http://www.cnblogs.com/venow/archive/2012/11/22/2779667.html
大多数的网络服务器,包括Web服务器都具有一个特点,就是单位时间内必须处理数目巨大的连接请求,但是处理时间却是比较短的。在传统的多线程服务器模型中是这样实现的:一旦有个请求到达,就创建一个新的线程,由该线程执行任务,任务执行完毕之后,线程就退出。这就是"即时创建,即时销毁"的策略。尽管与创建进程相比,创建线程的时间已经大大的缩短,但是如果提交给线程的任务是执行时间较短,而且执行次数非常频繁,那么服务器就将处于一个不停的创建线程和销毁线程的状态。这笔开销是不可忽略的,尤其是线程执行的时间非常非常短的情况。
线程池就是为了解决上述问题的,它的实现原理是这样的:在应用程序启动之后,就马上创建一定数量的线程,放入空闲的队列中。这些线程都是处于阻塞状态,这些线程只占一点内存,不占用CPU。当任务到来后,线程池将选择一个空闲的线程,将任务传入此线程中运行。当所有的线程都处在处理任务的时候,线程池将自动创建一定的数量的新线程,用于处理更多的任务。执行任务完成之后线程并不退出,而是继续在线程池中等待下一次任务。当大部分线程处于阻塞状态时,线程池将自动销毁一部分的线程,回收系统资源。
下面是一个简单线程池的实现,这个线程池的代码是我参考网上的一个例子实现的,由于找不到出处了,就没办法注明参考自哪里了。它的方案是这样的:程序启动之前,初始化线程池,启动线程池中的线程,由于还没有任务到来,线程池中的所有线程都处在阻塞状态,当一有任务到达就从线程池中取出一个空闲线程处理,如果所有的线程都处于工作状态,就添加到队列,进行排队。如果队列中的任务个数大于队列的所能容纳的最大数量,那就不能添加任务到队列中,只能等待队列不满才能添加任务到队列中。
主要由两个文件组成一个threadpool.h头文件和一个threadpool.c源文件组成。源码中已有重要的注释,就不加以分析了。
threadpool.h文件:
struct job {void* (*callback_function)(void *arg); //线程回调函数void *arg; //回调函数参数struct job *next; };struct threadpool {int thread_num; //线程池中开启线程的个数int queue_max_num; //队列中最大job的个数struct job *head; //指向job的头指针struct job *tail; //指向job的尾指针pthread_t *pthreads; //线程池中所有线程的pthread_tpthread_mutex_t mutex; //互斥信号量pthread_cond_t queue_empty; //队列为空的条件变量pthread_cond_t queue_not_empty; //队列不为空的条件变量pthread_cond_t queue_not_full; //队列不为满的条件变量int queue_cur_num; //队列当前的job个数int queue_close; //队列是否已经关闭int pool_close; //线程池是否已经关闭 };//================================================================================================ //函数名: threadpool_init //函数描述: 初始化线程池 //输入: [in] thread_num 线程池开启的线程个数 // [in] queue_max_num 队列的最大job个数 //输出: 无 //返回: 成功:线程池地址 失败:NULL //================================================================================================ struct threadpool* threadpool_init(int thread_num, int queue_max_num);//================================================================================================ //函数名: threadpool_add_job //函数描述: 向线程池中添加任务 //输入: [in] pool 线程池地址 // [in] callback_function 回调函数 // [in] arg 回调函数参数 //输出: 无 //返回: 成功:0 失败:-1 //================================================================================================ int threadpool_add_job(struct threadpool *pool, void* (*callback_function)(void *arg), void *arg);//================================================================================================ //函数名: threadpool_destroy //函数描述: 销毁线程池 //输入: [in] pool 线程池地址 //输出: 无 //返回: 成功:0 失败:-1 //================================================================================================ int threadpool_destroy(struct threadpool *pool);//================================================================================================ //函数名: threadpool_function //函数描述: 线程池中线程函数 //输入: [in] arg 线程池地址 //输出: 无 //返回: 无 //================================================================================================ void* threadpool_function(void* arg);
threadpool.c文件:
#include "threadpool.h"struct threadpool* threadpool_init(int thread_num, int queue_max_num) {struct threadpool *pool = NULL;do {pool = malloc(sizeof(struct threadpool));if (NULL == pool){printf("failed to malloc threadpool!\n");break;}pool->thread_num = thread_num;pool->queue_max_num = queue_max_num;pool->queue_cur_num = 0;pool->head = NULL;pool->tail = NULL;if (pthread_mutex_init(&(pool->mutex), NULL)){printf("failed to init mutex!\n");break;}if (pthread_cond_init(&(pool->queue_empty), NULL)){printf("failed to init queue_empty!\n");break;}if (pthread_cond_init(&(pool->queue_not_empty), NULL)){printf("failed to init queue_not_empty!\n");break;}if (pthread_cond_init(&(pool->queue_not_full), NULL)){printf("failed to init queue_not_full!\n");break;}pool->pthreads = malloc(sizeof(pthread_t) * thread_num);if (NULL == pool->pthreads){printf("failed to malloc pthreads!\n");break;}pool->queue_close = 0;pool->pool_close = 0;int i;for (i = 0; i < pool->thread_num; ++i){pthread_create(&(pool->pthreads[i]), NULL, threadpool_function, (void *)pool);}return pool; } while (0);return NULL; }int threadpool_add_job(struct threadpool* pool, void* (*callback_function)(void *arg), void *arg) {assert(pool != NULL);assert(callback_function != NULL);assert(arg != NULL);pthread_mutex_lock(&(pool->mutex));while ((pool->queue_cur_num == pool->queue_max_num) && !(pool->queue_close || pool->pool_close)){pthread_cond_wait(&(pool->queue_not_full), &(pool->mutex)); //队列满的时候就等待 }if (pool->queue_close || pool->pool_close) //队列关闭或者线程池关闭就退出 {pthread_mutex_unlock(&(pool->mutex));return -1;}struct job *pjob =(struct job*) malloc(sizeof(struct job));if (NULL == pjob){pthread_mutex_unlock(&(pool->mutex));return -1;} pjob->callback_function = callback_function; pjob->arg = arg;pjob->next = NULL;if (pool->head == NULL) {pool->head = pool->tail = pjob;pthread_cond_broadcast(&(pool->queue_not_empty)); //队列空的时候,有任务来时就通知线程池中的线程:队列非空 }else{pool->tail->next = pjob;pool->tail = pjob; }pool->queue_cur_num++;pthread_mutex_unlock(&(pool->mutex));return 0; }void* threadpool_function(void* arg) {struct threadpool *pool = (struct threadpool*)arg;struct job *pjob = NULL;while (1) //死循环 {pthread_mutex_lock(&(pool->mutex));while ((pool->queue_cur_num == 0) && !pool->pool_close) //队列为空时,就等待队列非空 {pthread_cond_wait(&(pool->queue_not_empty), &(pool->mutex));}if (pool->pool_close) //线程池关闭,线程就退出 {pthread_mutex_unlock(&(pool->mutex));pthread_exit(NULL);}pool->queue_cur_num--;pjob = pool->head;if (pool->queue_cur_num == 0){pool->head = pool->tail = NULL;}else {pool->head = pjob->next;}if (pool->queue_cur_num == 0){pthread_cond_signal(&(pool->queue_empty)); //队列为空,就可以通知threadpool_destroy函数,销毁线程函数 }if (pool->queue_cur_num == pool->queue_max_num - 1){pthread_cond_broadcast(&(pool->queue_not_full)); //队列非满,就可以通知threadpool_add_job函数,添加新任务 }pthread_mutex_unlock(&(pool->mutex));(*(pjob->callback_function))(pjob->arg); //线程真正要做的工作,回调函数的调用 free(pjob);pjob = NULL; } } int threadpool_destroy(struct threadpool *pool) {assert(pool != NULL);pthread_mutex_lock(&(pool->mutex));if (pool->queue_close || pool->pool_close) //线程池已经退出了,就直接返回 {pthread_mutex_unlock(&(pool->mutex));return -1;}pool->queue_close = 1; //置队列关闭标志while (pool->queue_cur_num != 0){pthread_cond_wait(&(pool->queue_empty), &(pool->mutex)); //等待队列为空 } pool->pool_close = 1; //置线程池关闭标志pthread_mutex_unlock(&(pool->mutex));pthread_cond_broadcast(&(pool->queue_not_empty)); //唤醒线程池中正在阻塞的线程pthread_cond_broadcast(&(pool->queue_not_full)); //唤醒添加任务的threadpool_add_job函数int i;for (i = 0; i < pool->thread_num; ++i){pthread_join(pool->pthreads[i], NULL); //等待线程池的所有线程执行完毕 }pthread_mutex_destroy(&(pool->mutex)); //清理资源pthread_cond_destroy(&(pool->queue_empty));pthread_cond_destroy(&(pool->queue_not_empty)); pthread_cond_destroy(&(pool->queue_not_full)); free(pool->pthreads);struct job *p;while (pool->head != NULL){p = pool->head;pool->head = p->next;free(p);}free(pool);return 0; }
测试文件main.c文件:
#include "threadpool.h"void* work(void* arg) {char *p = (char*) arg;printf("threadpool callback fuction : %s.\n", p);sleep(1); }int main(void) {struct threadpool *pool = threadpool_init(10, 20);threadpool_add_job(pool, work, "1");threadpool_add_job(pool, work, "2");threadpool_add_job(pool, work, "3");threadpool_add_job(pool, work, "4");threadpool_add_job(pool, work, "5");threadpool_add_job(pool, work, "6");threadpool_add_job(pool, work, "7");threadpool_add_job(pool, work, "8");threadpool_add_job(pool, work, "9");threadpool_add_job(pool, work, "10");threadpool_add_job(pool, work, "11");threadpool_add_job(pool, work, "12");threadpool_add_job(pool, work, "13");threadpool_add_job(pool, work, "14");threadpool_add_job(pool, work, "15");threadpool_add_job(pool, work, "16");threadpool_add_job(pool, work, "17");threadpool_add_job(pool, work, "18");threadpool_add_job(pool, work, "19");threadpool_add_job(pool, work, "20");threadpool_add_job(pool, work, "21");threadpool_add_job(pool, work, "22");threadpool_add_job(pool, work, "23");threadpool_add_job(pool, work, "24");threadpool_add_job(pool, work, "25");threadpool_add_job(pool, work, "26");threadpool_add_job(pool, work, "27");threadpool_add_job(pool, work, "28");threadpool_add_job(pool, work, "29");threadpool_add_job(pool, work, "30");threadpool_add_job(pool, work, "31");threadpool_add_job(pool, work, "32");threadpool_add_job(pool, work, "33");threadpool_add_job(pool, work, "34");threadpool_add_job(pool, work, "35");threadpool_add_job(pool, work, "36");threadpool_add_job(pool, work, "37");threadpool_add_job(pool, work, "38");threadpool_add_job(pool, work, "39");threadpool_add_job(pool, work, "40");sleep(5);threadpool_destroy(pool);return 0; }
用gcc编译,运行就可以看到效果,1到40个回调函数分别被执行。