在声明式 UI 框架中,数据的改变触发 UI 的重新渲染。在 ArkUI 中不是所有数据的变化都会触发 UI 重新渲染,只有 状态变量 才会引起 UI 重新渲染。
状态变量
状态变量: 指被状态装饰器装饰的变量,只有这种变量的改变才会引起 UI 的重新渲染。
常规变量: 指没有被状态装饰器装饰的变量,不会引起 UI 的重新渲染。
按影响范围分为:
- 组件级别的状态: @State, @Prop, @Link, @Provide/@Consume, @Observed, @ObjectLink
- 应用级别的状态:@StorageLink/@LocalStorageLink, @StorageProp/@LocalStorageProp
按传递方向分为:
- 只读的单向传递
- 可变更的双向传递
@State 组件内状态
@State 装饰的状态变量,是组件内的状态,是私有的,只能从组件内部访问,不与父组件中任何类型的状态变量同步。
允许装饰的变量类型:Object、class、string、number、boolean、enum,Date, 以及这些类型的数组。API11及以上支持Map、Set, undefined,null 和 联合类型
@State 装饰原始类型
@Entry
@Component
struct StatePage {@State text: string = 'HarmonyOS'@State count: number = 0build() {Column({ space: 10 }) {Text('string: ' + this.text).fontSize(17)Text('number: ' + this.count)Button('text = "Android"').onClick((event: ClickEvent) => {this.text = 'Android'})Button('count++').onClick((event: ClickEvent) => {this.count++})}.width('100%').height('100%')}
}
点击 Button 修改了 text,count 变量的值,会触发 UI 重新渲染,显示最新的值。
@State 装饰 class
export class User {name: stringcar?: Carconstructor(name: string, car?: Car) {this.name = name;this.car = car;}
}export class Car {brand: stringengine?: Engineconstructor(brand: string, engine?: Engine) {this.brand = brand;this.engine = engine;}
}export class Engine {type?: stringconstructor(type: string) {this.type = type;}
}
@Entry
@Component
struct StateClassPage {@State user: User = new User('Jack')build() {Column({space: 10}) {Text('Class: ' + `name=${this.user.name}, car=${this.user.car?.brand}`).fontSize(17)Column({ space: 10 }) {Button(`user = new User('Mike')`).onClick((event: ClickEvent) => {// 有效刷新this.user = new User('Mike')})Button(`user.name = 'Pony New'`).onClick((event: ClickEvent) => {// 有效刷新this.user.name = 'Pony New'})Button(`user.car = new Car('Benz')`).onClick((event: ClickEvent) => {// 有效刷新,@State 可以观察到一级属性 car 的赋值this.user.car = new Car('Benz')})Button(`this.user.car.brand = 'BMW'`).onClick((event: ClickEvent) => {// 无效刷新, user.car.brand, user.car.engine 为二级属性, @State 观察不到, 需要使用 @Observed 和 @ObjectLinkif (this.user.car) {this.user.car.brand = 'BMW'}})}}.width('100%')}
}
对于 @State 装饰的 Class 状态变量, ArkUI 只能观察到状态变量的一级属性的变化,从而引起 UI 重新渲染。如上例中 user.name 和 user.car 是 User 的一级属性,user.car.brand 是 User 的二级属性, 所以点击Button执行 this.user.car.brand = 'BMW'
UI 没有刷新,这种情况,需要使用 @Observed/@ObjectLink
@State 装饰数组
@Entry
@Component
struct StateArrayPage {@State stringArray: string[] = ['Java', 'Kotlin']@State userArray: User[] = [new User('Jack'), new User('Make')]build() {Column({ space: 10 }) {ForEach(this.stringArray, (item: string) => {Text(item)})Row({ space: 6 }) {Button('add').onClick((event: ClickEvent) => {this.stringArray.push('Typescript')})Button('remove').onClick((event: ClickEvent) => {if (this.stringArray.length > 0) {this.stringArray.splice(0, 1)}})Button('update').onClick((event: ClickEvent) => {if (this.stringArray.length > 0) {this.stringArray[0] = 'Javascript by updated'}})Button('new Array()').onClick((event: ClickEvent) => {this.stringArray = ['New Array1', 'New Array2']})}Divider().height(20).color(Color.Gray)ForEach(this.userArray, (item: User) => {Text(`name=${item.name},car=${item.car}`)})Column({ space: 10 }) {Button('add').onClick((event: ClickEvent) => {this.userArray.push(new User('Jane'))})Button('remove').onClick((event: ClickEvent) => {if (this.stringArray.length > 0) {this.userArray.splice(0, 1)}})Button('update userArray[0]=new User("Lace")').onClick((event: ClickEvent) => {if (this.stringArray.length > 0) {// class 数组, 可以观察到数组中元素 重新赋值this.userArray[0] = new User('Lace')}})Button('userArray[0].name="Shane"').onClick((event: ClickEvent) => {// 无效刷新, 对于 class数组, 观察不到数组中 元素的属性 赋值this.userArray[0].name = 'Shane'})}}.width('100%')}
}
对于数组,ArkUI 可以观察到 数组新增,删除,重新创建数组, 数组项重新赋值,从而引起 UI 重新渲染,无法观察到 数组中某个元素的 属性的变化
@Prop 父 —> 子单向同步
@Prop 是单向同步的:对父组件状态变量值的修改,将同步给子组件@Prop装饰的变量,子组件@Prop变量的修改不会同步到父组件的状态变量上。
@Entry
@Component
struct PropPage {@State text: string = 'ArkUI'@State user: User = new User('Jane', new Car('Benz E'))build() {Column({ space: 10 }) {Text(this.text).onClick(() => {this.text = 'Flutter '})Text(`name:${this.user.name},car=${this.user.car?.brand}`).onClick(()=> {this.user = new User('parent User')})Divider().height(20)PropChild({ title: this.text, user: this.user })}.width('100%')}
}@Component
struct PropChild {/*** 修改父组件的状态变量可以同步刷新子组件, 而修改子组件的状态变量不会同步刷新父组件*/@Prop title: string = 'default'@Prop user: Userbuild() {Column({ space: 10 }) {Text(this.title).onClick(() => {this.title = 'JetpackCompose'})Text(`name:${this.user.name},car=${this.user.car?.brand}`)Button('user=new User("Shine")').onClick((event: ClickEvent) => {this.user = new User('Shine')})Button('user.car = new Car("Audi A6")').onClick((event: ClickEvent) => {this.user.car = new Car('Audi A6')})Button('user.car.brand="BWM 530"').onClick((event: ClickEvent) => {if (this.user.car) {this.user.car.brand = 'BWM 530'}})}}
}
@Prop 装饰的状态变量, ArkUI 同样观察不到 二级属性的变化,并且子组件状态变量的变化不会引起父组件 UI 的刷新, 但父组件状态变量的变化可以引起子组件的刷新。
@Link 父子双向同步
子组件中被@Link装饰的变量与其父组件中对应的数据源建立双向数据绑定.
@Link装饰器不能在@Entry装饰的自定义组件中使用。
@Link 装饰原始类型
@Entry
@Component
struct LinkBasicPage {@State text: string = 'ArkUI'build() {Column({ space: 10 }) {Text('父组件:' + this.text).onClick(() => {this.text = 'Flutter '})LinkBasicChild({ title: $text })}.width('100%')}
}@Component
struct LinkBasicChild {// @Link装饰的状态变量禁止初始化// @Link title: string = ''@Link title: stringbuild() {Column({ space: 10 }) {Text('子组件:' + this.title).onClick(() => {this.title = 'JetpackCompose'})}}
}
父子组件的状态变量的变化,可以相互引起 UI 刷新
@Link 装饰 class
@Entry
@Component
struct LinkClassPage {@State user: User = new User('Jane', new Car('Benz E'))build() {Column({ space: 10 }) {Text(`父组件 name=${this.user.name},car=${this.user.car?.brand}`)Button('user=new User("Mike")').onClick((event: ClickEvent) => {this.user = new User('Mike-P')})Divider()LinkClassChild({ user: $user })}.width('100%')}
}@Component
struct LinkClassChild {// 禁止本地初始化@Link user: Userbuild() {Column({ space: 10 }) {Text(`子组件 name=${this.user.name},car=${this.user.car?.brand}`)Button('user=new User("Shine")').onClick((event: ClickEvent) => {this.user = new User('Shine')})Button('user.car = new Car("Audi A6")').onClick((event: ClickEvent) => {this.user.car = new Car('Audi A6')})Button('user.car.brand="BWM 530"').onClick((event: ClickEvent) => {if (this.user.car) {this.user.car.brand = 'BWM 530'}})}}
}
@Link 装饰的状态变量, ArkUI 同样观察不到 二级属性的变化。一级属性可以引起父子组件UI 的刷新。
@Link 装饰数组
@Entry
@Component
struct LinkArrayPage {@State list: string[] = ['Android', 'iOS', 'Harmony']build() {Column({ space: 10 }) {ForEach(this.list, (item: string) => {Text(item)})Button('new Array').onClick((event: ClickEvent) => {this.list = new Array<string>('Benz', 'BMW', 'Audi')})Button('Add').onClick((event: ClickEvent) => {this.list.push('parent add')})Button('remove').onClick((event: ClickEvent) => {if (this.list.length > 0) {this.list.splice(0, 1)}})Button('update').onClick((event: ClickEvent) => {if (this.list.length > 0) {this.list[0] = 'parent update'}})Divider()LinkArrayChild({ childList: $list })}.width('100%')}
}@Component
struct LinkArrayChild {@Link childList: string[]build() {Column({ space: 10 }) {ForEach(this.childList, (item: string) => {Text(item)})Button('new Array').onClick((event: ClickEvent) => {this.childList = new Array<string>('Kotlin', 'Swift', 'ArkTS')})Button('Add').onClick((event: ClickEvent) => {this.childList.push('child Add')})Button('remove').onClick((event: ClickEvent) => {if (this.childList.length > 0) {this.childList.splice(0, 1)}})Button('update').onClick((event: ClickEvent) => {if (this.childList.length > 0) {this.childList[0] = 'child update'}})}}
}
@Provide/@Consume 父与后代组件双向同步
@Provide和@Consume,应用于与后代组件的双向数据同步,应用于状态数据在多个层级之间传递的场景。不同于上文提到的父子组件之间通过命名参数机制传递,@Provide和@Consume摆脱参数传递机制的束缚,实现跨层级传递。
@Provide/@Consume 装饰原始类型
@Entry
@Component
struct ProvideConsumeBasicPage {@Provide count: number = 1build() {Column({ space: 10 }) {Text(this.count.toString()).onClick(() => {this.count++})ProvideChild()}.width('100%')}
}@Component
struct ProvideChild {@Consume count: numberbuild() {Column({ space: 10 }) {Text(this.count.toString()).onClick(() => {this.count += 2})ProvideChildSecond()}.backgroundColor(Color.Brown).padding(30)}
}@Component
struct ProvideChildSecond {@Consume count: numberbuild() {Column() {Text(this.count.toString()).onClick(() => {this.count += 3})}.backgroundColor(Color.Pink).padding(30)}
}
@Provide/@Consume 装饰 class
@Entry
@Component
struct ProvideConsumeClassPage {@Provide user: User = new User('Apple')build() {Column({ space: 10 }) {Text('父组件:' + this.user.name)Button('user.name="parent"').onClick((event: ClickEvent) => {this.user.name = 'parent'})Divider()ProvideClassChild()}.width('100%')}
}@Component
struct ProvideClassChild {@Consume user: Userbuild() {Column({ space: 10 }) {Text('孩子组件:' + this.user.name)Divider()ProvideClassChildSecond()}}
}@Component
struct ProvideClassChildSecond {@Consume user: Userbuild() {Column({ space: 10 }) {Text('孙子组件:' + this.user.name)Divider()ProvideClassChildThird()}}
}@Component
struct ProvideClassChildThird {@Consume user: Userbuild() {Column({ space: 10 }) {Text('曾孙子:' + this.user.name)Button('user=new User("曾孙子")').onClick((event: ClickEvent) => {this.user = new User('曾孙子')})Button('user.name="曾孙name:sx"').onClick((event: ClickEvent) => {this.user.name="曾孙name:sx"})Button('user.car.brand = "曾孙.name.car: Benz S"').onClick((event: ClickEvent) => {if (this.user.car) {this.user.car.brand = '曾孙.name.car: Benz S'}})}}
}
@Oberved/@ObjectLink 嵌套类对象属性变化
上述 @State, @Prop,@Link 和 @Provide/@Consume 装饰器只能观察 class 一级属性赋值,无法观察二级属性变化,但在实际开发过程中,class 的属性类型仍是 class 类型是很常用见的,因此就需要使用 @Observed/@ObjectLink 来实现了。
@ObjectLink和@Observed类装饰器用于在涉及嵌套对象或数组的场景中进行双向数据同步:
- 被@Observed装饰的类,可以被观察到属性的变化;
- 子组件中@ObjectLink装饰器装饰的状态变量用于接收@Observed装饰的类的实例,和父组件中对应的状态变量建立双向数据绑定。这个实例可以是数组中的被@Observed装饰的项,或者是class object中的属性,这个属性同样也需要被@Observed装饰。
- 单独使用@Observed是没有任何作用的,需要搭配@ObjectLink或者@Prop使用。
- @ObjectLink 装饰的变量必须为被@Observed装饰的class实例
- @ObjectLink 装饰的变量不允许重新赋值。
@ObjectLink 装饰 class
@Entry
@Component
struct ObjectLinkBasicPage {@State user: User = new User('Jack', new Car('BMW 3 serial'))build() {Column({ space: 10 }) {Button(`user.car.brand = 'BMW'`).onClick((event: ClickEvent) => {if (this.user.car) {this.user.car.brand = 'Benz E class'}})Divider()CarItem({ car: this.user.car })}.width('100%')}
}@Component
struct CarItem {// Car 需要被 @Observed 装饰@ObjectLink car: Carbuild() {Column() {Text('car: ' + this.car.brand)Button('car=new Car("audi")').onClick((event: ClickEvent) => {// 报错,@ObjectLink装饰的状态变量不允许被赋值, 可以对它的属性赋值// this.car = new Car('audi')this.car.brand = 'audi'})}.width('90%').padding(20).backgroundColor(Color.Pink)}
}
@ObjectLink 装饰数组中数组项
@Entry
@Component
struct ObjectLinkBasicPage {@State userArray: User[] = [new User('Jack', new Car('BMW 3 serial')),new User('Mike', new Car('Audi A4L'))]build() {Column({ space: 10 }) {Button(`userArray[0].car.brand = 'Benz S class'`).onClick((event: ClickEvent) => {if (this.userArray.length > 0) {let user: User = this.userArray[0]if (user.car) {user.car.brand = 'Benz S class'}}})ForEach(this.userArray, (item: User) => {UserItem({ user: item })})}.width('100%')}
}@Component
struct UserItem {// User 需要被 @Observed 装饰@ObjectLink user: Userbuild() {CarItem({ car: this.user.car })}
}@Component
struct CarItem {// Car 需要被 @Observed 装饰@ObjectLink car: Carbuild() {Column() {Text('car: ' + this.car.brand)}.width('90%').padding(20).backgroundColor(Color.Pink)}
}
ViewModel 存储数据
@Entry
@Component
struct ViewModelPage {@State viewModel: UserViewModel = new UserViewModel([new User('jack', new Car('保时捷')),new User('mack', new Car('奔驰'))])build() {Scroll() {Column() {Flex({ wrap: FlexWrap.Wrap }) {Button('new Array').margin(6).onClick((event: ClickEvent) => {this.viewModel.userList = [new User('new kotlin')]})Button('add').margin(6).onClick((event: ClickEvent) => {this.viewModel.userList.push(new User('kotlin'))})Button('remove').margin(6).onClick((event: ClickEvent) => {if (this.viewModel.userList.length > 0) {this.viewModel.userList.splice(0, 1)}})Button('viewModel.userList[0]=new User("peter")').margin(6).onClick((event: ClickEvent) => {if (this.viewModel.userList.length > 0) {this.viewModel.userList[0] = new User('peter', new Car('马自达'))}})Button('viewModel.userList[0].name="张三"').margin(6).onClick((event: ClickEvent) => {if (this.viewModel.userList.length > 0) {this.viewModel.userList[0].name = '张三'}})Button('viewModel.userList[0].car.brand="XIAOMI SU7 MAX"').margin(6).onClick((event: ClickEvent) => {if (this.viewModel.userList.length > 0) {let car = this.viewModel.userList[0].carif (car) {car.brand = 'XIAOMI SU7 MAX'}}})}ChildUser({ userList: this.viewModel.userList })}}}
}@Component
struct ChildUser {// ObservableArray 需要被 @Observed 装饰@ObjectLink userList: ObservableArray<User>build() {Column() {ForEach(this.userList, (user: User) => {UserItem({ user: user })Divider()})}.padding(20)}
}@Component
struct UserItem {// User 需要被 @Observed 装饰@ObjectLink user: Userbuild() {Column() {Text('user.name: ' + this.user.name)CarItem({ car: this.user.car })}}
}@Component
struct CarItem {// Car 需要被 @Observed 装饰@ObjectLink car: Car | undefinedbuild() {Text('user.car: ' + this.car?.brand)}
}@Observed
export class ObservableArray<T> extends Array<T> {constructor(args: T[]) {if (args instanceof Array) {super(...args);} else {super(args)}}
}
@ObservedV2装饰器和@Trace装饰器:类属性变化观测
从 API12 开始,更推荐使用@ObservedV2装饰器和@Trace装饰器装饰类以及类中的属性,来管理状态。
@ObservedV2
class Father {@Trace name: string = "Tom";
}
class Son extends Father {
}
@Entry
@Component
struct Index {son: Son = new Son();build() {Column() {// 当点击改变name时,Text组件会刷新Text(`${this.son.name}`).onClick(() => {this.son.name = "Jack";})}}
}