init();};CHERRY_BLOSSOM.prototype = {FOCUS_POSITION: 300,FAR_LIMIT: 600,init: function () {this.x = this.getRandomValue(-this.renderer.width, this.renderer.width);this.y = this.getRandomValue(0, this.renderer.height);this.z = this.getRandomValue(0, this.FAR_LIMIT);this.vx = this.getRandomValue(-1, 1);this.vy = this.getRandomValue(-1, 1);this.theta = this.getRandomValue(0, Math.PI * 2);this.phi = this.getRandomValue(0, Math.PI * 2);this.size = this.getRandomValue(2, 5);this.color = 'hsl(' + Math.floor(Math.random() * 360) + ', 100%, 50%)';},getRandomValue: function (min, max) {return min + (max - min) * Math.random();},getAxis: function (mouse) {var rate = this.FOCUS_POSITION / (this.z + this.FOCUS_POSITION),x = this.renderer.width / 2 + (this.x - mouse.x) * rate,y = this.renderer.height / 2 - (this.y - mouse.y) * rate;return { rate: rate, x: x, y: y };},render: function (context, mouse) {var axis = this.getAxis(mouse);context.save();context.fillStyle = this.color;context.translate(axis.x, axis.y);context.rotate(this.theta);context.scale(axis.rate * this.size, axis.rate * this.size);context.beginPath();context.moveTo(0, 0);context.arc(0, 0, 10, 0, Math.PI * 2, false);context.fill();context.restore();this.x += this.vx;this.y += this.vy;this.theta += 0.01;return this.z > -this.FOCUS_POSITION && this.z < this.FAR_LIMIT && this.x < this.renderer.width * 1.5 && this.x > -this.renderer.width * 0.5;}};$(function () {RENDERER.init();});
</script>
</body>
</html>
十二:雨滴散落交互特效
1.效果展示
2.HTML
完整代码
<!DOCTYPE html>
<html>
<head><title>雨滴散落特效</title><meta name="Generator" content="EditPlus"><meta charset="UTF-8"><style>body, html {width: 100%;height: 100%;margin: 0;padding: 0;overflow: hidden;}canvas {position: absolute;left: 0;top: 0;width: 100%;height: 100%;}</style>
</head><body><canvas id="canvas-club"></canvas><div class="overlay"></div><script>var c = document.getElementById("canvas-club");var ctx = c.getContext("2d");var w = c.width = window.innerWidth;var h = c.height = window.innerHeight;var clearColor = 'rgba(0, 0, 0, .1)';var max = 30;var drops = [];var mouseX = 0;var mouseY = 0;function random(min, max) {return Math.random() * (max - min) + min;}function O() {}O.prototype = {init: function(x, y) {this.x = x;this.y = y;this.color = 'hsl(180, 100%, 50%)';this.w = 2;this.h = 1;this.vy = random(4, 5);this.vw = 3;this.vh = 1;this.size = 2;this.hit = random(h * .8, h * .9);this.a = 1;this.va = .96;},draw: function() {if (this.y > this.hit) {ctx.beginPath();ctx.moveTo(this.x, this.y - this.h / 2);ctx.bezierCurveTo(this.x + this.w / 2, this.y - this.h / 2,this.x + this.w / 2, this.y + this.h / 2,this.x, this.y + this.h / 2);ctx.bezierCurveTo(this.x - this.w / 2, this.y + this.h / 2,this.x - this.w / 2, this.y - this.h / 2,this.x, this.y - this.h / 2);ctx.strokeStyle = 'hsla(180, 100%, 50%, ' + this.a + ')';ctx.stroke();ctx.closePath();} else {ctx.fillStyle = this.color;ctx.fillRect(this.x, this.y, this.size, this.size * 5);}this.update();},update: function() {if (this.y < this.hit) {this.y += this.vy;} else {if (this.a > .03) {this.w += this.vw;this.h += this.vh;if (this.w > 100) {this.a *= this.va;this.vw *= .98;this.vh *= .98;}} else {this.init(random(0, w), 0); }}}}function resize() {w = c.width = window.innerWidth;h = c.height = window.innerHeight;}function anim() {ctx.fillStyle = clearColor;ctx.fillRect(0, 0, w, h);for (var i in drops) {drops[i].draw();}requestAnimationFrame(anim);}function onMouseMove(e) {mouseX = e.clientX;mouseY = e.clientY;createRainDrop(mouseX, mouseY);}function createRainDrop(x, y) {for (var i = 0; i < drops.length; i++) {if (drops[i].y === 0) {drops[i].init(x, y);return;}}var o = new O();o.init(x, y);drops.push(o);if (drops.length > max) {drops.shift();}}window.addEventListener("resize", resize);window.addEventListener("mousemove", onMouseMove);anim();</script>
</body>
</html>