目录
- 1 背景
- 1.1 题目描述
- 1.2 输入描述
- 1.3 输出描述
- 1.4 输入示例
- 1.5 输出示例
- 2 抽象工厂模式
- 3 思考
- 3.1 我的实现
- 3.2 什么时候用抽象工厂模式?(怎么用才是合适的?)
- 3.3 [更好的例子](https://refactoringguru.cn/design-patterns/abstract-factory/java/example)
- 3.3.1 背景
- 3.3.2 示例
1 背景
题目来源:【设计模式专题之抽象工厂模式】3. 家具工厂
1.1 题目描述
小明家新开了两个工厂用来生产家具,一个生产现代风格的沙发和椅子,一个生产古典风格的沙发和椅子,现在工厂收到了一笔订单,请你帮他设计一个系统,描述订单需要生产家具的信息。
1.2 输入描述
输入的第一行是一个整数 N(1 ≤ N ≤ 100),表示订单的数量。
接下来的 N 行,每行输入一个字符串,字符串表示家具的类型。家具类型分为 “modern” 和 “classical” 两种。
1.3 输出描述
对于每笔订单,输出字符串表示该订单需要生产家具的信息。
modern订单会输出下面两行字符串
modern chair
modern sofa
classical订单会输出下面两行字符串
classical chair
classical soft
1.4 输入示例
3
modern
classical
modern
1.5 输出示例
modern chair
modern sofa
classical chair
classical sofa
modern chair
modern sofa
2 抽象工厂模式
- 代码示例:【来源】
import java.util.Scanner;// 抽象椅子接口
interface Chair {void showInfo();
}// 具体现代风格椅子
class ModernChair implements Chair {@Overridepublic void showInfo() {System.out.println("modern chair");}
}// 具体古典风格椅子
class ClassicalChair implements Chair {@Overridepublic void showInfo() {System.out.println("classical chair");}
}// 抽象沙发接口
interface Sofa {void displayInfo();
}// 具体现代风格沙发
class ModernSofa implements Sofa {@Overridepublic void displayInfo() {System.out.println("modern sofa");}
}// 具体古典风格沙发
class ClassicalSofa implements Sofa {@Overridepublic void displayInfo() {System.out.println("classical sofa");}
}// 抽象家居工厂接口
interface FurnitureFactory {Chair createChair();Sofa createSofa();
}// 具体现代风格家居工厂
class ModernFurnitureFactory implements FurnitureFactory {@Overridepublic Chair createChair() {return new ModernChair();}@Overridepublic Sofa createSofa() {return new ModernSofa();}
}// 具体古典风格家居工厂
class ClassicalFurnitureFactory implements FurnitureFactory {@Overridepublic Chair createChair() {return new ClassicalChair();}@Overridepublic Sofa createSofa() {return new ClassicalSofa();}
}public class Main {public static void main(String[] args) {Scanner scanner = new Scanner(System.in);// 读取订单数量int N = scanner.nextInt();// 处理每个订单for (int i = 0; i < N; i++) {// 读取家具类型String furnitureType = scanner.next();// 创建相应风格的家居装饰品工厂FurnitureFactory factory = null;if (furnitureType.equals("modern")) {factory = new ModernFurnitureFactory();} else if (furnitureType.equals("classical")) {factory = new ClassicalFurnitureFactory();}// 根据工厂生产椅子和沙发Chair chair = factory.createChair();Sofa sofa = factory.createSofa();// 输出家具信息chair.showInfo();sofa.displayInfo();}}
}
3 思考
- 这真的是抽象工厂模式吗?太不灵活了。
- 在上面的背景下,新增风格,新增家具,是很常见的需求。而按照上面的写法,需要改动很多代码才能实现。这不就完全没体现抽象工厂模式的优势了?
3.1 我的实现
public class Main {public static void main(String[] args) {FurnitureFactorySystem furnitureFactorySystem = FurnitureFactorySystem.getSingleton();Scanner scanner = new Scanner(System.in);int n = Integer.parseInt(scanner.nextLine());for (int i = 0; i < n; i ++) {String type = scanner.nextLine();furnitureFactorySystem.produce(type);}scanner.close();}
}/*** 生产限制:根据风格,成套出售。(对应现实生活,手机配色,对应整部手机)*/
class FurnitureFactorySystem {private static final Map<StyleEnum, FurnitureFactory> furnitureFactoryMap = new HashMap<>();private static FurnitureFactorySystem instance;private FurnitureFactorySystem() {furnitureFactoryMap.put(StyleEnum.MODERN, new ModernFurnitureFactory());furnitureFactoryMap.put(StyleEnum.CLASSIC, new ClassicFurnitureFactory());}public static FurnitureFactorySystem getSingleton() {if (instance == null) {synchronized (FurnitureFactorySystem.class) {if (instance == null) {instance = new FurnitureFactorySystem();}}}return instance;}public void produce(String type) {FurnitureFactory furnitureFactory = furnitureFactoryMap.get(StyleEnum.of(type));final List<Furniture> furnitures = Arrays.asList(new Chair(), new Sofa());furnitureFactory.createFurniture(furnitures);}
}interface FurnitureFactory {void createFurniture(List<Furniture> furnitures);
}class ModernFurnitureFactory implements FurnitureFactory {@Overridepublic void createFurniture(List<Furniture> furnitures) {for (Furniture furniture : furnitures) {furniture.create(StyleEnum.MODERN.getValue());}}
}class ClassicFurnitureFactory implements FurnitureFactory {@Overridepublic void createFurniture(List<Furniture> furnitures) {for (Furniture furniture : furnitures) {furniture.create(StyleEnum.CLASSIC.getValue());}}
}interface Furniture {void create(String type);
}class Chair implements Furniture {@Overridepublic void create(String type) {System.out.println(type + " " + FurnitureEnum.CHAIR.getValue());}
}class Sofa implements Furniture {@Overridepublic void create(String type) {System.out.println(type + " " + FurnitureEnum.SOFA.getValue());}
}@AllArgsConstructor
@Getter
enum StyleEnum {MODERN("modern"), CLASSIC("classical");private final String value;public static StyleEnum of(String value) {for (StyleEnum styleEnum : StyleEnum.values()) {if (styleEnum.getValue().equals(value)) {return styleEnum;}}// 如果没有找到匹配的枚举对象,可以抛出一个异常或返回nullthrow new IllegalArgumentException("Unknown StyleEnum: " + value);}
}/*** 家具*/
@AllArgsConstructor
@Getter
enum FurnitureEnum {CHAIR("chair"), SOFA("sofa");private final String value;public static FurnitureEnum of(String value) {for (FurnitureEnum furnitureEnum : FurnitureEnum.values()) {if (furnitureEnum.getValue().equals(value)) {return furnitureEnum;}}// 如果没有找到匹配的枚举对象,可以抛出一个异常或返回nullthrow new IllegalArgumentException("Unknown FurnitureEnum: " + value);}
}
- 假设要新增风格和新家具,需要改动的代码:
// 新增语句
private FurnitureFactorySystem() {furnitureFactoryMap.put(StyleEnum.MODERN, new ModernFurnitureFactory());furnitureFactoryMap.put(StyleEnum.CLASSIC, new ClassicFurnitureFactory());furnitureFactoryMap.put(StyleEnum.xxx, new xxxFurnitureFactory());
}public void produce(String type) {FurnitureFactory furnitureFactory = furnitureFactoryMap.get(StyleEnum.of(type));final List<Furniture> furnitures = Arrays.asList(new Chair(), new Sofa(), yyy); // 新增家具 furnitureFactory.createFurniture(furnitures);
}// 新增类
class xxxFurnitureFactory implements FurnitureFactory {@Overridepublic void createFurniture(List<Furniture> furnitures) {for (Furniture furniture : furnitures) {furniture.create(StyleEnum.xxx.getValue());}}
}// 新增类
class yyy implements Furniture {@Overridepublic void create(String type) {System.out.println(type + " " + FurnitureEnum.yyy.getValue());}
}// 新增枚举
enum StyleEnum {MODERN("modern"), CLASSIC("classical"), xxx;
}// 新增枚举
enum FurnitureEnum {CHAIR("chair"), SOFA("sofa"), yyy;
}
3.2 什么时候用抽象工厂模式?(怎么用才是合适的?)
- 抽象工厂在实际的项目中相对也不常用,了解即可。
结论源自《设计模式之美》。
- “3.1 我的实现”看似更灵活,但实际上不符合实际需要。
class Chair implements Furniture {@Overridepublic void create(String type) {System.out.println(type + " " + FurnitureEnum.CHAIR.getValue());}
}class Sofa implements Furniture {@Overridepublic void create(String type) {System.out.println(type + " " + FurnitureEnum.SOFA.getValue());}
}
- 实际上,就是需要ModernChair、ModernSofa、ClassicalChair、ClassicalSofa这种对象。
3.3 更好的例子
3.3.1 背景
-
按钮和复选框,macos和windows,现实就存在4种对象:
- macos按钮、macos复选框
- windows按钮、windows复选框
-
很显然,代码中就需要4个实体类与之对应。
-
对于应用层,需要操作按钮和复选框,前提是获取对应的对象。而不同操作系统,返回的对象应该不同。
- 此时,工厂不止生产一个对象,要同时能生产按钮对象和复选框对象。由于工厂方法模式的特点是一个工厂就生产一个对象。因此,引入抽象工厂模式。
3.3.2 示例
public class Example {public static void main(String[] args) {GuiFactorySystem.paint("macos");GuiFactorySystem.paint("windows");}
}interface Button {void paint();
}class MacosButton implements Button {public void paint(){System.out.println("MacOS Button");}
}class WindowsButton implements Button {public void paint(){System.out.println("Windows Button");}
}interface Checkbox {void paint();
}class MacosCheckbox implements Checkbox {public void paint(){System.out.println("MacOS Checkbox");}
}class WindowsCheckbox implements Checkbox {public void paint(){System.out.println("Windows Checkbox");}
}// 抽象工厂
interface GuiFactory {Button createButton();Checkbox createCheckbox();
}class MacosGuiFactory implements GuiFactory {public Button createButton(){return new MacosButton();}public Checkbox createCheckbox(){return new MacosCheckbox();}
}class WindowsGuiFactory implements GuiFactory {public Button createButton(){return new WindowsButton();}public Checkbox createCheckbox(){return new WindowsCheckbox();}
}class GuiFactorySystem {private static final Map<String, GuiFactory> guiFactoryMap = new HashMap<>();static {guiFactoryMap.put("macos", new MacosGuiFactory());guiFactoryMap.put("windows", new WindowsGuiFactory());}private GuiFactorySystem() {}public static void paint(String type) {GuiFactory guiFactory = guiFactoryMap.get(type);Button button = guiFactory.createButton();Checkbox checkbox = guiFactory.createCheckbox();button.paint();checkbox.paint();}// 也可以单独返回button对象,或者checkbox对象
}
- 与工厂方法模式,最大的差别:
// 抽象工厂
interface GuiFactory {Button createButton();Checkbox createCheckbox();
}
- 也不是不能用工厂方法模式实现,那就要4个工厂类(MacosButtonFactory, WindowsButtonFactory, MacosCheckboxFactory, WindowsCheckboxFactory)。而抽象工厂模式只用了2个工厂类(WindowsGuiFactory、MacosGuiFactory)。
- 实际开发中,简单工厂模式、工厂方法模式用的更多。