关于Fresco加载图片的处理,例如旋转、裁剪切割图片,在官方文档也都有提到,只是感觉写的不太详细,正好最近项目里有类似需求,所以分享一些使用小tip,后面的朋友就不用再走弯路浪费时间了。(测试图片分辨率1200*800)
原图:
###旋转图片
/*** 旋转图片** @param rotate ,例如:RotationOptions.ROTATE_90*/private void rotate(SimpleDraweeView img, int rotate) {RotationOptions rotationOptions = RotationOptions.forceRotation(rotate);ImageRequest build = ImageRequestBuilder.newBuilderWithSource(getUriForFresco(this, R.mipmap.test_img)).setRotationOptions(rotationOptions).build();PipelineDraweeController controller = (PipelineDraweeController) Fresco.newDraweeControllerBuilder().setImageRequest(build).build();mImageView.setController(controller);}
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使用效果:
###监听图片下载 首先构造监听器:
//监听图片下载进度,这里只重写了onFinalImageSet,当图片下载完成时获得图片宽高等信息
ControllerListener controllerListener = new BaseControllerListener<ImageInfo>() {@Overridepublic void onFinalImageSet(String id, com.facebook.imagepipeline.image.ImageInfo imageInfo, Animatable animatable) {int viewWidth = imageInfo.getWidth();int viewHeight = imageInfo.getHeight();Toast.makeText(MainActivity.this, viewWidth + "--" + viewHeight, Toast.LENGTH_SHORT).show();}};
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/*** 获得图片宽高** @param controllerListener 图片下载监听器*/
private void getImageInfo(ControllerListener<? super ImageInfo> controllerListener) {PipelineDraweeController controller = (PipelineDraweeController) Fresco.newDraweeControllerBuilder().setControllerListener(controllerListener).setUri(getUriForFresco(this, R.mipmap.test_img)).build();mImageView.setController(controller);
}
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###如果我想要1:1在手机端展示呢? 我首先想到的是1:1按照图片的尺寸设置SimpleDraweeView的宽高并设置缩放方式为fitXY,但是果不其然,view超出屏幕的部分是无效的。
###裁剪切割图片
既然view超出屏幕无效,那就曲线救国,让图片超出屏幕部分不显示在view里就好了。 裁剪图片首先要写一个processor类:
/*** 切割图片processor类* 四个成员变量和createBitmap时的参数一致,即起点的X/Y坐标、要裁剪的宽高。因为项目里还涉及到缩放,所以我调整了下参数设成百分比方便换算*/
public class CutProcess extends BasePostprocessor {private float mBeginXPercent;private float mBeginYPercent;private float mCutWidthPercent;private float mCutHeightPercent;public CutProcess(float beginXPercent, float beginYPercent, float cutWidthPercent, float cutHeightPercent) {this.mBeginXPercent = beginXPercent;this.mBeginYPercent = beginYPercent;this.mCutWidthPercent = cutWidthPercent;this.mCutHeightPercent = cutHeightPercent;}@Overridepublic CloseableReference<Bitmap> process(Bitmap sourceBitmap,PlatformBitmapFactory bitmapFactory) {int viewWidth = sourceBitmap.getWidth();int viewHeight = sourceBitmap.getHeight();int beginx = (int) (mBeginXPercent * viewWidth);int beginy = (int) (mBeginYPercent * viewHeight);int width = (int) (mCutWidthPercent * viewWidth);int height = (int) (mCutHeightPercent * viewHeight);CloseableReference<Bitmap> bitmapRef = bitmapFactory.createBitmap(sourceBitmap, beginx, beginy, width, height);return CloseableReference.cloneOrNull(bitmapRef);}
}
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然后在ImageRequest里setProcessor:
/*** 裁剪图片* @param processor*/private void cutPic(BasePostprocessor processor) {ImageRequest build = ImageRequestBuilder.newBuilderWithSource(getUriForFresco(this, R.mipmap.test_img)).setPostprocessor(processor).build();PipelineDraweeController controller = (PipelineDraweeController) Fresco.newDraweeControllerBuilder().setImageRequest(build).build();mImageView.setController(controller);}
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调用方法:
mImageView.setLayoutParams(new RelativeLayout.LayoutParams(600, 400));
CutProcess cutProcess = new CutProcess(0, 0, 0.5f, 0.5f);
cutPic(cutProcess);
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###旋转+裁剪 如果是要旋转90度后再裁剪呢?那还不简单,直接在裁剪的基础上,在ImageRequest里调用旋转方法不就好了。
/*** 旋转+裁剪图片* @param processor*/private void rotateAndcutPic(BasePostprocessor processor, int rotate) {RotationOptions rotationOptions = RotationOptions.forceRotation(rotate);ImageRequest build = ImageRequestBuilder.newBuilderWithSource(getUriForFresco(this, R.mipmap.test_img)).setPostprocessor(processor).setRotationOptions(rotationOptions).build();PipelineDraweeController controller = (PipelineDraweeController) Fresco.newDraweeControllerBuilder().setImageRequest(build).build();mImageView.setController(controller);}
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然后调用:
//例如我需要旋转90度且宽度不变,高度方向裁剪掉一半(即保留(0,0)-(1200,400))
mImageView.setLayoutParams(new RelativeLayout.LayoutParams(400, mScreenHeight));
CutProcess cutProcess = new CutProcess(0, 0, 1f, 0.5f);
rotateAndcutPic(cutProcess, RotationOptions.ROTATE_90);
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然而得到的并不是我们想要的
可以看到得到的是左半边(0,0)-(600,800)的图,即宽度方向被裁剪掉一般,高度方向不变,明明我在cutProcess里是设置宽度方向不变,高度方向裁剪50%,但是因为旋转了90度,结果却正好相反。难道是因为旋转90度后横纵方向也发生改变?那调换一下横纵方向的切割比例试试看:
CutProcess cutProcess = new CutProcess(0, 0, 0.5f, 1f);
rotateAndcutPic(cutProcess, RotationOptions.ROTATE_90);
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可以看到,调换横纵切割比例后,却得到的是下半边(0,400)-(1200,800)。还是不正确,难道是原点也改变了?再测试一下,如果要裁剪后保留右下四分之一(600,400)-(1200,800)区域,正常无旋转的情况下是这样的:
mImageView.setLayoutParams(new RelativeLayout.LayoutParams(600, 400));
CutProcess cutProcess = new CutProcess(0.5f, 0.5f, 0.5f, 0.5f);
rotateAndcutPic(cutProcess, RotationOptions.NO_ROTATION);
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但如果旋转270度后,同样代码得到的结果却是这样的:
看到这里我们就清楚了,旋转图片后,其实(0,0)点,也就是所谓的原点也随之变换。默认情况下,原点是(0,0),顺时针旋转90度后,原点就变成了(0,800),以此类推旋转180度原点为(1200,800),旋转270度原点为(1200,0)(和旋转后的图片的左上角相对应)。虽然是在构建ImageRequest时同时传入旋转和裁剪参数的,但实际上可以看作是先完成了旋转,然后在旋转后的基础上,以屏幕的左上角为原点,左上角往右为x正方向,左上角往下为y正方向。
小试牛刀一下,旋转270度后,想要裁剪后只保留原图的左上四分之一(0,0)-(600,600),那推测就应该是(0, 0.5f, 0.5f, 0.5f)。
mImageView.setLayoutParams(new RelativeLayout.LayoutParams(400, 600));
CutProcess cutProcess = new CutProcess(0, 0.5f, 0.5f, 0.5f);
rotateAndcutPic(cutProcess, RotationOptions.ROTATE_270);
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Bingo!推测正确。
旋转+裁剪就是这个原点的变换要注意下。另外看代码里的几个方法,裁剪、旋转、获得宽高等,有没有觉得老是要重复写PipelineDraweeController、ImageRequest的代码好麻烦啊。其实裁剪、旋转等方法无非也就是添加一个参数,类似这种可变参数的复杂类的构造可以使用Builder模式封装一下。封装代码就不贴在这里了。demo下载地址
//Builder模式封装后
new FrescoBuilder(mImageView, getUriForFresco(this, R.mipmap.test_img)).cutPic(0f, 0.5f, 0.5f, 0.5f) //裁剪.setRotate(RotationOptions.ROTATE_270) //旋转.setControllerListener(controllerListener) //设置监听.build();
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使用Matrix实现
继承SimpleDraweeView
自定义控件,使用Matrix实现旋转缩放:
public class MyFresco extends SimpleDraweeView {private Matrix mMatrix;private float mScaleX = 1f;private float mScaleY = 1f;private int mViewWidth = -1;private int mViewHeight = -1;private RectF mDisplayRect = new RectF();private int mDegree = -1;public MyFresco(Context context, GenericDraweeHierarchy hierarchy) {super(context, hierarchy);init();}public MyFresco(Context context) {super(context);init();}public MyFresco(Context context, AttributeSet attrs) {super(context, attrs);init();}public void setViewInfo(int width, int Height) {mViewWidth = width;mViewHeight = Height;}private void init() {mMatrix = new Matrix();mMatrix.postScale(mScaleX, mScaleY);}/*** 缩放* @param scaleX 缩放倍数*/public void setScale(float scaleX, float scaleY) {mScaleX = scaleX;mScaleY = scaleY;mMatrix.postScale(scaleX, scaleY);invalidate();}/*** 旋转* @param degree 角度*/public void rotate(int degree) {if (mDegree == -1) {mDegree = degree;if (mDegree != 0) {mMatrix.postRotate(degree);invalidate();if (mDegree == 90) {//旋转后图片超出边界,所以要再做平移mMatrix.postTranslate(getRectWidth(), 0);} else if (mDegree == 180) {mMatrix.postTranslate(getRectWidth(), getRectHieght());} else if (mDegree == 270) {mMatrix.postTranslate(0, getRectHieght());}}} else {mDegree += degree;mMatrix.postRotate(degree); //getRectWidth是旋转后的widthinvalidate();mMatrix.postTranslate(getRectWidth(), 0);}invalidate();}/*** 还原设置*/public void reset() {mScaleX = 1f;mScaleY = 1f;mMatrix = new Matrix();mMatrix.setScale(mScaleX, mScaleY);mViewWidth = -1;mViewHeight = -1;mDegree = -1;}/*** 获得旋转后超出边界的高度* @return*/public float getRectHieght() {RectF displayRect = getDisplayRect(mMatrix);if (displayRect != null) {return displayRect.height();} else {return -1;}}/*** 获得旋转后超出边界的宽度* @return*/public float getRectWidth() {RectF displayRect = getDisplayRect(mMatrix);if (displayRect != null) {return displayRect.width();} else {return -1;}}private RectF getDisplayRect(Matrix matrix) {if (mViewWidth == -1 || mViewHeight == -1) {return null;}mDisplayRect.set(0.0F, 0.0F, mViewWidth, mViewHeight);getHierarchy().getActualImageBounds(mDisplayRect);//将matrix映射到rectfmatrix.mapRect(mDisplayRect);return mDisplayRect;}@Overrideprotected void onDraw(Canvas canvas) {int save = canvas.save();canvas.concat(mMatrix);super.onDraw(canvas);canvas.restoreToCount(save);}
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就是酱~