纯粹转载:转载注明参考链接!
参考链接:http://xataxnova.blog.163.com/blog/static/236620063201451061738122/,作者:网易博客 xataxnova
示例代码:(将该脚本绑在一个Lable对象上,即可测试,显示为从1跳到10)
using UnityEngine; using System.Collections;public class test : MonoBehaviour {int result = 0;private int start = 1;private int end = 10;private int jumpTimes = 9;private UILabel label = null;void Start(){label = gameObject.GetComponent<UILabel>();StartCoroutine(JumpNumber());}public IEnumerator JumpNumber(){int delta = (end - start) / jumpTimes;result = 0;for (int i = 0; i < jumpTimes; i++){result += delta;label.text = result.ToString();yield return new WaitForSeconds(1);}result = end;label.text = result.ToString();StopCoroutine(JumpNumber());} }
代码中 yield return new WaitForSeconds(1);表示返回1秒,若写成yield return1;表示返回1帧。