1、概述
关于树形结构的新增同级节点,新增子级节点,修改节点名称,删除节点等四种操作,各种参数配置完全继承el-tree,本篇使用vue2 + element-ui
2、效果图展示
3、调用方式
<template><Tree:data="treeData":props="defaultProps":default-expanded-keys="expandedKeys"node-key="id"highlight-current:highligh-color="highlighColor":show-btn-group="showBtnGroup":draggable="true"@node-click="nodeClick"@editNodeSubmit="addNode"@deleteNodeSubmit="deleteNode"@node-drag-end="handleDragEnd"/>
</template> <script>
export default {name: 'Tree',data() {return {defaultProps: {children: 'children',label: 'label'},expandedKeys: [], // 展开节点highlighColor: {color: '#FFAE0D',bgColor: 'rgba(255, 174, 13, .1)'},showBtnGroup: true,treeData: []}}
}
</script>
4、源码解析
<template><el-treeref="tree":class="['menu-el-tree',iconStyle.src && 'menu-expand-icon',highlighColor && 'menu-node-highligh']":style="{'--bgUrl': 'url(' + iconStyle.src + ')','--iconWidth': iconStyle.width,'--iconHeight': iconStyle.height,'--iconTransform': iconStyle.transform,'--hoverColor': hoverStyle.color,'--hoverBgColor': hoverStyle.bgColor,'--highlighColor': highlighColor.color,'--highlighBgColor': highlighColor.bgColor}"node-key="id":draggable="draggable"v-bind="$attrs"v-on="$listeners"><template v-slot="{ node, data }"><div v-if="!data.isEdit" class="custom-tree-node-root" @mouseenter="nodeMouseEnter(node)" @mouseleave="nodeMouseLeve(node)"><span class="custom-tree-node">{{ node.label }}</span><section v-show="node.showBtn" class="tree-btn-group"><el-tooltipv-for="item in btnGroup":key="item"effect="light"placement="top"popper-class="common-tooltip-primary":content="{'addChild': '新增子级','delete': '删除','edit': '修改','addSibling': '新增同级'}[item]"><i:class="{'addChild': 'el-icon-circle-plus-outline','delete': 'el-icon-circle-close','edit': 'el-icon-edit','addSibling': 'el-icon-plus'}[item]"@click.stop="() => handleOperaion(item, node, data)"/></el-tooltip></section></div><div v-else class="custom-tree-node-root-edit"><el-input v-model="inputValue" :size="editInputStyle.size" :style="{ width: editInputStyle.width }" /><section :id="data.id"><el-tooltipcontent="确定"popper-class="common-tooltip-primary"effect="light"placement="top"><i class="el-icon-success" @click.stop="() => editMenuSubmit(node, data)" /></el-tooltip><el-tooltipcontent="取消"popper-class="common-tooltip-primary"effect="light"placement="top"><i class="el-icon-error" @click.stop="() => addSiblingCancel(node, data)" /></el-tooltip></section></div></template></el-tree>
</template>
<script>
export default {name: 'MenuTree',inheritAttrs: true,props: {hoverStyle: {type: Object,default: () => ({color: '#606266',bgColor: '#F5F7FA'})},/*** @description 当前行选中高亮颜色配置*/highlighColor: {type: Object,default: () => ({color: '#606266',bgColor: '#fff9ec'})},/*** @description 动态左侧图标配置(图片格式)*/iconStyle: {type: Object,default: () => ({src: '',width: '20px',height: '17px',transform: 'rotate(270deg)'})},/*** @description 操作按钮组* addChild => 新增子级,delete => 删除, edit => 修改, addSibling => 新增同级*/btnGroup: {type: Array,default: () => ['edit', 'addSibling', 'addChild', 'delete']},/*** @description 是否展示操作按钮*/showBtnGroup: {type: Boolean,default: false},/*** @description 编辑模式输入框样式*/editInputStyle: {type: Object,default: () => ({size: 'mini',width: '200px'})},/*** 是否可拖拽*/draggable: {type: Boolean,default: false}},data() {return {inputValue: ''}},methods: {/*** @description 鼠标移入目录层级*/nodeMouseEnter(data) {if (!this.showBtnGroup) return;this.$set(data, 'showBtn', true)},/*** @description 鼠标移除目录层级*/nodeMouseLeve(data) {if (!this.showBtnGroup) return;this.$set(data, 'showBtn', false)},/*** 当前目录操作分发* @param {string} eventKey 事件名称* @param {object} currentNode 当前Node节点内容* @param {object} data 当前节点数据*/handleOperaion(eventKey, currentNode, data) {console.log(currentNode, data, 'menuRoot');switch (eventKey) {case 'addSibling':this.addSibling(currentNode, data);break;case 'edit':this.editTreeItem(data);break;case 'addChild':this.addChild(currentNode, data);break;case 'delete':this.deleteTreeItem(currentNode, data);break;}},/*** @description 编辑当前节点*/editTreeItem(data) {this.$set(data, 'isEdit', true);this.inputValue = data.label; // 当前正在编辑内容赋值this.$nextTick(() => {document.getElementById(data.id).previousElementSibling.firstElementChild.focus();})},/*** @description 添加同级节点*/addSibling(currentNode, data) {const treeDOM = this.$refs.tree;const id = Math.ceil(Math.random() * 100)const newData = { id: id, pId: data.pId, label: '', isEdit: true, isNew: true, children: [] };treeDOM.insertAfter(newData, currentNode);// 聚焦当前新增目录this.$nextTick(() => {document.getElementById(newData.id).previousElementSibling.firstElementChild.focus();})},/*** @description 添加子级节点*/addChild(currentNode, data) {const treeDOM = this.$refs.tree;const id = Math.ceil(Math.random() * 100)const newData = { id: id, pId: data.id, label: '', isEdit: true, isNew: true, children: [] };treeDOM.append(newData, currentNode);// 展开子节点后才能获取DOM聚焦treeDOM.store.nodesMap[data.id].expanded = true;setTimeout(() => {document.getElementById(newData.id).previousElementSibling.firstElementChild.focus();}, 500)},/*** @description 编辑模式修改确认*/editMenuSubmit(node, data) {this.$emit('editNodeSubmit', {node,data,currentLabel: this.inputValue,// 新增同级/子级节点接口调用成功的话,即新增同级/子级节点callback: (status) => {if (status) {this.resetNode()}}});},/*** @description 删除当前节点*/deleteTreeItem(node, data) {this.$emit('deleteNodeSubmit', {node,data,callback: (status) => {// 删除接口调用成功的话,即删除节点if (status) {const treeDOM = this.$refs.tree;treeDOM.remove(node);}}});},/*** @description 取消同级节点添加*/addSiblingCancel(node, data) {// 如果是新增的节点,取消即是删除if (data.isNew) {const treeDOM = this.$refs.tree;treeDOM.remove(node);} else {// 重置修改内容this.inputValue = '';data.isEdit = false;}},/*** 寻找第一个叶子节点及叶子节点的父节点* @param {*} tree 平铺数组*/findFirstChildAndParent(tree) {let firstChild = null;let parentOfFirstChild = null;const dfs = (node, parent) => {if (firstChild !== null) {return; // 如果已经找到了第一个子节点,则不再继续搜索}if (node.children && node.children.length > 0) {// eslint-disable-next-linefor (const child of node.children) {dfs(child, node);}} else {firstChild = node;parentOfFirstChild = parent;}}// eslint-disable-next-linefor (const node of tree) {dfs(node, null);}return {firstChild,parentOfFirstChild};},/*** 获取自身树结构实例*/getTree() {return this.$refs.tree;},/*** 重置节点数据*/resetNode() {this.inputValue = '';},/*** 寻找节点对应的父级节点* @param {*} tree* @param {*} nodeId*/findParentByChildId(tree, nodeId) {let parentOfFirstChild = null;const dfs = (node, parent) => {if (parentOfFirstChild !== null) {return;}if (node.children && node.children.length > 0) {// eslint-disable-next-linefor (const child of node.children) {dfs(child, node);}} else {// 找到对应节点后,返回其父节点if (node.id === nodeId) {parentOfFirstChild = parent;}}}// eslint-disable-next-linefor (const node of tree) {dfs(node, null);}return parentOfFirstChild}}
}
</script>
<style scoped lang="scss">
// 动态配置右侧图标
.menu-expand-icon {::v-deep .el-tree-node__expand-icon:not(.is-leaf) {&::before {background: var(--bgUrl);background-size: contain;background-repeat: no-repeat;background-position: center;content: '';width: var(--iconWidth);height: var(--iconHeight);display: inline-block;transform: var(--iconTransform);}}
}
// 动态配置hover样式
.menu-el-tree {::v-deep .el-tree-node__content {&:hover {background: var(--hoverBgColor);color: var(--hoverColor);}}.custom-tree-node-root {display: flex;align-items: center;flex: 1;.tree-btn-group {margin-left: 15px;display: flex;align-items: center;column-gap: 8px;i {font-size: 15px;&:hover {color: $primary}}}}
}
.menu-node-highligh.el-tree--highlight-current {::v-deep .el-tree-node.is-current>.el-tree-node__content {background: var(--highlighBgColor);color: var(--highlighColor);}
}
.custom-tree-node-root-edit {display: flex;align-items: center;.el-input, ::v-deep .el-input .el-input__inner {height: 26px;}section {i {margin-left: 10px;font-size: 15px;color: $primary;}}
}
</style>
5、疑难解答
1、拖拽节点时,如何监听和区分拖拽事件?
使用的是el-tree内置的node-drag-end事件,当拖拽完成时触发,抛出四个参数
* @param {*} draggingNode 被拖拽的节点
* @param {*} dropNode 最后进入的节点
* @param {*} dropType 相对比的位置
* @param {*} ev 事件
2、新增和删除节点,如何再触发后端接口后再执行节点的新增和删除?
节点新增和删除执行下列两个事件
@editNodeSubmit="addNode"
@deleteNodeSubmit="deleteNode"
他们回调的最后一个参数都是callback,当callback(true)传入为true时,则代表接口成功,则进行后续的树节点操作。
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