Unity3d LookAt参数说明
//// 摘要: // Rotates the transform so the forward vector points at target's current position.//// 参数: // target:// Object to point towards.//// worldUp:// Vector specifying the upward direction.public void LookAt(Transform target, Vector3 worldUp);
其中 target为朝向的目标,worldUp为对象朝向目标后旋转自身,使得worldUp垂直z轴向上;
transform.LookAt(target,transform.right);
transform.LookAt(target,-transform.right);
transform.LookAt(target,transform.up);
transform.LookAt(target,-transform.up);