最近chatgpt和claude都在使用,其实大部分日常使用场景表现都没有相差太多,想搞一个有趣的小实验,如果同时让chatgpt和claude开发俄罗斯方块谁会表现的更好呢,说干就干!
prompt
我选择了用英文描述,毕竟英文数据库更丰富,而且claude封禁比较严格,语言上也是小心翼翼
prompt:I have few development experience, and I want to develope the game 'Tetris' totally basing on html5, css and javascript. I have a few requests: 1, we need a start button, 2, a scoreboard recording score 3, pop up gameover 4, full functionality of a complete Tetris game, their movement, collision detection, scoring, and clearing lines give me all the codes, that can run the game in the browse.
我的开发经验不多,我想开发一款完全基于 html5、css 和 javascript 的 "俄罗斯方块 "游戏。我有几个要求: 1、我们需要一个开始按钮;2、一个记录得分的记分板;3、弹出式游戏结束界面;4、一个完整俄罗斯方块游戏的全部功能,包括移动、碰撞检测、得分和清线。
chatgpt回答
// Define variables and constants
const canvas = document.getElementById('gameCanvas');
const ctx = canvas.getContext('2d');
const startButton = document.getElementById('startButton');
const scoreboard = document.getElementById('score');
const gameOver = document.getElementById('gameOver');
let score = 0;
let gameInterval;
let gameOverFlag = false;// Define Tetris pieces and their colors
const pieces = [[[1, 1, 1, 1]], // I[[1, 1, 1], [0, 1, 0]], // T[[1, 1, 0], [0, 1, 1]], // Z[[0, 1, 1], [1, 1, 0]], // S[[1, 1, 1], [0, 1, 0]], // L[[1, 1, 1], [1, 0, 0]], // J[[1, 1], [1, 1]], // O
];const colors = ['#00FFFF', '#FF00FF', '#FFA500', '#FFFF00', '#00FF00', '#0000FF', '#FF0000'];// Define functions for game logic (e.g., draw, move, rotate, check collision, etc.)// Implement game logic// Implement startGame function// Implement gameOver function// Implement key event listeners for controlling the game (e.g., arrow keys for movement)// Implement the main game loop// Implement functions for clearing lines, updating score, etc.// Implement collision detection and game over check// Implement rendering functions (e.g., drawPiece, drawBoard, etc.)// Implement functions for moving and rotating pieces// Implement functions for handling user input (e.g., start game, pause, resume, etc.)// Start the game when the start button is clicked
startButton.addEventListener('click', startGame);
考虑篇幅关系,忽略了html和css部分截图,文章最后会给出源码!!!
可以看出chatgpt的做了一些方法定义,但是并没有实现。
claude回答
const canvas = document.getElementById('game-canvas');
const ctx = canvas.getContext('2d');
const scoreDisplay = document.getElementById('score');
const startButton = document.getElementById('start-button');
const gameOverMessage = document.getElementById('game-over-message');// Game constants
const ROWS = 20;
const COLS = 10;
const BLOCK_SIZE = 20;
const LINE_CLEAR_POINTS = 100;// Game state
let board = [];
let piece = null;
let isGameOver = false;
let isPlaying = false;
let score = 0;// Tetromino shapes
const shapes = [[[0, 0, 0, 0],[1, 1, 1, 1],[0, 0, 0, 0],[0, 0, 0, 0]],[[1, 0, 0],[1, 1, 1],[0, 0, 0]],[[0, 0, 1],[1, 1, 1],[0, 0, 0]],[[1, 1, 0],[0, 1, 1],[0, 0, 0]],[[0, 1, 1],[1, 1, 0],[0, 0, 0]],[[1, 1],[1, 1]],[[0, 1, 0],[1, 1, 1],[0, 0, 0]]
];// Helper functions
function drawBoard() {ctx.clearRect(0, 0, canvas.width, canvas.height);for (let row = 0; row < ROWS; row++) {for (let col = 0; col < COLS; col++) {if (board[row][col]) {ctx.fillStyle = 'yellow';ctx.fillRect(col * BLOCK_SIZE, row * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE);}}}if (piece) {drawPiece(piece.shape, piece.x, piece.y);}
}function drawPiece(shape, x, y) {ctx.fillStyle = 'red';for (let row = 0; row < shape.length; row++) {for (let col = 0; col < shape[row].length; col++) {if (shape[row][col]) {ctx.fillRect((x + col) * BLOCK_SIZE, (y + row) * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE);}}}
}function resetBoard() {board = Array.from({ length: ROWS }, () => Array(COLS).fill(0));
}function randomPiece() {const randomIndex = Math.floor(Math.random() * shapes.length);return {shape: shapes[randomIndex],x: 3,y: 0};
}function movePiece(direction) {if (!piece) return;const newX = piece.x + (direction === 'left' ? -1 : direction === 'right' ? 1 : 0);const newY = piece.y + (direction === 'down' ? 1 : 0);if (canMove(piece.shape, newX, newY)) {piece.x = newX;piece.y = newY;} else if (direction === 'down') {placePiece();clearLines();if (!isGameOver) {piece = randomPiece();}}drawBoard();
}function canMove(shape, x, y) {for (let row = 0; row < shape.length; row++) {for (let col = 0; col < shape[row].length; col++) {if (shape[row][col]) {const newX = x + col;const newY = y + row;if (newX < 0 ||newX >= COLS ||newY >= ROWS ||(newY >= 0 && board[newY][newX])) {return false;}}}}return true;
}function placePiece() {if (!piece) return;for (let row = 0; row < piece.shape.length; row++) {for (let col = 0; col < piece.shape[row].length; col++) {if (piece.shape[row][col]) {board[piece.y + row][piece.x + col] = 1;}}}
}function clearLines() {let linesCleared = 0;for (let row = ROWS - 1; row >= 0; row--) {let isFull = true;for (let col = 0; col < COLS; col++) {if (!board[row][col]) {isFull = false;break;}}if (isFull) {linesCleared++;for (let r = row; r > 0; r--) {for (let c = 0; c < COLS; c++) {board[r][c] = board[r - 1][c];}}for (let c = 0; c < COLS; c++) {board[0][c] = 0;}}}score += linesCleared * LINE_CLEAR_POINTS;scoreDisplay.textContent = `Score: ${score}`;
}function rotatePiece() {if (!piece) return;const newShape = Array.from({ length: piece.shape[0].length }, () =>Array(piece.shape.length).fill(0));for (let row = 0; row < piece.shape.length; row++) {for (let col = 0; col < piece.shape[row].length; col++) {newShape[col][piece.shape.length - 1 - row] = piece.shape[row][col];}}if (canMove(newShape, piece.x, piece.y)) {piece.shape = newShape;}drawBoard();
}function isGameOverCheck() {for (let col = 0; col < COLS; col++) {if (board[0][col]) {isGameOver = true;gameOverMessage.classList.remove('hidden');break;}}
}// Event listeners
document.addEventListener('keydown', (event) => {if (!isPlaying) return;switch (event.code) {case 'ArrowLeft':movePiece('left');break;case 'ArrowRight':movePiece('right');break;case 'ArrowDown':movePiece('down');break;case 'ArrowUp':rotatePiece();break;}
});startButton.addEventListener('click', () => {if (isPlaying) {isPlaying = false;startButton.textContent = 'Start';gameOverMessage.classList.add('hidden');} else {isPlaying = true;startButton.textContent = 'Pause';isGameOver = false;score = 0;scoreDisplay.textContent = `Score: ${score}`;resetBoard();piece = randomPiece();drawBoard();}
});// Game loop
function gameLoop() {if (!isPlaying) return;movePiece('down');isGameOverCheck();if (!isGameOver) {requestAnimationFrame(gameLoop);}
}// Start the game
resetBoard();
piece = randomPiece();
drawBoard();
gameLoop();
同样只贴出js部分的代码。可以看到claude给出了相对完善的js逻辑,所以我们直接选择用claude回答的代码进行调试,看看是否能正常在浏览器中运行。
贴出代码:
浏览器打开tetris运行效果:
可以看到,点击开始后方块不会自动下落,需要手动按下,继续反馈优化:
反馈完善功能
prompt:I mean when the game starts without pressing the down button, the cube falls at a constant speed
即当游戏开始时,方块保持匀速下落。
const canvas = document.getElementById('game-canvas');
const ctx = canvas.getContext('2d');
const scoreDisplay = document.getElementById('score');
const startButton = document.getElementById('start-button');
const gameOverMessage = document.getElementById('game-over-message');// Game constants
const ROWS = 20;
const COLS = 10;
const BLOCK_SIZE = 20;
const LINE_CLEAR_POINTS = 100;
const FALL_SPEED = 500; // Adjust this value to control the falling speed (in milliseconds)// Game state
let board = [];
let piece = null;
let isGameOver = false;
let isPlaying = false;
let score = 0;
let lastTime = 0;
let fallInterval = null;// Tetromino shapes
// ... (shapes array remains the same)// Helper functions
// ... (drawBoard, drawPiece, resetBoard, randomPiece, movePiece, canMove, placePiece, clearLines, rotatePiece, isGameOverCheck functions remain the same)// Event listeners
document.addEventListener('keydown', (event) => {if (!isPlaying) return;switch (event.code) {case 'ArrowLeft':movePiece('left');break;case 'ArrowRight':movePiece('right');break;case 'ArrowUp':rotatePiece();break;}
});startButton.addEventListener('click', () => {if (isPlaying) {isPlaying = false;startButton.textContent = 'Start';gameOverMessage.classList.add('hidden');clearInterval(fallInterval); // Stop the automatic falling} else {isPlaying = true;startButton.textContent = 'Pause';isGameOver = false;score = 0;scoreDisplay.textContent = `Score: ${score}`;resetBoard();piece = randomPiece();drawBoard();lastTime = performance.now(); // Get the current timefallInterval = setInterval(gameLoop, FALL_SPEED); // Start the automatic falling}
});// Game loop
function gameLoop() {if (!isPlaying) return;const currentTime = performance.now();const deltaTime = currentTime - lastTime;if (deltaTime >= FALL_SPEED) {movePiece('down');isGameOverCheck();lastTime = currentTime;}if (!isGameOver) {requestAnimationFrame(gameLoop);} else {clearInterval(fallInterval); // Stop the automatic falling when the game is over}
}// Start the game
resetBoard();
piece = randomPiece();
drawBoard();
可以看到claude会的的js代码里增加了方块下落的逻辑。点击开始后方块就能匀速下落
当然后面还有几个小问题,比如按下键没有加速下落,方块无法移动到最右端,这些都通过反馈cluade得到了解决,最终能正常运行记分,效果如下:
源码及claude导出文件
https://github.com/JiangSanJie/gpt-practice/
总结:
claude稳定账号获取
在本次俄罗斯方块的开发prompt中,claude回答相对完善,通过少量的反馈即可完成开发。当然其实chatgpt也能完成,但是需要prompt更加细致,可能针对回答的反馈会繁琐一些,这个感兴趣的读者可以去实验。我相信好的prompt会提高回答满意率!