class Singleton{ public:static Singleton* GetInstance(){if (m_pInstance == nullptr){m_pInstance = new Singleton;}return m_pInstance;} private:Singleton(){}//需要将构造和析构定义成私有的防止外界构造和析构~Singleton(){}static Singleton* m_pInstance;//static所有类共享 };#include "singleton.h"Singleton* Singleton::m_pInstance = nullptr;//static变量必须在类外定义并且定义时初始化
打算复习一下几个常用的设计模式