子窗口的创建非常非常重要
步骤:1、新建窗口类,在窗口类中指名对应的自定义的窗口过程。窗口类类名要唯一,它
是各窗口类相互区别的标识。注意,类名或为静态变量,或为全局变量,因为程
序随时都用他们。
2、创建窗体时,指定其风格之一为WS_CHILD, 指定其父窗口句柄,得到父窗体实
例句柄,并赋给子窗体。
3、在主窗体的create消息中,创建0尺寸的子窗体,主窗体的size消息中,利用
movewindow函数,重设窗体大小,重置窗体位置。
实例为CTRL002,CTRL003
实例CTRL001单击按钮显示对应文字
子窗口向父窗口发送消息
CreateWindow呼叫使用下面这些参数:
Class name(类别名称) Window text(窗口文字) Window style(窗口样式) x position(x位置) y position(y位置) Width(宽度) Height(高度) Parent window(父窗口) Child window ID(子窗口ID) Instance handle(执行实体句柄 )Extra parameters(附加参数) | TEXT ("button") button[i].szText WS_CHILD|WS_VISIBLE|button[i].iStyle cxChar cyChar * (1 + 2 * i) 20 * xChar 7 * cyChar / 4 hwnd (HMENU)i ((LPCREATESTRUCT) lParam) -> hInstance NULL |
说明:从WM_COMMAND区别出单击了哪个按钮。通过子窗口的ID号来区分。每个子窗口在创建时,就已经分配了一个唯一的ID号。ID号包含在WM_COMMAND消息中wParam的低字节位。用LOWORD()宏来获取ID。
“用鼠标单击按钮时,子窗口控制就向其父窗口发送一个WM_COMMAND消息。...捕获WM_COMMAND消息....”
“LOWORD(wParam) 子窗口ID
HIWORD(wParam) 通知码
lParam 子窗口句柄”
- #include <windows.h>
- int iFlag=1;//记录被单击按钮的ID
- //定义一个按钮类型结构体,方便创建按钮,提高代码复用率
- struct
- {
- int iStyle ;
- TCHAR * szText ;
- }
- button[] =
- {
- BS_PUSHBUTTON, TEXT ("PUSHBUTTON"),
- BS_DEFPUSHBUTTON, TEXT ("DEFPUSHBUTTON"),
- BS_CHECKBOX, TEXT ("CHECKBOX"),
- BS_AUTOCHECKBOX, TEXT ("AUTOCHECKBOX"),
- BS_RADIOBUTTON, TEXT ("RADIOBUTTON"),
- BS_3STATE, TEXT ("3STATE"),
- BS_AUTO3STATE, TEXT ("AUTO3STATE"),
- BS_GROUPBOX, TEXT ("GROUPBOX"),
- BS_AUTORADIOBUTTON, TEXT ("AUTORADIO"),
- BS_OWNERDRAW, TEXT ("OWNERDRAW")
- } ;
- #define NUM (sizeof button / sizeof button[0])
- LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ;
- int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,
- PSTR szCmdLine, int iCmdShow)
- {
- static TCHAR szAppName[] = TEXT ("BtnLook") ;
- HWND hwnd ;
- MSG msg ;
- WNDCLASS wndclass ;
- wndclass.style = CS_HREDRAW | CS_VREDRAW ;
- wndclass.lpfnWndProc = WndProc ;
- wndclass.cbClsExtra = 0 ;
- wndclass.cbWndExtra = 0 ;
- wndclass.hInstance = hInstance ;
- wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ;
- wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ;
- wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ;
- wndclass.lpszMenuName = NULL ;
- wndclass.lpszClassName = szAppName ;
- if (!RegisterClass (&wndclass))
- {
- MessageBox (NULL, TEXT ("This program requires Windows NT!"),
- szAppName, MB_ICONERROR) ;
- return 0 ;
- }
- hwnd = CreateWindow (szAppName, TEXT ("Button Look"),
- WS_OVERLAPPEDWINDOW,
- CW_USEDEFAULT, CW_USEDEFAULT,
- CW_USEDEFAULT, CW_USEDEFAULT,
- NULL, NULL, hInstance, NULL) ;
- ShowWindow (hwnd, iCmdShow) ;
- UpdateWindow (hwnd) ;
- while (GetMessage (&msg, NULL, 0, 0))
- {
- TranslateMessage (&msg) ;
- DispatchMessage (&msg) ;
- }
- return msg.wParam ;
- }
- LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
- {
- static HWND hwndButton[NUM] ;//句柄是一个数值,所以可以定义成数组形式
- static int cxChar, cyChar ;
- int iLength=0;
- int i ;
- HDC hdc ;
- PAINTSTRUCT ps ;
- switch (message)
- {
- case WM_CREATE :
- cxChar = LOWORD (GetDialogBaseUnits ()) ;
- cyChar = HIWORD (GetDialogBaseUnits ()) ;
- //得用 button[] ,简化创建一系列按钮过程,这就是编辑的艺术
- for (i = 0 ; i < NUM-1 ; i++)
- hwndButton[i] = CreateWindow ( TEXT("button"),
- button[i].szText,
- WS_CHILD | WS_VISIBLE | button[i].iStyle,
- cxChar, cyChar * (1 + 2 * i),
- 20 * cxChar, 7 * cyChar / 4,
- hwnd, (HMENU) i,
- ((LPCREATESTRUCT) lParam)->hInstance, NULL) ;
- //((HMENU) i),为子窗口指定唯一的ID号。按钮是子窗口的一种。该参数通常用于指定程序的菜单,因此子窗口ID必须被强制转换为HMENU
- /* hwndButton[9] = CreateWindow ( TEXT("button"),
- button[9].szText,
- WS_CHILD | WS_VISIBLE | button[9].iStyle,
- cxChar, cyChar * (1 + 2 * 9),
- 20 * cxChar, 7 * cyChar / 4,
- hwnd, (HMENU) 9,
- ((LPCREATESTRUCT) lParam)->hInstance, NULL) ;
- *这种按钮,会不断地触发WM_COMMAND消息,不断地调用WM_COMMAND中的InvalidateRect,
- 使客户区不断更新,出现闪烁现象。
- */
- return 0 ;
- case WM_PAINT :
- //InvalidateRect (hwnd, &rect, TRUE) ;
- hdc = BeginPaint (hwnd, &ps) ;
- //为举例方便起见,将窗口ID号数值大小顺序设定成自定义按钮结构体的顺序
- TextOut(hdc,300,200,button[iFlag].szText,lstrlen(button[iFlag].szText));
- EndPaint (hwnd, &ps) ;
- return 0 ;
- case WM_DRAWITEM :
- case WM_COMMAND :
- hdc = GetDC (hwnd) ;
- //得到子窗口的ID号
- iFlag=LOWORD(wParam);//LOWORD=LOW WORD,HIWORD=HIGH WORD
- ReleaseDC (hwnd, hdc) ;
- InvalidateRect (hwnd, NULL, TRUE) ;//使客户区失效,发出WM_PAINT消息,导致重绘发生
- return 0;
- case WM_DESTROY :
- PostQuitMessage (0) ;
- return 0 ;
- }
- return DefWindowProc (hwnd, message, wParam, lParam) ;
- }
#include <windows.h> int iFlag=1;//记录被单击按钮的ID //定义一个按钮类型结构体,方便创建按钮,提高代码复用率 struct { int iStyle ; TCHAR * szText ; } button[] = { BS_PUSHBUTTON, TEXT ("PUSHBUTTON"), BS_DEFPUSHBUTTON, TEXT ("DEFPUSHBUTTON"), BS_CHECKBOX, TEXT ("CHECKBOX"), BS_AUTOCHECKBOX, TEXT ("AUTOCHECKBOX"), BS_RADIOBUTTON, TEXT ("RADIOBUTTON"), BS_3STATE, TEXT ("3STATE"), BS_AUTO3STATE, TEXT ("AUTO3STATE"), BS_GROUPBOX, TEXT ("GROUPBOX"), BS_AUTORADIOBUTTON, TEXT ("AUTORADIO"), BS_OWNERDRAW, TEXT ("OWNERDRAW") } ; #define NUM (sizeof button / sizeof button[0]) LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ; int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow) { static TCHAR szAppName[] = TEXT ("BtnLook") ; HWND hwnd ; MSG msg ; WNDCLASS wndclass ; wndclass.style = CS_HREDRAW | CS_VREDRAW ; wndclass.lpfnWndProc = WndProc ; wndclass.cbClsExtra = 0 ; wndclass.cbWndExtra = 0 ; wndclass.hInstance = hInstance ; wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ; wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ; wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ; wndclass.lpszMenuName = NULL ; wndclass.lpszClassName = szAppName ; if (!RegisterClass (&wndclass)) { MessageBox (NULL, TEXT ("This program requires Windows NT!"), szAppName, MB_ICONERROR) ; return 0 ; } hwnd = CreateWindow (szAppName, TEXT ("Button Look"), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInstance, NULL) ; ShowWindow (hwnd, iCmdShow) ; UpdateWindow (hwnd) ; while (GetMessage (&msg, NULL, 0, 0)) { TranslateMessage (&msg) ; DispatchMessage (&msg) ; } return msg.wParam ; } LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) { static HWND hwndButton[NUM] ;//句柄是一个数值,所以可以定义成数组形式 static int cxChar, cyChar ; int iLength=0; int i ; HDC hdc ; PAINTSTRUCT ps ; switch (message) { case WM_CREATE : cxChar = LOWORD (GetDialogBaseUnits ()) ; cyChar = HIWORD (GetDialogBaseUnits ()) ; //得用 button[] ,简化创建一系列按钮过程,这就是编辑的艺术 for (i = 0 ; i < NUM-1 ; i++) hwndButton[i] = CreateWindow ( TEXT("button"), button[i].szText, WS_CHILD | WS_VISIBLE | button[i].iStyle, cxChar, cyChar * (1 + 2 * i), 20 * cxChar, 7 * cyChar / 4, hwnd, (HMENU) i, ((LPCREATESTRUCT) lParam)->hInstance, NULL) ; //((HMENU) i),为子窗口指定唯一的ID号。按钮是子窗口的一种。该参数通常用于指定程序的菜单,因此子窗口ID必须被强制转换为HMENU /* hwndButton[9] = CreateWindow ( TEXT("button"), button[9].szText, WS_CHILD | WS_VISIBLE | button[9].iStyle, cxChar, cyChar * (1 + 2 * 9), 20 * cxChar, 7 * cyChar / 4, hwnd, (HMENU) 9, ((LPCREATESTRUCT) lParam)->hInstance, NULL) ; *这种按钮,会不断地触发WM_COMMAND消息,不断地调用WM_COMMAND中的InvalidateRect, 使客户区不断更新,出现闪烁现象。 */ return 0 ; case WM_PAINT : //InvalidateRect (hwnd, &rect, TRUE) ; hdc = BeginPaint (hwnd, &ps) ; //为举例方便起见,将窗口ID号数值大小顺序设定成自定义按钮结构体的顺序 TextOut(hdc,300,200,button[iFlag].szText,lstrlen(button[iFlag].szText)); EndPaint (hwnd, &ps) ; return 0 ; case WM_DRAWITEM : case WM_COMMAND : hdc = GetDC (hwnd) ; //得到子窗口的ID号 iFlag=LOWORD(wParam);//LOWORD=LOW WORD,HIWORD=HIGH WORD ReleaseDC (hwnd, hdc) ; InvalidateRect (hwnd, NULL, TRUE) ;//使客户区失效,发出WM_PAINT消息,导致重绘发生 return 0; case WM_DESTROY : PostQuitMessage (0) ; return 0 ; } return DefWindowProc (hwnd, message, wParam, lParam) ; }
实例CTRL002 利用多个静态窗体绘制棋盘
说明:1、窗体类别必需是static类,否则程序不能生成静态窗体
2、利用GetWindowLong得到窗体实例句柄
3、HWND是数值类型,可以定义成数组
4、创建子窗体时,将大小设为0,以便重置
4、利用movewidow(...)函数重置静态子窗体位置
- #include <windows.h>
- LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ;
- int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,
- PSTR szCmdLine, int iCmdShow)
- {
- static TCHAR szAppName[] = TEXT ("HelloWin") ;
- HWND hwnd ;
- MSG msg ;
- WNDCLASS wndclass ;
- wndclass.style = CS_HREDRAW | CS_VREDRAW ;
- wndclass.lpfnWndProc = WndProc ;
- wndclass.cbClsExtra = 0 ;
- wndclass.cbWndExtra = 0 ;
- wndclass.hInstance = hInstance ;
- wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ;
- wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ;
- wndclass.hbrBackground = CreateSolidBrush (0) ;//将背景色设成黑色
- wndclass.lpszMenuName = NULL ;
- wndclass.lpszClassName = szAppName ;
- if (!RegisterClass (&wndclass))
- {
- MessageBox (NULL, TEXT ("This program requires Windows NT!"),
- szAppName, MB_ICONERROR) ;
- return 0 ;
- }
- hwnd = CreateWindow (szAppName, // window class name
- TEXT ("Chess"), // window caption
- WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX
- & ~WS_THICKFRAME & ~ WS_MINIMIZEBOX //去除max、minbox,禁止改变窗体大小
- , // window style
- CW_USEDEFAULT, // initial x position
- CW_USEDEFAULT, // initial y position
- CW_USEDEFAULT, // initial x size
- CW_USEDEFAULT, // initial y size
- NULL, // parent window handle
- NULL, // window menu handle
- hInstance, // program instance handle
- NULL) ; // creation parameters
- ShowWindow (hwnd, iCmdShow) ;
- UpdateWindow (hwnd) ;
- while (GetMessage (&msg, NULL, 0, 0))
- {
- TranslateMessage (&msg) ;
- DispatchMessage (&msg) ;
- }
- return msg.wParam ;
- }
- LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
- {
- static HWND hwndRect[32];
- HINSTANCE hinstance;
- int iw,ik,im,cxClient, cyClient ;//不能将它们定义在switch中
- switch (message)
- {
- case WM_CREATE:
- hinstance=(HINSTANCE)GetWindowLong(hwnd,GWL_HINSTANCE);
- //得到程序的实例
- //窗体类别必需是static类,否则程序不能生成静态窗体。
- for(iw=0;iw<32;iw++)
- {
- hwndRect[iw]=CreateWindow(TEXT("STATIC"),NULL,
- WS_CHILD|WS_VISIBLE|SS_WHITERECT, //将static 窗体背景色设成白色,好像只能设成黑/白彩色
- 0,0,0,0,
- hwnd,(HMENU)iw,
- hinstance,
- NULL
- );
- }
- MoveWindow(hwnd,0,0,300,300,TRUE);
- return 0 ;
- case WM_SIZE:
- //MoveWindow(hwnd,0,0,400,400,TRUE);
- cxClient = LOWORD (lParam) ;//得到客户区宽度
- cyClient = HIWORD (lParam) ;//得到客户区高度
- //SetRect(&rcColor,icxClient/2,0,icxClient,icyClient);
- /*
- //归纳法
- for(ik=0;ik<4;ik++)
- //for(im=0;im<4;im++)
- MoveWindow (hwndRect[ik], (0%2+ik)*cxClient/4, 0, cxClient/8, cyClient/8, TRUE) ;
- for(ik=0;ik<4;ik++)
- MoveWindow (hwndRect[ik+4], (1%2)*cxClient/8+ik*cxClient/4, cyClient/8, cxClient/8, cyClient/8, TRUE) ;
- */
- MoveWindow(hwnd,200,100,300,300,TRUE);
- for(ik=0;ik<4;ik++)
- for(im=0;im<8;im++)
- MoveWindow (hwndRect[ik+4*im], (im%2)*cxClient/8+ik*cxClient/4, im*cyClient/8, cxClient/8, cyClient/8, TRUE) ;
- return 0;
- case WM_DESTROY:
- PostQuitMessage (0) ;
- return 0 ;
- }
- return DefWindowProc (hwnd, message, wParam, lParam) ;
- }
#include <windows.h> LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ; int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow) { static TCHAR szAppName[] = TEXT ("HelloWin") ; HWND hwnd ; MSG msg ; WNDCLASS wndclass ; wndclass.style = CS_HREDRAW | CS_VREDRAW ; wndclass.lpfnWndProc = WndProc ; wndclass.cbClsExtra = 0 ; wndclass.cbWndExtra = 0 ; wndclass.hInstance = hInstance ; wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ; wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ; wndclass.hbrBackground = CreateSolidBrush (0) ;//将背景色设成黑色 wndclass.lpszMenuName = NULL ; wndclass.lpszClassName = szAppName ; if (!RegisterClass (&wndclass)) { MessageBox (NULL, TEXT ("This program requires Windows NT!"), szAppName, MB_ICONERROR) ; return 0 ; } hwnd = CreateWindow (szAppName, // window class name TEXT ("Chess"), // window caption WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX & ~WS_THICKFRAME & ~ WS_MINIMIZEBOX //去除max、minbox,禁止改变窗体大小 , // window style CW_USEDEFAULT, // initial x position CW_USEDEFAULT, // initial y position CW_USEDEFAULT, // initial x size CW_USEDEFAULT, // initial y size NULL, // parent window handle NULL, // window menu handle hInstance, // program instance handle NULL) ; // creation parameters ShowWindow (hwnd, iCmdShow) ; UpdateWindow (hwnd) ; while (GetMessage (&msg, NULL, 0, 0)) { TranslateMessage (&msg) ; DispatchMessage (&msg) ; } return msg.wParam ; } LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) { static HWND hwndRect[32]; HINSTANCE hinstance; int iw,ik,im,cxClient, cyClient ;//不能将它们定义在switch中 switch (message) { case WM_CREATE: hinstance=(HINSTANCE)GetWindowLong(hwnd,GWL_HINSTANCE); //得到程序的实例 //窗体类别必需是static类,否则程序不能生成静态窗体。 for(iw=0;iw<32;iw++) { hwndRect[iw]=CreateWindow(TEXT("STATIC"),NULL, WS_CHILD|WS_VISIBLE|SS_WHITERECT, //将static 窗体背景色设成白色,好像只能设成黑/白彩色 0,0,0,0, hwnd,(HMENU)iw, hinstance, NULL ); } MoveWindow(hwnd,0,0,300,300,TRUE); return 0 ; case WM_SIZE: //MoveWindow(hwnd,0,0,400,400,TRUE); cxClient = LOWORD (lParam) ;//得到客户区宽度 cyClient = HIWORD (lParam) ;//得到客户区高度 //SetRect(&rcColor,icxClient/2,0,icxClient,icyClient); /* //归纳法 for(ik=0;ik<4;ik++) //for(im=0;im<4;im++) MoveWindow (hwndRect[ik], (0%2+ik)*cxClient/4, 0, cxClient/8, cyClient/8, TRUE) ; for(ik=0;ik<4;ik++) MoveWindow (hwndRect[ik+4], (1%2)*cxClient/8+ik*cxClient/4, cyClient/8, cxClient/8, cyClient/8, TRUE) ; */ MoveWindow(hwnd,200,100,300,300,TRUE); for(ik=0;ik<4;ik++) for(im=0;im<8;im++) MoveWindow (hwndRect[ik+4*im], (im%2)*cxClient/8+ik*cxClient/4, im*cyClient/8, cxClient/8, cyClient/8, TRUE) ; return 0; case WM_DESTROY: PostQuitMessage (0) ; return 0 ; } return DefWindowProc (hwnd, message, wParam, lParam) ; }
运行结果如下图
- 实例CTRL003利用多个子窗口制做简易五子棋
- #include <windows.h>
- LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ;//主窗口过程
- LRESULT CALLBACK ChessWndProc (HWND, UINT, WPARAM, LPARAM) ;//棋盘cell窗口过程
- TCHAR szChdChess[]=TEXT("ChessPlane");
- #define iRow 15
- #define iColumn 15
- int iFlag=0;
- int iYN[iRow][iColumn];
- int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,
- PSTR szCmdLine, int iCmdShow)
- {
- static TCHAR szAppName[] = TEXT ("MyCHess") ;//需用类名,故声明为静态,也可声明为全局变量
- HWND hwnd ;
- MSG msg ;
- WNDCLASS wndclass ; //主窗口类
- WNDCLASS chd_chessclass;//棋盘子窗口类
- WNDCLASS chd_stateclass;//状态子窗口类,可以用wndclass类为模板,但这样写是为了明确过程,便于理解
- //主窗口类
- wndclass.style = CS_HREDRAW | CS_VREDRAW ;
- wndclass.lpfnWndProc = WndProc ;
- wndclass.cbClsExtra = 0 ;
- wndclass.cbWndExtra = 0 ;
- wndclass.hInstance = hInstance ;
- wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ;
- wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ;
- wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ;
- wndclass.lpszMenuName = NULL ;
- wndclass.lpszClassName = szAppName ;
- //棋盘子窗口类
- chd_chessclass.style = CS_HREDRAW | CS_VREDRAW ; //创建窗体是加子(WS_CHILDWINDOW)窗体风格
- chd_chessclass.lpfnWndProc = ChessWndProc ; //修改项:换成指定的窗口过程
- chd_chessclass.cbClsExtra = 0 ;
- chd_chessclass.cbWndExtra = sizeof(long) ;
- chd_chessclass.hInstance = hInstance ;
- chd_chessclass.hIcon = NULL;//修改项:不需要图标,设为NULL
- chd_chessclass.hCursor = LoadCursor (NULL, IDC_ARROW) ;
- chd_chessclass.hbrBackground = (HBRUSH) GetStockObject (BLACK_BRUSH) ;//修改项:改为黑色
- chd_chessclass.lpszMenuName = NULL ;
- chd_chessclass.lpszClassName = szChdChess ;//修改项:修改类名,窗口类之间相互区分的标识
- if (!RegisterClass (&wndclass))
- {
- MessageBox (NULL, TEXT ("This program requires Windows NT!"),
- szAppName, MB_ICONERROR) ;
- return 0 ;
- }
- RegisterClass(&chd_chessclass);//注册自定义的窗口类
- hwnd = CreateWindow (szAppName, // window class name
- TEXT ("SimpleChess"), // window caption
- WS_OVERLAPPEDWINDOW& ~WS_MAXIMIZEBOX
- & ~WS_THICKFRAME & ~ WS_MINIMIZEBOX, // window style
- CW_USEDEFAULT, // initial x position
- CW_USEDEFAULT, // initial y position
- CW_USEDEFAULT, // initial x size
- CW_USEDEFAULT, // initial y size
- NULL, // parent window handle
- NULL, // window menu handle
- hInstance, // program instance handle
- NULL) ; // creation parameters
- ShowWindow (hwnd, iCmdShow) ;
- UpdateWindow (hwnd) ;
- while (GetMessage (&msg, NULL, 0, 0))
- {
- TranslateMessage (&msg) ;
- DispatchMessage (&msg) ;
- }
- return msg.wParam ;
- }
- LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
- {
- //需将子窗口句柄声明为static或声明为全局变量,否则新建的窗口,在下次窗口过程调用中会丢失。
- static HWND hwndChess[iRow][iColumn];
- HDC hdc ;
- PAINTSTRUCT ps ;
- RECT rect ;
- int ixclient,iyclient,ik,iw,ixtemp,iytemp;
- switch (message)
- {
- case WM_CREATE:
- //创建chesscell窗体,加上子窗体风格,成为子窗体
- for(ik=0;ik<iRow;ik++)
- for(iw=0;iw<iColumn;iw++)
- {
- hwndChess[ik][iw]=CreateWindow (szChdChess, NULL,
- WS_CHILDWINDOW | WS_VISIBLE,
- 0, 0, 0, 0,
- hwnd, (HMENU)(iw+ik*iColumn),
- (HINSTANCE) GetWindowLong (hwnd, GWL_HINSTANCE),
- NULL) ;
- }
- MoveWindow(hwnd,0,0,600,600,TRUE);
- return 0 ;
- case WM_PAINT:
- hdc = BeginPaint (hwnd, &ps) ;
- EndPaint (hwnd, &ps) ;
- return 0 ;
- case WM_SIZE:
- ixclient=LOWORD(lParam);
- iyclient=HIWORD(lParam);
- ixtemp=ixclient/iRow;
- iytemp=iyclient/iColumn;
- //重设窗体大小,重置窗体位置
- for(ik=0;ik<iRow;ik++)
- for(iw=0;iw<iColumn;iw++)
- {
- MoveWindow(hwndChess[ik][iw],ixtemp*ik,iytemp*iw,ixtemp,iytemp,TRUE);//?????????
- }
- return 0;
- case WM_DESTROY:
- PostQuitMessage (0) ;
- return 0 ;
- }
- return DefWindowProc (hwnd, message, wParam, lParam) ;
- }
- LRESULT CALLBACK ChessWndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
- {
- HDC hdc ;
- PAINTSTRUCT ps ;
- RECT rect ;
- HBRUSH hChdBrush,holdBrush;
- HBRUSH WorBBrush[2];
- int in=0;
- switch (message)
- {
- case WM_CREATE:
- SetWindowLong(hwnd,0,0);//很有用的函数,可以传递一些信息
- return 0 ;
- case WM_LBUTTONDOWN :
- iFlag=1^iFlag;//1是黑,0是白
- //iYN[ik][iw]
- SetWindowLong(hwnd,0,1);
- InvalidateRect(hwnd,NULL,TRUE);//响应单击
- return 0;
- case WM_PAINT:
- hdc = BeginPaint (hwnd, &ps) ;
- hChdBrush=CreateSolidBrush(RGB(110,110,110));
- holdBrush=SelectObject(hdc,hChdBrush);
- GetClientRect (hwnd, &rect) ;
- //填充背景色
- FillRect(hdc,&rect,hChdBrush);
- //画网格
- MoveToEx(hdc,0,(rect.bottom-rect.top)/2,NULL);
- LineTo(hdc,rect.right,(rect.bottom-rect.top)/2);
- MoveToEx(hdc,(rect.right-rect.left)/2,0,NULL);
- LineTo(hdc,(rect.right-rect.left)/2,rect.bottom);
- //画棋子
- //创建黑、白两个画刷
- if(GetWindowLong(hwnd,0))
- {
- WorBBrush[0]=CreateSolidBrush(RGB(0,0,0));
- WorBBrush[1]=CreateSolidBrush(RGB(255,255,255));
- //画黑或白棋子
- SelectObject(hdc,WorBBrush[iFlag]);
- Ellipse(hdc,0,0,rect.bottom,rect.right);
- DeleteObject(WorBBrush[0]);
- DeleteObject(WorBBrush[1]);
- }
- SelectObject(hdc,holdBrush);
- EndPaint (hwnd, &ps) ;
- return 0 ;
- case WM_DESTROY:
- DeleteObject(hChdBrush);
- PostQuitMessage (0) ;
- return 0 ;
- }
- return DefWindowProc (hwnd, message, wParam, lParam) ;
- }
- 转自(http://blog.csdn.net/dreamcs/article/details/3888323)