classSolution:defcanJump(self, nums: List[int])->bool:iflen(nums)<=1:returnTruecover =0for i inrange(len(nums)):if i <= cover:cover =max(cover, i + nums[i])if cover >=len(nums)-1:returnTruereturnFalse
上代码:
using UnityEngine;[RequireComponent(typeof(Camera))]
public class SpriteAdapter : MonoBehaviour {[System.Serializable]public class SpriteInfo{public SpriteRenderer Value null;public EFillModel Model EFillModel.ShowAll;}public enum EFi…