点击获取雪花图片素材
提取码:lywa
// 雪花效果
import * as THREE from "three"
export function getsnowEffect(th) {console.log('th', th) // this 场景var that = th// 创建一个BufferGeometry对象,用于存储顶点数据 const geometry = new THREE.BufferGeometry();const vertices = [];let renderer;// 创建一个纹理加载器 const textureLoader = new THREE.TextureLoader();// 加载五个不同的雪花纹理 const sprite1 = textureLoader.load('/public/data/snowflake1.png');const sprite2 = textureLoader.load('/public/data/snowflake2.png');const sprite3 = textureLoader.load('/public/data/snowflake3.png');const sprite4 = textureLoader.load('/public/data/snowflake4.png');const sprite5 = textureLoader.load('/public/data/snowflake5.png');// 生成10000个随机顶点位置 for (let i = 0; i < 10000; i++) {const x = Math.random() * 2000 - 1000;const y = Math.random() * 2000 - 1000;const z = Math.random() * 2000 - 1000;vertices.push(x, y, z);}// 将顶点数据设置为BufferGeometry的属性 geometry.setAttribute('position', new THREE.Float32BufferAttribute(vertices, 3));// 定义一个参数数组,包含颜色、纹理和大小 let parameters = [[[1.0, 0.2, 0.5], sprite2, 5],[[0.95, 0.1, 0.5], sprite3, 5],[[0.90, 0.05, 0.5], sprite1, 5],[[0.85, 0, 0.5], sprite5, 5],[[0.80, 0, 0.5], sprite4, 5]];const materials = [];// 根据参数数组创建多个粒子系统,并将它们添加到场景中for (let i = 0; i < parameters.length; i++) {const color = parameters[i][0];const sprite = parameters[i][1];const size = parameters[i][2];// 创建一个PointsMaterial,设置其大小、纹理、混合模式等属性 materials[i] = new THREE.PointsMaterial({size: size,map: sprite,blending: THREE.AdditiveBlending,depthTest: false,transparent: true});materials[i].color.setHSL(color[0], color[1], color[2]);// 创建一个Points对象,并使用之前定义的geometry和material const particles = new THREE.Points(geometry, materials[i]);// 为粒子系统设置随机的旋转值 particles.rotation.x = Math.random() * 6;particles.rotation.y = Math.random() * 6;particles.rotation.z = Math.random() * 6;// 将粒子系统添加到场景中that.scene.add(particles);}// 这里应该初始化renderer,并设置其大小和dom元素 renderer = new THREE.WebGLRenderer();renderer.setPixelRatio(window.devicePixelRatio);renderer.setSize(window.innerWidth, window.innerHeight);animate();function animate() {requestAnimationFrame(animate);render();}function render() {const time = Date.now() * 0.00005;for (let i = 0; i < that.scene.children.length; i++) {const object = that.scene.children[i];if (object instanceof THREE.Points) {object.rotation.y = time * (i < 4 ? i + 1 : -(i + 1));}}for (let i = 0; i < materials.length; i++) {const color = parameters[i][0];const h = (360 * (color[0] + time) % 360) / 360;materials[i].color.setHSL(h, color[1], color[2]);}}
}
结果