动画组合 一边跑一边攻击
using System.Collections;
using System.Collections.Generic;
using UnityEngine;public class One : MonoBehaviour
{private Animator anim;// Start is called before the first frame updatevoid Start(){anim = GetComponent<Animator>();}// Update is called once per framevoid Update(){if (Input.GetKeyDown(KeyCode.Alpha0)){anim.SetInteger("i", 0);}else if (Input.GetKeyDown(KeyCode.Alpha1)){anim.SetInteger("i", 1);}else if (Input.GetKeyDown(KeyCode.Alpha2)){anim.SetInteger("i", 2);}else if (Input.GetKeyDown(KeyCode.Alpha3)){anim.SetInteger("i", 3);}else if (Input.GetKeyDown(KeyCode.Alpha4)){anim.SetInteger("i", 4);}}
}