TCP socket心跳包示例程序_xqhrs232的专栏-CSDN博客_setsockopt 心跳包
原文地址::TCP socket心跳包示例程序_神奕的专栏-CSDN博客_tcp心跳包
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在做游戏开发时,经常需要在应用层实现自己的心跳机制,即定时发送一个自定义的结构体(心跳包),让对方知道自己还活着,以确保连接的有效性。
在TCP socket心跳机制中,心跳包可以由服务器发送给客户端,也可以由客户端发送给服务器,不过比较起来,前者开销可能更大。—— 这里实现的是由客户端给服务器发送心跳包,基本思路是:
1) 服务器为每个客户端保存了IP和计数器count,即map<fd, pair<ip, count>>
。服务端主线程采用 select 实现多路IO复用,监听新连接以及接受数据包(心跳包),子线程用于检测心跳:
- 如果主线程接收到的是心跳包,将该客户端对应的计数器 count 清零;
- 在子线程中,每隔3秒遍历一次所有客户端的计数器 count:
- 若 count 小于 5,将 count 计数器加 1;
- 若 count 等于 5,说明已经15秒未收到该用户心跳包,判定该用户已经掉线;
2) 客户端则只是开辟子线程,定时给服务器发送心跳包(本示例中定时时间为3秒)。
下面是Linux下一个socket心跳包的简单实现:
/*************************************************************************> File Name: Server.cpp> Author: SongLee> E-mail: lisong.shine@qq.com> Created Time: 2016年05月05日 星期四 22时50分23秒> Personal Blog: http://songlee24.github.io/************************************************************************/
#include<netinet/in.h> // sockaddr_in
#include<sys/types.h> // socket
#include<sys/socket.h> // socket
#include<arpa/inet.h>
#include<unistd.h>
#include<sys/select.h> // select
#include<sys/ioctl.h>
#include<sys/time.h>
#include<iostream>
#include<vector>
#include<map>
#include<string>
#include<cstdlib>
#include<cstdio>
#include<cstring>
using namespace std;
#define BUFFER_SIZE 1024enum Type {HEART, OTHER};struct PACKET_HEAD
{Type type;int length;
};void* heart_handler(void* arg);class Server
{
private:struct sockaddr_in server_addr;socklen_t server_addr_len;int listen_fd; // 监听的fdint max_fd; // 最大的fdfd_set master_set; // 所有fd集合,包括监听fd和客户端fd fd_set working_set; // 工作集合struct timeval timeout;map<int, pair<string, int> > mmap; // 记录连接的客户端fd--><ip, count>
public:Server(int port);~Server();void Bind();void Listen(int queue_len = 20);void Accept();void Run();void Recv(int nums);friend void* heart_handler(void* arg);
};Server::Server(int port)
{bzero(&server_addr, sizeof(server_addr));server_addr.sin_family = AF_INET;server_addr.sin_addr.s_addr = htons(INADDR_ANY);server_addr.sin_port = htons(port);// create socket to listenlisten_fd = socket(PF_INET, SOCK_STREAM, 0);if(listen_fd < 0){cout << "Create Socket Failed!";exit(1);}int opt = 1;setsockopt(listen_fd, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt));
}Server::~Server()
{for(int fd=0; fd<=max_fd; ++fd){if(FD_ISSET(fd, &master_set)){close(fd);}}
}void Server::Bind()
{if(-1 == (bind(listen_fd, (struct sockaddr*)&server_addr, sizeof(server_addr)))){cout << "Server Bind Failed!";exit(1);}cout << "Bind Successfully.\n";
}void Server::Listen(int queue_len)
{if(-1 == listen(listen_fd, queue_len)){cout << "Server Listen Failed!";exit(1);}cout << "Listen Successfully.\n";
}void Server::Accept()
{struct sockaddr_in client_addr;socklen_t client_addr_len = sizeof(client_addr);int new_fd = accept(listen_fd, (struct sockaddr*)&client_addr, &client_addr_len);if(new_fd < 0){cout << "Server Accept Failed!";exit(1);}string ip(inet_ntoa(client_addr.sin_addr)); // 获取客户端IPcout << ip << " new connection was accepted.\n";mmap.insert(make_pair(new_fd, make_pair(ip, 0)));// 将新建立的连接的fd加入master_setFD_SET(new_fd, &master_set);if(new_fd > max_fd){max_fd = new_fd;}
} void Server::Recv(int nums)
{for(int fd=0; fd<=max_fd; ++fd){if(FD_ISSET(fd, &working_set)){bool close_conn = false; // 标记当前连接是否断开了PACKET_HEAD head;recv(fd, &head, sizeof(head), 0); // 先接受包头if(head.type == HEART){mmap[fd].second = 0; // 每次收到心跳包,count置0cout << "Received heart-beat from client.\n";}else{// 数据包,通过head.length确认数据包长度 } if(close_conn) // 当前这个连接有问题,关闭它{close(fd);FD_CLR(fd, &master_set);if(fd == max_fd) // 需要更新max_fd;{while(FD_ISSET(max_fd, &master_set) == false)--max_fd;}}}}
}void Server::Run()
{pthread_t id; // 创建心跳检测线程int ret = pthread_create(&id, NULL, heart_handler, (void*)this);if(ret != 0){cout << "Can not create heart-beat checking thread.\n";}max_fd = listen_fd; // 初始化max_fdFD_ZERO(&master_set);FD_SET(listen_fd, &master_set); // 添加监听fdwhile(1){FD_ZERO(&working_set);memcpy(&working_set, &master_set, sizeof(master_set));timeout.tv_sec = 30;timeout.tv_usec = 0;int nums = select(max_fd+1, &working_set, NULL, NULL, &timeout);if(nums < 0){cout << "select() error!";exit(1);}if(nums == 0){//cout << "select() is timeout!";continue;}if(FD_ISSET(listen_fd, &working_set))Accept(); // 有新的客户端请求elseRecv(nums); // 接收客户端的消息}
}// thread function
void* heart_handler(void* arg)
{cout << "The heartbeat checking thread started.\n";Server* s = (Server*)arg;while(1){map<int, pair<string, int> >::iterator it = s->mmap.begin();for( ; it!=s->mmap.end(); ){ if(it->second.second == 5) // 3s*5没有收到心跳包,判定客户端掉线{cout << "The client " << it->second.first << " has be offline.\n";int fd = it->first;close(fd); // 关闭该连接FD_CLR(fd, &s->master_set);if(fd == s->max_fd) // 需要更新max_fd;{while(FD_ISSET(s->max_fd, &s->master_set) == false)s->max_fd--;}s->mmap.erase(it++); // 从map中移除该记录}else if(it->second.second < 5 && it->second.second >= 0){it->second.second += 1;++it;}else{++it;}}sleep(3); // 定时三秒}
}int main()
{Server server(15000);server.Bind();server.Listen();server.Run();return 0;
}
/*************************************************************************> File Name: Client.cpp> Author: SongLee> E-mail: lisong.shine@qq.com> Created Time: 2016年05月05日 星期四 23时41分56秒> Personal Blog: http://songlee24.github.io/************************************************************************/
#include<netinet/in.h> // sockaddr_in
#include<sys/types.h> // socket
#include<sys/socket.h> // socket
#include<arpa/inet.h>
#include<sys/ioctl.h>
#include<unistd.h>
#include<iostream>
#include<string>
#include<cstdlib>
#include<cstdio>
#include<cstring>
using namespace std;
#define BUFFER_SIZE 1024enum Type {HEART, OTHER};struct PACKET_HEAD
{Type type;int length;
};void* send_heart(void* arg); class Client
{
private:struct sockaddr_in server_addr;socklen_t server_addr_len;int fd;
public:Client(string ip, int port);~Client();void Connect();void Run();friend void* send_heart(void* arg);
};Client::Client(string ip, int port)
{bzero(&server_addr, sizeof(server_addr));server_addr.sin_family = AF_INET;if(inet_pton(AF_INET, ip.c_str(), &server_addr.sin_addr) == 0){cout << "Server IP Address Error!";exit(1);}server_addr.sin_port = htons(port);server_addr_len = sizeof(server_addr);// create socketfd = socket(AF_INET, SOCK_STREAM, 0);if(fd < 0){cout << "Create Socket Failed!";exit(1);}
}Client::~Client()
{close(fd);
}void Client::Connect()
{cout << "Connecting......" << endl;if(connect(fd, (struct sockaddr*)&server_addr, server_addr_len) < 0){cout << "Can not Connect to Server IP!";exit(1);}cout << "Connect to Server successfully." << endl;
}void Client::Run()
{pthread_t id;int ret = pthread_create(&id, NULL, send_heart, (void*)this);if(ret != 0){cout << "Can not create thread!";exit(1);}
}// thread function
void* send_heart(void* arg)
{cout << "The heartbeat sending thread started.\n";Client* c = (Client*)arg;int count = 0; // 测试while(1) {PACKET_HEAD head;head.type = HEART;head.length = 0; send(c->fd, &head, sizeof(head), 0);sleep(3); // 定时3秒++count; // 测试:发送15次心跳包就停止发送if(count > 15)break;}
}int main()
{Client client("127.0.0.1", 15000);client.Connect();client.Run();while(1){string msg;getline(cin, msg);if(msg == "exit")break;cout << "msg\n";}return 0;
}
可以看出,客户端启动以后发送了15次心跳包,然后停止发送心跳包。在经过一段时间后(3s*5),服务器就判断该客户端掉线,并断开了连接。